unit Forms.Game; interface uses System.Classes, Vcl.Controls, Vcl.Dialogs, Vcl.ExtCtrls, Vcl.Forms, Vcl.Mask, Vcl.StdCtrls, JvExMask, JvToolEdit, Game.Base; type TGameForm = class(TForm) btnCancel: TButton; btnOK: TButton; cmbGame: TComboBox; deLocation: TJvDirectoryEdit; gbGame: TGroupBox; lblGame: TLabel; lblLocation: TLabel; pnlButtons: TPanel; procedure FormCreate(Sender: TObject); procedure btnOKClick(Sender: TObject); private function GetGameClass: TCustomGameClass; function GetLocation: string; procedure SetGameClass(const Value: TCustomGameClass); procedure SetLocation(const Value: string); protected property GameClass: TCustomGameClass read GetGameClass write SetGameClass; property Location: string read GetLocation write SetLocation; public class function Insert(AOwner: TComponent; out AGame: TCustomGame): Boolean; end; implementation uses System.SysUtils, Winapi.Windows, Game.Registry; {$R *.dfm} { TGameForm } class function TGameForm.Insert(AOwner: TComponent; out AGame: TCustomGame): Boolean; begin with Self.Create(AOwner) do try Result := (ShowModal = mrOk); if Result then AGame := GameClass.Create(Location); finally Free; end; end; procedure TGameForm.FormCreate(Sender: TObject); var gameClass: TCustomGameClass; begin cmbGame.Items.BeginUpdate; try cmbGame.Items.Clear; for gameClass in TGameRegistry.RegisteredGames do cmbGame.Items.AddObject(gameClass.GameName, TObject(gameClass)); finally cmbGame.Items.EndUpdate; cmbGame.ItemIndex := 0; end; end; procedure TGameForm.btnOKClick(Sender: TObject); begin if not Assigned(GameClass) then begin MessageBox(Self.Handle, 'Please select the game type', 'Error', MB_OK or MB_ICONERROR); ActiveControl := cmbGame; exit; end; if (Length(Location) = 0) or (not DirectoryExists(Location)) then begin MessageBox(Self.Handle, 'Please enter a valid location', 'Error', MB_OK or MB_ICONERROR); ActiveControl := deLocation; exit; end; ModalResult := mrOk; end; function TGameForm.GetGameClass: TCustomGameClass; begin Result := nil; if cmbGame.ItemIndex > -1 then Result := TCustomGameClass(cmbGame.Items.Objects[cmbGame.ItemIndex]); end; function TGameForm.GetLocation: string; begin Result := deLocation.Text; end; procedure TGameForm.SetGameClass(const Value: TCustomGameClass); begin cmbGame.ItemIndex := cmbGame.Items.IndexOfObject(TObject(Value)); end; procedure TGameForm.SetLocation(const Value: string); begin deLocation.Text := Value; end; end.