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G940LEDControl/LogitechSDK/ControlsAssignment/Samples/ControlsAssignmentSDKDemo/ControlDataFile.cpp

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2012-01-04 19:11:07 +00:00
/*
The Logitech Controls Assignment SDK, including all accompanying
documentation, is protected by intellectual property laws. All rights
not expressly granted by Logitech are reserved.
*/
#include "StdAfx.h"
#include "ControlDataFile.h"
using namespace LogitechControlsAssignmentSDK;
CControlDataFile::CControlDataFile(void)
{
}
CControlDataFile::~CControlDataFile(void)
{
}
void CControlDataFile::LoadFile(CString filename, ControlsAssignment &assigner)
{
CStdioFile InFile;
bool usefile = true;
if( !InFile.Open(filename, CFile::modeRead | CFile::typeText) )
{
TRACE( _T("Could not open file.\n") );
usefile = false;
}
int curraction;
ControlAssignment currassignment;
CString currline;
for( curraction = LG_ZERO_ACTION+1; curraction < LG_NUMBER_GAME_ACTIONS; curraction++ )
{
assigner.AddGameAction(curraction);
if( !usefile ) continue;
InFile.ReadString(currline);
currline.Trim();
INT controllerNbr = -1;
ControllerType controllerType = LG_CONTROLLER_TYPE_NONE;
ControlType controlType = CONTROL_TYPE_NONE;
INT axis = -1;
INT axisRangeType = -1;
INT button = -1;
INT povNbr = -1;
INT povDirection = -1;
//Parse the data
CString left, remainder = currline;
int i;
for( i = 0; i < 8; i++ )
{
if( i == 7 )
{
povDirection = _tstoi(remainder);
break;
}
int index = remainder.Find(_T(" "));
if( index < 0 )
break;
left = remainder.Left(index);
remainder = remainder.Mid(index+1);
left.Trim();
remainder.Trim();
switch(i)
{
case 0:
controllerNbr = _tstoi(left);
break;
case 1:
controllerType = (ControllerType)_tstoi(left);
break;
case 2:
controlType = (ControlType)_tstoi(left);
break;
case 3:
axis = _tstoi(left);
break;
case 4:
axisRangeType = _tstoi(left);
break;
case 5:
button = _tstoi(left);
break;
case 6:
povNbr = _tstoi(left);
default:
break;
}
}
ControlAssignment addme;
addme.controllerIndex = controllerNbr;
addme.controllerType = controllerType;
addme.controlType = controlType;
addme.axis = axis;
addme.axisRangeType = axisRangeType;
addme.button = button;
addme.povNbr = povNbr;
addme.povDirection = povDirection;
if( addme.controllerIndex >=0 )
assigner.AssignActionToControl(curraction, addme);
}
}
void CControlDataFile::SaveFile(CString filename, ControlsAssignment &assigner)
{
//Iterate through the actions and write to file
int curraction;
CStdioFile OutFile;
if( !OutFile.Open(filename, CFile::modeCreate | CFile::modeWrite | CFile::typeText) )
{
TRACE( _T("Could not open file.\n") );
return;
}
ControlAssignment DefaultControlAssignment;
for( curraction = LG_ZERO_ACTION+1; curraction < LG_NUMBER_GAME_ACTIONS; curraction++ )
{
if( assigner.IsGameActionAssigned(curraction) )
{
ControlAssignment ctrl;
assigner.GetAssignedActionInfo( ctrl, curraction );
//write it to file
INT controllerNbr = ctrl.controllerIndex;
ControllerType controllerType = ctrl.controllerType;
ControlType controlType = ctrl.controlType;
INT axis = ctrl.axis;
INT axisRangeType = ctrl.axisRangeType;
INT button = ctrl.button;
INT povNbr = ctrl.povNbr;
INT povDirection = ctrl.povDirection;
TCHAR entry[540];
_stprintf_s(entry, _countof(entry),_T("%d %d %d %d %d %d %d %d\n"),
controllerNbr, controllerType, controlType, axis, axisRangeType, button, povNbr, povDirection);
OutFile.WriteString( entry );
}
else
{
//write the default to file
INT controllerNbr = DefaultControlAssignment.controllerIndex;
ControllerType controllerType = DefaultControlAssignment.controllerType;
ControlType controlType = DefaultControlAssignment.controlType;
INT axis = DefaultControlAssignment.axis;
INT axisRangeType = DefaultControlAssignment.axisRangeType;
INT button = DefaultControlAssignment.button;
INT povNbr = DefaultControlAssignment.povNbr;
INT povDirection = DefaultControlAssignment.povDirection;
TCHAR entry[540];
_stprintf_s(entry, _countof(entry), _T("%d %d %d %d %d %d %d %d\n"),
controllerNbr, controllerType, controlType, axis, axisRangeType, button, povNbr, povDirection);
OutFile.WriteString( entry );
}
}
OutFile.Close();
}