ChivalryServerLauncher/source/view/Forms.Game.pas

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unit Forms.Game;
interface
uses
System.Classes,
Vcl.Controls,
Vcl.Dialogs,
Vcl.ExtCtrls,
Vcl.Forms,
Vcl.Mask,
Vcl.StdCtrls,
JvExMask,
JvToolEdit,
Game.Base;
type
TGameForm = class(TForm)
btnCancel: TButton;
btnOK: TButton;
cmbGame: TComboBox;
deLocation: TJvDirectoryEdit;
gbGame: TGroupBox;
lblGame: TLabel;
lblLocation: TLabel;
pnlButtons: TPanel;
procedure FormCreate(Sender: TObject);
procedure btnOKClick(Sender: TObject);
private
function GetGameClass: TCustomGameClass;
function GetLocation: string;
procedure SetGameClass(const Value: TCustomGameClass);
procedure SetLocation(const Value: string);
protected
property GameClass: TCustomGameClass read GetGameClass write SetGameClass;
property Location: string read GetLocation write SetLocation;
public
class function Insert(AOwner: TComponent; out AGame: TCustomGame): Boolean;
end;
implementation
uses
System.SysUtils,
Winapi.Windows,
Game.Registry;
{$R *.dfm}
{ TGameForm }
class function TGameForm.Insert(AOwner: TComponent; out AGame: TCustomGame): Boolean;
begin
with Self.Create(AOwner) do
try
Result := (ShowModal = mrOk);
if Result then
AGame := GameClass.Create(Location);
finally
Free;
end;
end;
procedure TGameForm.FormCreate(Sender: TObject);
var
gameClass: TCustomGameClass;
begin
cmbGame.Items.BeginUpdate;
try
cmbGame.Items.Clear;
for gameClass in TGameRegistry.RegisteredGames do
cmbGame.Items.AddObject(gameClass.GameName, TObject(gameClass));
finally
cmbGame.Items.EndUpdate;
cmbGame.ItemIndex := 0;
end;
end;
procedure TGameForm.btnOKClick(Sender: TObject);
begin
if not Assigned(GameClass) then
begin
MessageBox(Self.Handle, 'Please select the game type', 'Error', MB_OK or MB_ICONERROR);
ActiveControl := cmbGame;
exit;
end;
if (Length(Location) = 0) or (not DirectoryExists(Location)) then
begin
MessageBox(Self.Handle, 'Please enter a valid location', 'Error', MB_OK or MB_ICONERROR);
ActiveControl := deLocation;
exit;
end;
ModalResult := mrOk;
end;
function TGameForm.GetGameClass: TCustomGameClass;
begin
Result := nil;
if cmbGame.ItemIndex > -1 then
Result := TCustomGameClass(cmbGame.Items.Objects[cmbGame.ItemIndex]);
end;
function TGameForm.GetLocation: string;
begin
Result := deLocation.Text;
end;
procedure TGameForm.SetGameClass(const Value: TCustomGameClass);
begin
cmbGame.ItemIndex := cmbGame.Items.IndexOfObject(TObject(Value));
end;
procedure TGameForm.SetLocation(const Value: string);
begin
deLocation.Text := Value;
end;
end.