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G940LEDControl/LogitechSDK/ControlsAssignment/Src/LogiPovDirection.cpp

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2012-01-04 19:11:07 +00:00
/*
The Logitech Controls Assignment SDK, including all accompanying
documentation, is protected by intellectual property laws. All rights
not expressly granted by Logitech are reserved.
*/
#include "LogiPovDirection.h"
using namespace LogitechControlsAssignmentSDK;
PovDirection::PovDirection()
{
Initialize();
}
PovDirection::~PovDirection()
{
}
VOID PovDirection::SetPovNumber(CONST INT number)
{
m_povNumber = number;
}
INT PovDirection::GetPovNumber()
{
return m_povNumber;
}
VOID PovDirection::SetDirection(CONST PovDirectionEnum direction)
{
m_direction = direction;
}
PovDirectionEnum PovDirection::GetDirection()
{
return m_direction;
}
// Check if a POV is being pressed
INT PovDirection::Pressed(CONST DIJOYSTATE2* state)
{
_ASSERT(NULL != state);
if (NULL == state)
return FALSE;
switch (m_direction)
{
case LG_POV_UP:
if (state->rgdwPOV[m_povNumber] == 31500 || state->rgdwPOV[m_povNumber] == 0 || state->rgdwPOV[m_povNumber] == 4500)
return TRUE;
break;
case LG_POV_DOWN:
if (state->rgdwPOV[m_povNumber] == 13500 || state->rgdwPOV[m_povNumber] == 18000 || state->rgdwPOV[m_povNumber] == 22500)
return TRUE;
break;
case LG_POV_RIGHT:
if (state->rgdwPOV[m_povNumber] == 4500 || state->rgdwPOV[m_povNumber] == 9000 || state->rgdwPOV[m_povNumber] == 13500)
return TRUE;
break;
case LG_POV_LEFT:
if (state->rgdwPOV[m_povNumber] == 22500 || state->rgdwPOV[m_povNumber] == 27000 || state->rgdwPOV[m_povNumber] == 31500)
return TRUE;
break;
default:
_ASSERT(0);
}
return FALSE;
}
INT PovDirection::Pressed(CONST XINPUT_STATE* state)
{
_ASSERT(NULL != state);
if (NULL == state)
return FALSE;
switch (m_direction)
{
case LG_POV_UP:
if (state->Gamepad.wButtons & XINPUT_GAMEPAD_DPAD_UP)
return TRUE;
break;
case LG_POV_DOWN:
if (state->Gamepad.wButtons & XINPUT_GAMEPAD_DPAD_DOWN)
return TRUE;
break;
case LG_POV_RIGHT:
if (state->Gamepad.wButtons & XINPUT_GAMEPAD_DPAD_RIGHT)
return TRUE;
break;
case LG_POV_LEFT:
if (state->Gamepad.wButtons & XINPUT_GAMEPAD_DPAD_LEFT)
return TRUE;
break;
default:
_ASSERT(0);
}
return FALSE;
}
VOID PovDirection::Initialize()
{
m_type = CONTROL_TYPE_POV;
m_povNumber = -1;
m_value = POVS_RANGE_MIN;
m_direction = LG_POV_NONE;
}
BOOL PovDirection::Moved()
{
return (POVS_RANGE_MAX == m_value) ? TRUE : FALSE;
}