#ifndef __StartScreen #define __StartScreen #include "ScreenManager.h" #include "Screen/BaseMenuScreen.h" /* * Start screen * Allows starting the exposure. */ class StartScreen : public BaseMenuScreen { protected: bool hasPrevious() { return true; } bool hasNext() { return false; } const char* getTitle() { return "Start"; } void gotoPrevious(); public: StartScreen(ScreenManager* screenManager) : BaseMenuScreen(screenManager) { } void onHide(); void onButton(); void onTick(); }; #endif