271 lines
6.4 KiB
ObjectPascal
271 lines
6.4 KiB
ObjectPascal
unit Game.Chivalry;
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interface
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uses
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System.Generics.Collections,
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Game.Base,
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Game.Intf;
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type
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TChivalryGame = class(TCustomGame, IGameNetwork, IGameName, IGameMapList)
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private
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FServerPort: Integer;
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FPeerPort: Integer;
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FQueryPort: Integer;
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FServerName: string;
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FMessageOfTheDay: string;
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FSupportedMapList: TObjectList<TGameMap>;
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FMapList: TObjectList<TGameMap>;
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protected
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procedure DoLoad; override;
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procedure DoSave; override;
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procedure LoadSupportedMapList(AList: TList<TGameMap>); virtual; abstract;
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function CreateGameMap(const AMapName: string): TGameMap; virtual;
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public
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constructor Create(const ALocation: string); override;
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destructor Destroy; override;
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{ IGameNetwork }
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function GetServerPort: Integer;
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function GetPeerPort: Integer;
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function GetQueryPort: Integer;
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procedure SetServerPort(const Value: Integer);
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procedure SetPeerPort(const Value: Integer);
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procedure SetQueryPort(const Value: Integer);
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property ServerPort: Integer read GetServerPort write SetServerPort;
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property PeerPort: Integer read GetPeerPort write SetPeerPort;
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property QueryPort: Integer read GetQueryPort write SetQueryPort;
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{ IGameName }
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function GetServerName: string;
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function GetMessageOfTheDay: string;
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procedure SetServerName(const Value: string);
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procedure SetMessageOfTheDay(const Value: string);
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property ServerName: string read GetServerName write SetServerName;
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property MessageOfTheDay: string read GetMessageOfTheDay write SetMessageOfTheDay;
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{ IGameMapList }
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function GetSupportedMapList: TList<TGameMap>;
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function GetMapList: TList<TGameMap>;
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end;
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implementation
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uses
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System.Classes,
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System.IniFiles,
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System.SysUtils;
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const
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GameSettingsFileName = 'UDKGame\Config\PCServer-UDKGame.ini';
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GameURL = 'URL';
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GameURLPort = 'Port'; GameURLPortDefault = 7777;
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GameURLPeerPort = 'PeerPort'; GameURLPeerPortDefault = 7778;
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GameReplicationInfo = 'Engine.GameReplicationInfo';
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GameReplicationInfoServerName = 'ServerName';
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GameReplicationInfoMessageOfTheDay = 'MessageOfTheDay';
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GameAOCGame = 'AOC.AOCGame';
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GameAOCGameMapList = 'Maplist';
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EngineSettingsFileName = 'UDKGame\Config\PCServer-UDKEngine.ini';
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EngineSteam = 'OnlineSubsystemSteamworks.OnlineSubsystemSteamworks';
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EngineSteamQueryPort = 'QueryPort'; EngineSteamQueryPortDefault = 27015;
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{ TChivalryGame }
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constructor TChivalryGame.Create(const ALocation: string);
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begin
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inherited Create(ALocation);
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FSupportedMapList := TObjectList<TGameMap>.Create(True);
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FMapList := TObjectList<TGameMap>.Create(True);
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LoadSupportedMapList(FSupportedMapList);
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end;
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destructor TChivalryGame.Destroy;
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begin
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FreeAndNil(FMapList);
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FreeAndNil(FSupportedMapList);
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inherited Destroy;
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end;
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procedure TChivalryGame.DoLoad;
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var
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gameSettings: TMemIniFile;
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engineSettings: TMemIniFile;
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mapListValues: TStringList;
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valueIndex: Integer;
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begin
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gameSettings := TMemIniFile.Create(Location + GameSettingsFileName);
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try
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FServerPort := gameSettings.ReadInteger(GameURL, GameURLPort, GameURLPortDefault);
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FPeerPort := gameSettings.ReadInteger(GameURL, GameURLPeerPort, GameURLPeerPortDefault);
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FServerName := gameSettings.ReadString(GameReplicationInfo, GameReplicationInfoServerName, '');
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FMessageOfTheDay := gameSettings.ReadString(GameReplicationInfo, GameReplicationInfoMessageOfTheDay, '');
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{ Maplist is special; it occurs multiple times and order matters }
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mapListValues := TStringList.Create;
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try
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gameSettings.ReadSectionValues(GameAOCGame, mapListValues);
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for valueIndex := 0 to Pred(mapListValues.Count) do
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begin
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if SameText(mapListValues.Names[valueIndex], GameAOCGameMapList) then
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FMapList.Add(CreateGameMap(mapListValues.ValueFromIndex[valueIndex]));
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end;
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finally
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FreeAndNil(mapListValues);
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end;
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finally
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FreeAndNil(gameSettings);
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end;
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engineSettings := TMemIniFile.Create(Location + EngineSettingsFileName);
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try
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FQueryPort := engineSettings.ReadInteger(EngineSteam, EngineSteamQueryPort, EngineSteamQueryPortDefault);
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finally
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FreeAndNil(engineSettings);
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end;
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end;
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procedure TChivalryGame.DoSave;
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begin
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// #ToDo1 -oMvR: 30-6-2014: save to INI files
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end;
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function TChivalryGame.CreateGameMap(const AMapName: string): TGameMap;
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var
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map: TGameMap;
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begin
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Result := nil;
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for map in GetSupportedMapList do
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if SameText(map.Name, AMapName) then
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begin
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Result := TGameMap.Create(map);
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break;
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end;
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if not Assigned(Result) then
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Result := TGameMap.Create(AMapName, '', '');
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end;
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function TChivalryGame.GetServerPort: Integer;
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begin
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Result := FServerPort;
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end;
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function TChivalryGame.GetPeerPort: Integer;
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begin
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Result := FPeerPort;
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end;
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function TChivalryGame.GetQueryPort: Integer;
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begin
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Result := FQueryPort;
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end;
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procedure TChivalryGame.SetServerPort(const Value: Integer);
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begin
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if Value <> FServerPort then
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begin
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FServerPort := Value;
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Notify('ServerPort');
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end;
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end;
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procedure TChivalryGame.SetPeerPort(const Value: Integer);
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begin
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if Value <> FPeerPort then
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begin
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FPeerPort := Value;
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Notify('PeerPort');
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end;
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end;
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procedure TChivalryGame.SetQueryPort(const Value: Integer);
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begin
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if Value <> FQueryPort then
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begin
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FQueryPort := Value;
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Notify('QueryPort');
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end;
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end;
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function TChivalryGame.GetServerName: string;
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begin
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Result := FServerName;
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end;
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function TChivalryGame.GetMessageOfTheDay: string;
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begin
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Result := FMessageOfTheDay;
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end;
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procedure TChivalryGame.SetServerName(const Value: string);
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begin
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if Value <> FServerName then
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begin
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FServerName := Value;
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Notify('ServerName');
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end;
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end;
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procedure TChivalryGame.SetMessageOfTheDay(const Value: string);
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begin
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if Value <> FMessageOfTheDay then
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begin
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FMessageOfTheDay := Value;
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Notify('MessageOfTheDay');
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end;
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end;
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function TChivalryGame.GetMapList: TList<TGameMap>;
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begin
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Result := FMapList;
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end;
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function TChivalryGame.GetSupportedMapList: TList<TGameMap>;
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begin
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Result := FSupportedMapList;
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end;
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end.
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