#ifndef StateDefault_h #define StateDefault_h #include "StateHandler.h" /** * Default state * * Start by showing the current counter mode (hits or shots), * then display the value. * * A: Add hit * B short: Toggle between hits and shots and restart state * A + B: Display "Error user unknwn" * B long: Display "You lost the game" animation (losethegame.com - you're welcome!) **/ class DefaultState : public AbstractStateHandler { private: bool showIntro = true; unsigned long introStart; unsigned long lastAction; void setShowHits(bool value); public: static bool ShowHits; void setup(); void loop(); }; #endif