#include "Globals.h" #include "StateHandler.h" SegmentDisplay* display; Button* buttonA; Button* buttonB; Button* buttonArmed; uint32_t shots = 0; uint32_t hits = 0; unsigned long currentTime; AbstractStateHandler* currentState; void setCurrentState(AbstractStateHandler* value) { buttonA->block(); buttonB->block(); currentState = value; currentState->setup(); }