ChivalryServerLauncher/source/model/Game.Intf.pas
Mark van Renswoude 9c720f5922 Added: Inno Setup script
Changed: MapList now uses JSON format, preview filename parameter added
Changed: cleaned up preview folder, no more duplicates
Changed: version number now uses XE2's auto generated date numbers
2014-08-02 12:15:14 +00:00

135 lines
3.7 KiB
ObjectPascal

unit Game.Intf;
interface
uses
System.Generics.Collections;
type
IGameNetwork = interface
['{0B1445D2-E6B7-45FD-98CB-A76F01B9D4B8}']
function GetServerPort: Integer;
function GetPeerPort: Integer;
function GetQueryPort: Integer;
procedure SetServerPort(const Value: Integer);
procedure SetPeerPort(const Value: Integer);
procedure SetQueryPort(const Value: Integer);
property ServerPort: Integer read GetServerPort write SetServerPort;
property PeerPort: Integer read GetPeerPort write SetPeerPort;
property QueryPort: Integer read GetQueryPort write SetQueryPort;
end;
IGameName = interface
['{44A04A0D-BE01-42B7-8EF1-7EC5CC431B66}']
function GetServerName: string;
function GetMessageOfTheDay: string;
procedure SetServerName(const Value: string);
procedure SetMessageOfTheDay(const Value: string);
property ServerName: string read GetServerName write SetServerName;
property MessageOfTheDay: string read GetMessageOfTheDay write SetMessageOfTheDay;
end;
IGamePassword = interface
['{30BD2D9D-4249-4D49-8376-E8A2E4809CBA}']
function GetGamePassword: string;
function GetAdminPassword: string;
procedure SetGamePassword(const Value: string);
procedure SetAdminPassword(const Value: string);
property GamePassword: string read GetGamePassword write SetGamePassword;
property AdminPassword: string read GetAdminPassword write SetAdminPassword;
end;
TGameMap = class(TObject)
private
FCategory: string;
FName: string;
FDisplayName: string;
FPreviewName: string;
function GetPreviewName: string;
protected
function GetDisplayName: string; virtual;
property ActualDisplayName: string read FDisplayName;
property ActualPreviewName: string read FPreviewName;
public
constructor Create(const AName: string; const ADisplayName, ACategory: string; const APreviewName: string = ''); overload;
constructor Create(AClone: TGameMap); overload;
property Category: string read FCategory;
property Name: string read FName;
property DisplayName: string read GetDisplayName;
property PreviewName: string read GetPreviewName;
end;
IGameMapList = interface
['{E8552B4C-9447-4FAD-BB20-C5EB3AF07B0E}']
function GetPredefinedMapList: TEnumerable<TGameMap>;
function GetMapList: TEnumerable<TGameMap>;
function GetMapCount: Integer;
function GetMap(Index: Integer): TGameMap;
procedure AddMap(AMap: TGameMap);
procedure InsertMap(Index: Integer; AMap: TGameMap);
procedure DeleteMap(AIndex: Integer);
procedure RemoveMap(AMap: TGameMap);
procedure MoveMap(ASourceIndex, ATargetIndex: Integer);
property PredefinedMapList: TEnumerable<TGameMap> read GetPredefinedMapList;
property MapList: TEnumerable<TGameMap> read GetMapList;
property MapCount: Integer read GetMapCount;
property Map[Index: Integer]: TGameMap read GetMap;
end;
implementation
{ TGameMap }
constructor TGameMap.Create(const AName, ADisplayName, ACategory, APreviewName: string);
begin
inherited Create;
FName := AName;
FDisplayName := ADisplayName;
FCategory := ACategory;
FPreviewName := APreviewName
end;
constructor TGameMap.Create(AClone: TGameMap);
begin
Create(AClone.Name, AClone.ActualDisplayName, AClone.Category, AClone.ActualPreviewName);
end;
function TGameMap.GetDisplayName: string;
begin
if Length(FDisplayName) > 0 then
Result := FDisplayName
else
Result := FName;
end;
function TGameMap.GetPreviewName: string;
begin
if Length(FPreviewName) > 0 then
Result := FPreviewName
else
Result := FName;
end;
end.