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G940LEDControl/LogitechSDK/SteeringWheel/Src/LogiControllerForceManager.h

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2012-01-04 19:11:07 +00:00
#ifndef LOGI_GAME_CONTROLLER_H_INCLUDED_
#define LOGI_GAME_CONTROLLER_H_INCLUDED_
#define DIRECTINPUT_VERSION 0x0800
#include <dinput.h>
#include <vector>
#include "LogiWheelGlobals.h"
#include "LogiConstantForce.h"
#include "LogiBumpyRoadEffect.h"
#include "LogiDirtRoadEffect.h"
#include "LogiSurfaceEffect.h"
#include "LogiSpringForce.h"
#include "LogiDamperForce.h"
#include "LogiSlipperyRoadEffect.h"
#include "LogiSideCollisionEffect.h"
#include "LogiFrontalCollisionEffect.h"
#include "LogiSoftstopForce.h"
#include "LogiWheelUtils.h"
namespace LogitechSteeringWheel
{
class ControllerForceManager
{
public:
ControllerForceManager();
HRESULT Init();
HRESULT SetDeviceHandle(CONST LPDIRECTINPUTDEVICE8 device);
BOOL IsPlaying(CONST ForceType forceType);
Force* GetForce(CONST ForceType forceType);
HRESULT ReleaseEffects();
VOID RestartPausedForces();
private:
LPDIRECTINPUTDEVICE8 m_deviceHandle;
LogiConstantForce m_constantForce;
LogiBumpyRoadEffect m_bumpyRoadEffect;
LogiDirtRoadEffect m_dirtRoadEffect;
LogiSurfaceEffect m_surfaceEffect;
LogiSpringForce m_springForce;
LogiDamperForce m_damperForce;
LogiSlipperyRoadEffect m_slipperyRoadEffect;
LogiSideCollisionEffect m_sideCollisionEffect;
LogiFrontalCollisionEffect m_frontalCollisionEffect;
LogiSoftstopForce m_softstopForce;
Force m_logiForce; // used for GetForce in case no other force found
std::vector<Force*> m_forces;
};
}
#endif // LOGI_GAME_CONTROLLER_H_INCLUDED_