#include "buzzer.h" #include #include "config.h" #include "state.h" void Buzzer::playNote(uint16_t frequency, uint16_t duration) { tone(PinBuzzer, frequency); delay(duration); noTone(PinBuzzer); } void Buzzer::startup() { if (GetBuzzer() == BuzzerSetting::CompletedButtonStartup) playNote(1000, 50); } void Buzzer::select() { if (GetBuzzer() <= BuzzerSetting::CompletedButton) playNote(1000, 1); } void Buzzer::click() { if (GetBuzzer() <= BuzzerSetting::CompletedButton) playNote(1000, 25); } void Buzzer::completed() { if (GetBuzzer() <= BuzzerSetting::Completed) { for (int i = 0; i < 3; i++) { playNote(1000, 250); delay(500); } } } void Buzzer::memoryCleared() { for (int i = 0; i < 5; i++) { playNote(1000, 25); delay(250); } }