#ifndef StateLoseTheGame_h #define StateLoseTheGame_h #include "Arduino.h" #include "StateHandler.h" /** * Lose the game state * * Note that the animation in this state is hardcoded * to 6 digits. **/ class LoseTheGameState : public AbstractStateHandler { public: void setup(); void loop(); private: unsigned long animationTime; byte animationStep; }; #endif