Persist calibration settings
Clarified height vs measurement values
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7ec4fa3394
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9ab3da2782
@ -80,7 +80,7 @@ ControlUpdateResult ControlManager::update()
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if (measurement != VL53L0XRangeNotReady && measurement != VL53L0XRangeTimeout)
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{
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this->currentHeight = measurement;
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this->currentMeasurement = measurement;
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this->lastValidMeasurement = CurrentTime;
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// Check if target has been reached
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@ -144,15 +144,15 @@ void ControlManager::stabilizeStart()
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dln("[ CONTROL ] Starting stabilization");
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this->stabilizationStart = CurrentTime;
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this->stabilizeTarget = 0;
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this->stabilizeTargetMeasurement = 0;
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}
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bool ControlManager::stabilized()
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{
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if (this->stabilizeTarget == 0)
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if (this->stabilizeTargetMeasurement == 0)
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{
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this->stabilizeTarget = this->currentHeight;
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this->stabilizeTargetMeasurement = this->currentMeasurement;
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this->stabilizationLastCheck = this->lastValidMeasurement;
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return false;
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}
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@ -164,7 +164,7 @@ bool ControlManager::stabilized()
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this->stabilizationLastCheck = this->lastValidMeasurement;
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int16_t delta = this->currentHeight - this->stabilizeTarget;
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int16_t delta = this->currentMeasurement - this->stabilizeTargetMeasurement;
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if (abs(delta) <= Config::HeightMeasurementDeltaStable)
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{
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this->stabilizeCount++;
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@ -179,7 +179,7 @@ bool ControlManager::stabilized()
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else
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{
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// If it's this much off, chances are the actual value is somewhere in the middle
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this->stabilizeTarget += (delta / 2);
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this->stabilizeTargetMeasurement += (delta / 2);
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this->stabilizeCount = 0;
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}
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@ -191,8 +191,19 @@ void ControlManager::moveStart(uint16_t height)
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{
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dl("[ CONTROL ] Starting move to: "); dln(height);
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this->moveTarget = height;
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this->moveDirection = height > this->currentHeight ? MoveDirection::Up : MoveDirection::Down;
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if (height < Settings.Height.Minimum)
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{
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dl("[ CONTROL ] Target is below minimum, changing to: "); dln(Settings.Height.Minimum);
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height = Settings.Height.Minimum;
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}
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else if (height > Settings.Height.Maximum)
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{
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dl("[ CONTROL ] Target is above maximum, changing to: "); dln(Settings.Height.Maximum);
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height = Settings.Height.Maximum;
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}
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this->moveTargetHeight = height;
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this->moveDirection = height > this->getCurrentHeight() ? MoveDirection::Up : MoveDirection::Down;
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// Wait for a stable result
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this->stabilizeStart();
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@ -213,9 +224,9 @@ void ControlManager::snapToPreset()
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{
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for (uint8_t i = 0; i < 2; i++)
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{
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if (abs(this->currentHeight - Settings.Height.Preset[i]) <= Config::HeightMeasurementDeltaOnTarget)
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if (abs(this->getCurrentHeight() - Settings.Height.Preset[i]) <= Config::HeightMeasurementDeltaOnTarget)
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{
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this->currentHeight = Settings.Height.Preset[i];
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this->currentMeasurement = Settings.Height.Preset[i] - Settings.Height.Offset;
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break;
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}
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}
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@ -224,15 +235,17 @@ void ControlManager::snapToPreset()
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bool ControlManager::targetReached()
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{
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auto currentHeight = this->getCurrentHeight();
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// Checks depend on the direction, so it returns true immediately if we've overshot the target
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switch (this->moveDirection)
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{
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case MoveDirection::Up:
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if (this->currentHeight >= this->moveTarget - Config::HeightMeasurementDeltaStop)
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if (currentHeight >= this->moveTargetHeight - Config::HeightMeasurementDeltaStop)
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{
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// Snap to the target
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if (this->currentHeight - this->moveTarget <= Config::HeightMeasurementDeltaOnTarget)
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this->currentHeight = this->moveTarget;
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if (currentHeight - this->moveTargetHeight <= Config::HeightMeasurementDeltaOnTarget)
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this->currentMeasurement = this->moveTargetHeight - Settings.Height.Offset;
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dln("[ CONTROL ] Target reached");
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return true;
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@ -240,11 +253,11 @@ bool ControlManager::targetReached()
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break;
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case MoveDirection::Down:
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if (this->currentHeight <= this->moveTarget + Config::HeightMeasurementDeltaStop)
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if (currentHeight <= this->moveTargetHeight + Config::HeightMeasurementDeltaStop)
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{
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// Snap to the target
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if (this->moveTarget - this->currentHeight <= Config::HeightMeasurementDeltaOnTarget)
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this->currentHeight = this->moveTarget;
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if (this->moveTargetHeight - currentHeight <= Config::HeightMeasurementDeltaOnTarget)
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this->currentMeasurement = this->moveTargetHeight - Settings.Height.Offset;
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dln("[ CONTROL ] Target reached");
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return true;
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@ -268,7 +281,7 @@ void ControlManager::getDisplayHeight(char* buffer, uint16_t value)
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return;
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}
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uint8_t displayValue = (value + Settings.Height.Offset) / 10;
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uint8_t displayValue = value / 10;
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if (displayValue > 99)
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buffer[0] = '0' + ((displayValue / 100) % 10);
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@ -3,6 +3,7 @@
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#include <stdint.h>
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#include "./vl53l0x.h"
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#include "./settings.h"
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enum class ControlUpdateResult
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@ -47,26 +48,28 @@ class ControlManager
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void getDisplayHeight(char* buffer, uint16_t value);
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uint16_t getCurrentHeight() { return this->currentHeight; }
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uint16_t getCurrentHeight() { return this->currentMeasurement + Settings.Height.Offset; }
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uint16_t getCurrentMeasurement() { return this->currentMeasurement; }
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uint16_t getLastMeasurement() { return this->lastMeasurement; }
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MoveDirection getMoveDirection() { return this->moveDirection; }
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uint16_t getMoveTarget() { return this->moveTarget; }
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uint16_t getMoveTargetHeight() { return this->moveTargetHeight; }
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bool getIsStabilizing() { return this->stabilizationStart != 0; }
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private:
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bool targetReached();
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VL53L0X heightSensor = VL53L0X();
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uint16_t currentHeight;
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uint16_t currentMeasurement;
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uint16_t lastMeasurement = 0;
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uint32_t lastValidMeasurement = 0;
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MoveDirection moveDirection;
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uint16_t moveTarget;
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uint16_t moveTargetHeight;
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uint32_t stabilizationStart = 0;
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uint8_t stabilizeCount = 0;
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uint16_t stabilizeTarget = 0;
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uint16_t stabilizeTargetMeasurement = 0;
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uint32_t stabilizationLastCheck = 0;
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};
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@ -12,9 +12,9 @@ void CalibrateScreen::onShow()
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this->display->fillScreen(Config::ColorHomeBackground);
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this->drawTitle();
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this->height[CalibrateStepCurrent] = Control.getCurrentHeight() + Settings.Height.Offset;
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this->height[CalibrateStepMax] = 1969; // TODO: read min/max from settings
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this->height[CalibrateStepMin] = 0;
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this->height[CalibrateStepCurrent] = Control.getCurrentHeight();
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this->height[CalibrateStepMax] = Settings.Height.Maximum;
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this->height[CalibrateStepMin] = Settings.Height.Minimum;
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this->drawArrowUp(Metrics::ArrowMargin, Metrics::LargeTextLineHeight + Metrics::LargeTextLineVArrowYOffset, Config::ColorCalibrateIndicators);
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this->drawArrowRight(Metrics::ArrowMargin, Metrics::MiddleLargeTextLineY + Metrics::LargeTextLineHArrowYOffset, Config::ColorCalibrateIndicators);
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@ -87,7 +87,11 @@ void CalibrateScreen::onButton(Button button)
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this->step = (CalibrateStep)(this->step + 1);
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if (this->step == CalibrateStepCount)
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{
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// TODO: store new settings
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Settings.Height.Offset = this->height[CalibrateStepCurrent] - Control.getCurrentMeasurement();
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Settings.Height.Maximum = this->height[CalibrateStepMax];
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Settings.Height.Minimum = this->height[CalibrateStepMin];
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writeSettingsHeights();
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this->screenManager->show<HomeScreen>();
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}
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else
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@ -112,7 +116,7 @@ bool CalibrateScreen::isValidHeight()
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switch (this->step)
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{
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case CalibrateStepCurrent:
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return this->height[CalibrateStepCurrent] >= Control.getCurrentHeight();
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return this->height[CalibrateStepCurrent] >= Control.getCurrentMeasurement();
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case CalibrateStepMin:
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return this->height[CalibrateStepMin] <= this->height[CalibrateStepCurrent];
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@ -29,11 +29,12 @@ void HomeScreen::onShow()
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void HomeScreen::onButton(Button button)
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{
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this->showTime = CurrentTime;
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if (this->idle)
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{
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this->screenManager->displayOn();
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this->idle = false;
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this->showTime = CurrentTime;
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// Preset buttons activate immediately
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if (button == Button::Middle)
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@ -58,8 +59,11 @@ void HomeScreen::onButton(Button button)
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}
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if (targetHeight > 0)
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{
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Control.moveStart(targetHeight);
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this->screenManager->show<MoveScreen>();
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}
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}
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@ -139,7 +143,7 @@ void HomeScreen::drawHeight(int16_t y, uint16_t value)
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void HomeScreen::drawMenu()
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{
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this->drawArrowLeft(Metrics::ArrowMargin, Metrics::MiddleLargeTextLineY, Config::ColorHomeMenuArrow);
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this->drawArrowLeft(Metrics::ArrowMargin, Metrics::MiddleLargeTextLineY + Metrics::LargeTextLineHArrowYOffset, Config::ColorHomeMenuArrow);
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this->display->setTextColor(Config::ColorHomeMenuText);
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this->printCentered("Menu", Metrics::MiddleLargeTextLineY + Metrics::LargeTextLineYOffset);
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@ -1,14 +1,23 @@
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#include "./menu.h"
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#include "./home.h"
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#include "include/metrics.h"
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void MenuScreen::onShow()
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{
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// TODO: implement MenuScreen
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this->display->setFont(Metrics::LargeFont);
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this->display->setTextSize(Metrics::LargeFontTextSize);
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this->display->fillScreen(Config::ColorHomeBackground);
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this->drawLargeTextLineCentered("Menu", 0, Config::ColorMenuHeaderText, Config::ColorMenuHeaderBackground);
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// TODO: implement MenuScreen
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}
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void MenuScreen::onButton(Button button)
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{
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this->screenManager->show<HomeScreen>();
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}
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@ -29,7 +29,7 @@ void MoveScreen::onShow()
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this->printCentered("STOP", stopY + Metrics::LargeTextLineYOffset);
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char targetHeightText[6];
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Control.getDisplayHeight(&targetHeightText[0], Control.getMoveTarget());
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Control.getDisplayHeight(&targetHeightText[0], Control.getMoveTargetHeight());
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this->display->setTextColor(Config::ColorMoveCurrent);
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// Target and arrow
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@ -16,6 +16,8 @@ struct SettingsHeader
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#define SettingsHeightsAddress sizeof(SettingsHeader)
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bool initialized = false;
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// Forward declarations
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void readHeights();
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@ -33,6 +35,7 @@ bool readSettings()
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if (header.version >= 1)
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readHeights();
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initialized = true;
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return true;
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}
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@ -40,6 +43,24 @@ bool readSettings()
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}
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bool allowPartialWrite()
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{
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if (initialized)
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return true;
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initialized = true;
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SettingsHeader header;
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header.identifier = SettingsIdentifier;
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header.version = SettingsVersion1;
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EEPROM.put(0, header);
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writeSettingsHeights();
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return false;
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}
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void readHeights()
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{
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EEPROM.get(SettingsHeightsAddress, Settings.Height);
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@ -48,5 +69,6 @@ void readHeights()
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void writeSettingsHeights()
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{
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if (allowPartialWrite())
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EEPROM.put(SettingsHeightsAddress, Settings.Height);
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}
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@ -146,7 +146,7 @@ inline void testHeightSensor()
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{
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if (Control.update() != ControlUpdateResult::SensorError)
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{
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initSequenceDisplayHeight(Control.getCurrentHeight());
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initSequenceDisplayHeight(Control.getCurrentMeasurement());
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if (Control.stabilized())
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break;
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