ChivalryServerLauncher/source/model/Game.Chivalry.pas
Mark van Renswoude 75f07a0680 Initial commit
- Basic interface setup
- Basic object structure worked out
2014-06-30 14:37:42 +00:00

230 lines
5.4 KiB
ObjectPascal

unit Game.Chivalry;
interface
uses
System.Generics.Collections,
Game.Base,
Game.Intf;
type
TChivalryGame = class(TCustomGame, IGameNetwork, IGameName, IGameMapList)
private
FServerPort: Integer;
FPeerPort: Integer;
FQueryPort: Integer;
FServerName: string;
FMessageOfTheDay: string;
FSupportedMapList: TList<IGameMap>;
FMapList: TList<string>;
protected
procedure LoadSupportedMapList(AList: TList<IGameMap>); virtual; abstract;
public
constructor Create(const ALocation: string); override;
destructor Destroy; override;
procedure Load; override;
procedure Save; override;
{ IGameNetwork }
function GetServerPort: Integer;
function GetPeerPort: Integer;
function GetQueryPort: Integer;
procedure SetServerPort(const Value: Integer);
procedure SetPeerPort(const Value: Integer);
procedure SetQueryPort(const Value: Integer);
property ServerPort: Integer read GetServerPort write SetServerPort;
property PeerPort: Integer read GetPeerPort write SetPeerPort;
property QueryPort: Integer read GetQueryPort write SetQueryPort;
{ IGameName }
function GetServerName: string;
function GetMessageOfTheDay: string;
procedure SetServerName(const Value: string);
procedure SetMessageOfTheDay(const Value: string);
property ServerName: string read GetServerName write SetServerName;
property MessageOfTheDay: string read GetMessageOfTheDay write SetMessageOfTheDay;
{ IGameMapList }
function GetMapList: System.Generics.Collections.TList<System.string>;
function GetSupportedMapList: System.Generics.Collections.TList<Game.Intf.IGameMap>;
end;
implementation
uses
System.IniFiles,
System.SysUtils;
const
GameSettingsFileName = 'UDKGame\Config\PCServer-UDKGame.ini';
GameURL = 'URL';
GameURLPort = 'Port'; GameURLPortDefault = 7777;
GameURLPeerPort = 'PeerPort'; GameURLPeerPortDefault = 7778;
GameReplicationInfo = 'Engine.GameReplicationInfo';
GameReplicationInfoServerName = 'ServerName';
GameReplicationInfoMessageOfTheDay = 'MessageOfTheDay';
EngineSettingsFileName = 'UDKGame\Config\PCServer-UDKEngine.ini';
EngineSteam = 'OnlineSubsystemSteamworks.OnlineSubsystemSteamworks';
EngineSteamQueryPort = 'QueryPort'; EngineSteamQueryPortDefault = 27015;
{ TChivalryGame }
constructor TChivalryGame.Create(const ALocation: string);
begin
inherited Create(ALocation);
FSupportedMapList := TList<IGameMap>.Create;
FMapList := TList<string>.Create;
LoadSupportedMapList(FSupportedMapList);
end;
destructor TChivalryGame.Destroy;
begin
FreeAndNil(FMapList);
FreeAndNil(FSupportedMapList);
inherited Destroy;
end;
procedure TChivalryGame.Load;
var
gameSettings: TMemIniFile;
engineSettings: TMemIniFile;
begin
gameSettings := TMemIniFile.Create(Location + GameSettingsFileName);
try
FServerPort := gameSettings.ReadInteger(GameURL, GameURLPort, GameURLPortDefault);
FPeerPort := gameSettings.ReadInteger(GameURL, GameURLPeerPort, GameURLPeerPortDefault);
FServerName := gameSettings.ReadString(GameReplicationInfo, GameReplicationInfoServerName, '');
FMessageOfTheDay := gameSettings.ReadString(GameReplicationInfo, GameReplicationInfoMessageOfTheDay, '');
finally
FreeAndNil(gameSettings);
end;
engineSettings := TMemIniFile.Create(Location + EngineSettingsFileName);
try
FQueryPort := engineSettings.ReadInteger(EngineSteam, EngineSteamQueryPort, EngineSteamQueryPortDefault);
finally
FreeAndNil(engineSettings);
end;
// #ToDo1 -oMvR: 30-6-2014: load map list
end;
procedure TChivalryGame.Save;
begin
// #ToDo1 -oMvR: 30-6-2014: save to INI files
end;
function TChivalryGame.GetServerPort: Integer;
begin
Result := FServerPort;
end;
function TChivalryGame.GetPeerPort: Integer;
begin
Result := FPeerPort;
end;
function TChivalryGame.GetQueryPort: Integer;
begin
Result := FQueryPort;
end;
procedure TChivalryGame.SetServerPort(const Value: Integer);
begin
if Value <> FServerPort then
begin
FServerPort := Value;
Notify('ServerPort');
end;
end;
procedure TChivalryGame.SetPeerPort(const Value: Integer);
begin
if Value <> FPeerPort then
begin
FPeerPort := Value;
Notify('PeerPort');
end;
end;
procedure TChivalryGame.SetQueryPort(const Value: Integer);
begin
if Value <> FQueryPort then
begin
FQueryPort := Value;
Notify('QueryPort');
end;
end;
function TChivalryGame.GetServerName: string;
begin
Result := FServerName;
end;
function TChivalryGame.GetMessageOfTheDay: string;
begin
Result := FMessageOfTheDay;
end;
procedure TChivalryGame.SetServerName(const Value: string);
begin
if Value <> FServerName then
begin
FServerName := Value;
Notify('ServerName');
end;
end;
procedure TChivalryGame.SetMessageOfTheDay(const Value: string);
begin
if Value <> FMessageOfTheDay then
begin
FMessageOfTheDay := Value;
Notify('MessageOfTheDay');
end;
end;
function TChivalryGame.GetMapList: System.Generics.Collections.TList<System.string>;
begin
Result := FMapList;
end;
function TChivalryGame.GetSupportedMapList: System.Generics.Collections.TList<Game.Intf.IGameMap>;
begin
Result := FSupportedMapList;
end;
end.