DeskControl/src/lib/screen/home.cpp

200 lines
4.7 KiB
C++

#include "./home.h"
#include "./move.h"
#include "fonts/FreeSansBold18pt7b.trimmed.h"
#include "include/config.h"
#include "lib/settings.h"
#include "lib/motorstate.h"
#define HOME_FONT_BASELINE 25
#define HOME_FONT_HEIGHT 42
#define HOME_MOVING_REFRESHRATE 250
#define PRESET_MARGIN 7
// HOME_FONT_BASELINE is not a mistake, as there are no characters used which
// go below the baseline.
#define PRESET_LINEHEIGHT (HOME_FONT_BASELINE + (2 * PRESET_MARGIN))
#define HOME_ARROW_WIDTH 10
#define HOME_ARROW_HEIGHT 20
#define HOME_ARROW_MARGIN 8
#define HOME_ARROW_YOFFSET ((PRESET_LINEHEIGHT - HOME_ARROW_HEIGHT) / 2)
#define HOME_INDICATOR_OFFSET (HOME_ARROW_WIDTH + (2 * HOME_ARROW_MARGIN))
#define HOME_MENU_Y 100
void HomeScreen::onShow()
{
this->showTime = State.CurrentTime;
auto display = this->getDisplay();
display->setFont(&FreeSansBold18pt7bTrimmed);
display->fillScreen(Config::ColorHomeBackground);
this->drawPreset1();
this->drawMenu();
this->drawPreset2();
this->drawNonPresetHeight();
}
void HomeScreen::onButton(Button button)
{
if (this->idle)
{
this->getScreenManager()->displayOn();
this->idle = false;
this->showTime = State.CurrentTime;
// TODO should preset buttons activate immediately?
return;
}
switch (button)
{
case Button::Up:
motorStateMoveTo(Settings.Height.Preset[0]);
this->getScreenManager()->show<MoveScreen>();
break;
case Button::Down:
motorStateMoveTo(Settings.Height.Preset[1]);
this->getScreenManager()->show<MoveScreen>();
break;
case Button::Menu:
// TODO show menu
break;
}
}
void HomeScreen::onTick()
{
// TODO reactivate
/*
if (!this->idle && State.CurrentTime - this->showTime >= Config::DisplayIdleTime)
{
this->getScreenManager()->displayOff();
this->idle = true;
}
*/
}
void HomeScreen::drawPreset1()
{
//this->drawPreset(0, Settings.Height.Preset[0]);
this->drawPreset(0, State.CurrentHeight);
}
void HomeScreen::drawPreset2()
{
this->drawPreset(Config::DisplayHeight - PRESET_LINEHEIGHT, Settings.Height.Preset[1]);
}
void HomeScreen::drawNonPresetHeight()
{
auto display = this->getDisplay();
auto y = PRESET_LINEHEIGHT;
display->fillRect(0, y, Config::DisplayWidth, PRESET_LINEHEIGHT, Config::ColorNonPresetBackground);
if (State.CurrentHeight != Settings.Height.Preset[0] &&
State.CurrentHeight != Settings.Height.Preset[1])
{
display->setTextColor(Config::ColorNonPresetText);
this->drawHeight(y, State.CurrentHeight);
}
}
void HomeScreen::drawArrow(uint8_t y, uint16_t color)
{
this->getDisplay()->fillTriangle(
HOME_ARROW_MARGIN, y + HOME_ARROW_YOFFSET + (HOME_ARROW_HEIGHT / 2), // Middle left
HOME_ARROW_MARGIN + HOME_ARROW_WIDTH, y + HOME_ARROW_YOFFSET, // Top right
HOME_ARROW_MARGIN + HOME_ARROW_WIDTH, y + HOME_ARROW_YOFFSET + HOME_ARROW_HEIGHT, // Bottom right
color);
}
void HomeScreen::drawPreset(uint8_t y, uint16_t value)
{
auto display = this->getDisplay();
uint16_t textColor;
uint16_t backgroundColor;
uint16_t arrowColor;
// An exact comparison is enough here, the movement code takes care of that if it's "close enough"
if (value == State.CurrentHeight)
{
textColor = Config::ColorPresetSelectedText;
backgroundColor = Config::ColorPresetSelectedBackground;
arrowColor = 0;
}
else
{
textColor = Config::ColorPresetText;
backgroundColor = Config::ColorPresetBackground;
arrowColor = Config::ColorPresetArrowColor;
}
display->fillRect(0, y, Config::DisplayWidth, PRESET_LINEHEIGHT, backgroundColor);
if (arrowColor)
this->drawArrow(y, arrowColor);
display->setTextColor(textColor);
this->drawHeight(y, value);
}
void HomeScreen::drawHeight(uint8_t y, uint16_t value)
{
auto display = this->getDisplay();
char textValue[6];
getDisplayHeight(&textValue[0], value);
textValue[5] = 0;
// Calculate the center position
int16_t textX;
int16_t textY;
uint16_t textW;
uint16_t textH;
display->getTextBounds(&textValue[0], 0, 0, &textX, &textY, &textW, &textH);
textX = (Config::DisplayWidth - textW) / 2;
display->setCursor(textX, y + HOME_FONT_BASELINE + PRESET_MARGIN);
display->print(textValue);
}
void HomeScreen::drawMenu()
{
auto display = this->getDisplay();
this->drawArrow(HOME_MENU_Y, Config::ColorHomeMenuArrowColor);
int16_t textX;
int16_t textY;
uint16_t textW;
uint16_t textH;
display->getTextBounds("Menu", 0, 0, &textX, &textY, &textW, &textH);
textX = (Config::DisplayWidth - textW) / 2;
display->setCursor(textX, HOME_MENU_Y + HOME_FONT_BASELINE + PRESET_MARGIN);
display->setTextColor(Config::ColorHomeMenuTextColor);
display->print("Menu");
}