unit Resources; interface const AssetsPath = 'assets\'; AssetChivalryMedievalWarfareMapListFileName = 'Chivalry.MedievalWarfare.MapList.ini'; AssetMapPreviewPath = 'maps\'; AssetMapPreviewExtension = '.jpg'; UserDataPath = 'Chivalry Server Launcher\'; UserGamesFileName = 'Games.json'; function GetAssetPath(const AAsset: string): string; function GetUserDataPath(const AAsset: string): string; implementation uses System.SysUtils, X2UtApp; function GetAssetPath(const AAsset: string): string; begin Result := App.UserPath + UserDataPath + AssetsPath + AAsset; if not FileExists(Result) then Result := App.Path + AssetsPath + AAsset; end; function GetUserDataPath(const AAsset: string): string; begin Result := App.UserPath + UserDataPath + AAsset; end; end.