#ifndef Globals_h #define Globals_h #include "SegmentDisplay.h" #include "SegmentDisplayConfig.h" #include "Button.h" #include "StateHandler.h" extern SegmentDisplay* display; extern Button* buttonA; extern Button* buttonB; extern Button* buttonArmed; extern uint32_t shots; extern uint32_t hits; extern unsigned long currentTime; extern AbstractStateHandler* currentState; void setCurrentState(AbstractStateHandler* value); void update(); void sleep(); void readCounters(); void addShot(); void addHit(); void resetShots(); void resetHits(); #endif