#include "NerfStatTrakConfig.h" #include "Globals.h" #include "StateHandler.h" #include "StateDefault.h" void setup() { // Configure display display = new SegmentDisplay(); #ifdef SDUseSPI display->setClockSpeed(NerfClockSpeed); #else display->setClockPin(NerfClockPin); display->setDataPin(NerfDataPin); #endif display->setLatchPin(NerfLatchPin); display->setDigits(NerfDigits); display->begin(); display->clear(); // Configure buttons buttonA = new Button(); buttonA->init(NerfButtonA); buttonB = new Button(); buttonB->init(NerfButtonB); buttonArmed = new Button(); buttonArmed->init(NerfButtonArmed, LOW); readCounters(); setCurrentState(new DefaultState()); } void loop() { update(); currentState->loop(); }