ChivalryServerLauncher/ChivalryServerLauncher.dpr
Mark van Renswoude 12eba2e832 Added: tracking of Modified state
Added: saving / reverting changes
Fixed: access violation on preview with an empty map list
2014-07-02 14:54:01 +00:00

33 lines
1.0 KiB
ObjectPascal

program ChivalryServerLauncher;
uses
Vcl.Forms,
Forms.Main in 'source\view\Forms.Main.pas' {MainForm},
Game.Base in 'source\model\Game.Base.pas',
Game.Chivalry.MedievalWarfare in 'source\model\Game.Chivalry.MedievalWarfare.pas',
Game.Intf in 'source\model\Game.Intf.pas',
Game.Chivalry in 'source\model\Game.Chivalry.pas',
Game.Registry in 'source\model\Game.Registry.pas',
Resources in 'source\Resources.pas',
Forms.Game in 'source\view\Forms.Game.pas' {GameForm},
Bindings.Converters in 'source\bindings\Bindings.Converters.pas',
Game.List in 'source\model\Game.List.pas',
Persist.GameList in 'source\persist\Persist.GameList.pas',
Forms.Map in 'source\view\Forms.Map.pas' {MapForm},
Frame.MapPreview in 'source\view\Frame.MapPreview.pas' {MapPreviewFrame: TFrame},
UDKIniFile in 'source\UDKIniFile.pas';
{$R *.res}
var
MainForm: TMainForm;
begin
Application.Initialize;
Application.MainFormOnTaskbar := True;
Application.CreateForm(TMainForm, MainForm);
Application.Run;
end.