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G940LEDControl/LogitechSDK/ControlsAssignment/Samples/ControlsAssignmentSDKDemo/ControlsAssignmentSDKDemoDlg.cpp

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2012-01-04 19:11:07 +00:00
/*
The Logitech Controls Assignment SDK, including all accompanying
documentation, is protected by intellectual property laws. All rights
not expressly granted by Logitech are reserved.
*/
// ControlsAssignmentSDKDemoDlg.cpp : implementation file
//
#include "stdafx.h"
#include "ControlsAssignmentSDKDemo.h"
#include "ControlsAssignmentSDKDemoDlg.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#endif
// CAboutDlg dialog used for App About
class CAboutDlg : public CDialog
{
public:
CAboutDlg();
// Dialog Data
enum { IDD = IDD_ABOUTBOX };
protected:
virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
// Implementation
protected:
DECLARE_MESSAGE_MAP()
};
CAboutDlg::CAboutDlg() : CDialog(CAboutDlg::IDD)
{
}
void CAboutDlg::DoDataExchange(CDataExchange* pDX)
{
CDialog::DoDataExchange(pDX);
}
BEGIN_MESSAGE_MAP(CAboutDlg, CDialog)
END_MESSAGE_MAP()
// CControlsAssignmentSDKDemoDlg dialog
CControlsAssignmentSDKDemoDlg::CControlsAssignmentSDKDemoDlg(CWnd* pParent /*=NULL*/)
: CDialog(CControlsAssignmentSDKDemoDlg::IDD, pParent)
, m_bStrafeRev(FALSE)
, m_bMoveRev(FALSE)
, m_bTurnRev(FALSE)
, m_Alt1Value(_T(""))
, m_Alt2Value(_T(""))
, m_Alt3Value(_T(""))
, m_Alt4Value(_T(""))
, m_Alt5Value(_T(""))
, m_Alt6Value(_T(""))
, m_Alt7Value(_T(""))
, m_Alt8Value(_T(""))
, m_Alt9Value(_T(""))
, m_Norm1Value(0)
, m_Norm2Value(0)
, m_Norm3Value(0)
, m_Norm4Value(0)
, m_Norm5Value(0)
, m_Norm6Value(0)
, m_Norm7Value(0)
, m_Norm8Value(0)
, m_Norm9Value(0)
, m_Comb1Value(0)
, m_Comb2Value(0)
, m_Comb3Value(0)
{
m_hIcon = AfxGetApp()->LoadIcon(IDR_MAINFRAME);
}
CControlsAssignmentSDKDemoDlg::~CControlsAssignmentSDKDemoDlg()
{
if (NULL != m_LogiControllerInput)
{
delete m_LogiControllerInput;
m_LogiControllerInput = NULL;
}
if (NULL != m_LogiControls)
{
delete m_LogiControls;
m_LogiControls = NULL;
}
}
void CControlsAssignmentSDKDemoDlg::DoDataExchange(CDataExchange* pDX)
{
CDialog::DoDataExchange(pDX);
DDX_Check(pDX, IDC_REV1, m_bStrafeRev);
DDX_Check(pDX, IDC_REV2, m_bMoveRev);
DDX_Check(pDX, IDC_REV3, m_bTurnRev);
DDX_Text(pDX, IDC_ALT1, m_Alt1Value);
DDX_Text(pDX, IDC_ALT2, m_Alt2Value);
DDX_Text(pDX, IDC_ALT3, m_Alt3Value);
DDX_Text(pDX, IDC_ALT4, m_Alt4Value);
DDX_Text(pDX, IDC_ALT5, m_Alt5Value);
DDX_Text(pDX, IDC_ALT6, m_Alt6Value);
DDX_Text(pDX, IDC_ALT7, m_Alt7Value);
DDX_Text(pDX, IDC_ALT8, m_Alt8Value);
DDX_Text(pDX, IDC_ALT9, m_Alt9Value);
DDX_Text(pDX, IDC_NORM1, m_Norm1Value);
DDX_Text(pDX, IDC_NORM2, m_Norm2Value);
DDX_Text(pDX, IDC_NORM3, m_Norm3Value);
DDX_Text(pDX, IDC_NORM4, m_Norm4Value);
DDX_Text(pDX, IDC_NORM5, m_Norm5Value);
DDX_Text(pDX, IDC_NORM6, m_Norm6Value);
DDX_Text(pDX, IDC_NORM7, m_Norm7Value);
DDX_Text(pDX, IDC_NORM8, m_Norm8Value);
DDX_Text(pDX, IDC_NORM9, m_Norm9Value);
DDX_Text(pDX, IDC_COMB1, m_Comb1Value);
DDX_Text(pDX, IDC_COMB2, m_Comb2Value);
DDX_Text(pDX, IDC_COMB3, m_Comb3Value);
}
BEGIN_MESSAGE_MAP(CControlsAssignmentSDKDemoDlg, CDialog)
ON_WM_SYSCOMMAND()
ON_WM_PAINT()
ON_WM_QUERYDRAGICON()
//}}AFX_MSG_MAP
ON_WM_TIMER()
ON_EN_SETFOCUS(IDC_ALT1, &CControlsAssignmentSDKDemoDlg::OnEnSetfocusAlt1)
ON_EN_SETFOCUS(IDC_ALT2, &CControlsAssignmentSDKDemoDlg::OnEnSetfocusAlt2)
ON_EN_SETFOCUS(IDC_ALT3, &CControlsAssignmentSDKDemoDlg::OnEnSetfocusAlt3)
ON_EN_SETFOCUS(IDC_ALT4, &CControlsAssignmentSDKDemoDlg::OnEnSetfocusAlt4)
ON_EN_SETFOCUS(IDC_ALT5, &CControlsAssignmentSDKDemoDlg::OnEnSetfocusAlt5)
ON_EN_SETFOCUS(IDC_ALT6, &CControlsAssignmentSDKDemoDlg::OnEnSetfocusAlt6)
ON_EN_SETFOCUS(IDC_ALT7, &CControlsAssignmentSDKDemoDlg::OnEnSetfocusAlt7)
ON_EN_SETFOCUS(IDC_ALT8, &CControlsAssignmentSDKDemoDlg::OnEnSetfocusAlt8)
ON_EN_SETFOCUS(IDC_ALT9, &CControlsAssignmentSDKDemoDlg::OnEnSetfocusAlt9)
ON_BN_CLICKED(IDC_STOPCHECKING, &CControlsAssignmentSDKDemoDlg::OnBnClickedStopchecking)
ON_BN_CLICKED(IDC_SAVE, &CControlsAssignmentSDKDemoDlg::OnBnClickedSave)
ON_BN_CLICKED(IDC_CLEARALL, &CControlsAssignmentSDKDemoDlg::OnBnClickedClearall)
END_MESSAGE_MAP()
// CControlsAssignmentSDKDemoDlg message handlers
BOOL CControlsAssignmentSDKDemoDlg::OnInitDialog()
{
CDialog::OnInitDialog();
// Set the icon for this dialog. The framework does this automatically
// when the application's main window is not a dialog
SetIcon(m_hIcon, TRUE); // Set big icon
SetIcon(m_hIcon, FALSE); // Set small icon
m_LogiControllerInput = new LogitechControllerInput::ControllerInput(m_hWnd);
m_LogiControls = new LogitechControlsAssignmentSDK::ControlsAssignment(m_LogiControllerInput, LogitechControllerInput::LG_DINPUT_RANGE_MIN, LogitechControllerInput::LG_DINPUT_RANGE_MAX);
m_CurrControl = LG_ZERO_ACTION;
m_ControlFile.LoadFile( _T("DataFile.txt"), *m_LogiControls );
SetTimer(0xbada, 50, NULL);
m_pCurrControlName = NULL;
m_Alt1Value = m_LogiControls->GetControlName(LG_STRAFE_LEFT);
m_Alt2Value = m_LogiControls->GetControlName(LG_STRAFE_RIGHT);
m_Alt3Value = m_LogiControls->GetControlName(LG_MOVE_FORWARD);
m_Alt4Value = m_LogiControls->GetControlName(LG_MOVE_BACKWARD);
m_Alt5Value = m_LogiControls->GetControlName(LG_TURN_LEFT);
m_Alt6Value = m_LogiControls->GetControlName(LG_TURN_RIGHT);
m_Alt7Value = m_LogiControls->GetControlName(LG_FIRE);
m_Alt8Value = m_LogiControls->GetControlName(LG_CHANGE_VIEW);
m_Alt9Value = m_LogiControls->GetControlName(LG_ZOOM_MAP);
UpdateData(FALSE);
GetDlgItem(IDC_STOPCHECKING)->EnableWindow(FALSE);
GetDlgItem(IDC_SAVE)->EnableWindow(FALSE);
return TRUE; // return TRUE unless you set the focus to a control
}
void CControlsAssignmentSDKDemoDlg::OnSysCommand(UINT nID, LPARAM lParam)
{
if ((nID & 0xFFF0) == IDM_ABOUTBOX)
{
CAboutDlg dlgAbout;
dlgAbout.DoModal();
}
else
{
CDialog::OnSysCommand(nID, lParam);
}
}
// If you add a minimize button to your dialog, you will need the code below
// to draw the icon. For MFC applications using the document/view model,
// this is automatically done for you by the framework.
void CControlsAssignmentSDKDemoDlg::OnPaint()
{
if (IsIconic())
{
CPaintDC dc(this); // device context for painting
SendMessage(WM_ICONERASEBKGND, reinterpret_cast<WPARAM>(dc.GetSafeHdc()), 0);
// Center icon in client rectangle
int cxIcon = GetSystemMetrics(SM_CXICON);
int cyIcon = GetSystemMetrics(SM_CYICON);
CRect rect;
GetClientRect(&rect);
int x = (rect.Width() - cxIcon + 1) / 2;
int y = (rect.Height() - cyIcon + 1) / 2;
// Draw the icon
dc.DrawIcon(x, y, m_hIcon);
}
else
{
CDialog::OnPaint();
}
}
// The system calls this function to obtain the cursor to display while the user drags
// the minimized window.
HCURSOR CControlsAssignmentSDKDemoDlg::OnQueryDragIcon()
{
return static_cast<HCURSOR>(m_hIcon);
}
void CControlsAssignmentSDKDemoDlg::OnOK()
{
CDialog::OnOK();
}
void CControlsAssignmentSDKDemoDlg::OnCancel()
{
CDialog::OnCancel();
}
void CControlsAssignmentSDKDemoDlg::OnTimer(UINT_PTR nIDEvent)
{
UpdateData(TRUE);
m_LogiControllerInput->Update();
if (FAILED(m_LogiControls->Update()))
{
MessageBox( TEXT("Error doing Controls Assignment SDK Update"),
TEXT("DirectInput Sample"), MB_ICONERROR | MB_OK );
}
//No longer checking for input?
if( m_CurrControl > LG_ZERO_ACTION &&
m_LogiControls->IsCheckingForInput(m_CurrControl) == FALSE )
{
m_CurrControl = LG_ZERO_ACTION;
GetDlgItem(IDC_STOPCHECKING)->EnableWindow(FALSE);
GetDlgItem(IDC_SAVE)->EnableWindow(TRUE);
m_Alt1Value = m_LogiControls->GetControlName(LG_STRAFE_LEFT);
m_Alt2Value = m_LogiControls->GetControlName(LG_STRAFE_RIGHT);
m_Alt3Value = m_LogiControls->GetControlName(LG_MOVE_FORWARD);
m_Alt4Value = m_LogiControls->GetControlName(LG_MOVE_BACKWARD);
m_Alt5Value = m_LogiControls->GetControlName(LG_TURN_LEFT);
m_Alt6Value = m_LogiControls->GetControlName(LG_TURN_RIGHT);
m_Alt7Value = m_LogiControls->GetControlName(LG_FIRE);
m_Alt8Value = m_LogiControls->GetControlName(LG_CHANGE_VIEW);
m_Alt9Value = m_LogiControls->GetControlName(LG_ZOOM_MAP);
}
//Update the display for the values
m_Norm1Value = m_LogiControls->GetValue(LG_STRAFE_LEFT);
m_Norm2Value = m_LogiControls->GetValue(LG_STRAFE_RIGHT);
m_Norm3Value = m_LogiControls->GetValue(LG_MOVE_FORWARD);
m_Norm4Value = m_LogiControls->GetValue(LG_MOVE_BACKWARD);
m_Norm5Value = m_LogiControls->GetValue(LG_TURN_LEFT);
m_Norm6Value = m_LogiControls->GetValue(LG_TURN_RIGHT);
m_Norm7Value = m_LogiControls->GetValue(LG_FIRE);
m_Norm8Value = m_LogiControls->GetValue(LG_CHANGE_VIEW);
m_Norm9Value = m_LogiControls->GetValue(LG_ZOOM_MAP);
m_Comb1Value = m_LogiControls->GetCombinedValue(LG_STRAFE_LEFT, LG_STRAFE_RIGHT, m_bStrafeRev);
m_Comb2Value = m_LogiControls->GetCombinedValue(LG_MOVE_FORWARD, LG_MOVE_BACKWARD, m_bMoveRev);
m_Comb3Value = m_LogiControls->GetCombinedValue(LG_TURN_LEFT, LG_TURN_RIGHT, m_bTurnRev);
UpdateData(FALSE);
CDialog::OnTimer(nIDEvent);
}
void CControlsAssignmentSDKDemoDlg::StartChecking(GameActionEnum action)
{
//If you are still checking for a previous input, stop it
if( m_CurrControl > LG_ZERO_ACTION &&
m_LogiControls->IsCheckingForInput(m_CurrControl) )
{
m_LogiControls->StopCheckingForInput(m_CurrControl);
// Erase "Move a control on device to assign" if it is somewhere in another box
m_Alt1Value = m_LogiControls->GetControlName(LG_STRAFE_LEFT);
m_Alt2Value = m_LogiControls->GetControlName(LG_STRAFE_RIGHT);
m_Alt3Value = m_LogiControls->GetControlName(LG_MOVE_FORWARD);
m_Alt4Value = m_LogiControls->GetControlName(LG_MOVE_BACKWARD);
m_Alt5Value = m_LogiControls->GetControlName(LG_TURN_LEFT);
m_Alt6Value = m_LogiControls->GetControlName(LG_TURN_RIGHT);
m_Alt7Value = m_LogiControls->GetControlName(LG_FIRE);
m_Alt8Value = m_LogiControls->GetControlName(LG_CHANGE_VIEW);
m_Alt9Value = m_LogiControls->GetControlName(LG_ZOOM_MAP);
}
//Assign a new action to look foor
m_CurrControl = action;
//Now start checking for it
//(stops in OnTimer, or if cancelled)
m_LogiControls->StartCheckingForInput(m_CurrControl);
//Display some text to say what to do
*m_pCurrControlName = _T("Move a control on device to assign");
UpdateData(FALSE);
GetDlgItem(IDC_STOPCHECKING)->EnableWindow(TRUE);
GetDlgItem(IDOK)->SetFocus();
}
//Here is the set of 9 actions you can click on in the dialog's UI
void CControlsAssignmentSDKDemoDlg::OnEnSetfocusAlt1()
{
m_pCurrControlName = &m_Alt1Value;
StartChecking(LG_STRAFE_LEFT);
}
void CControlsAssignmentSDKDemoDlg::OnEnSetfocusAlt2()
{
m_pCurrControlName = &m_Alt2Value;
StartChecking(LG_STRAFE_RIGHT);
}
void CControlsAssignmentSDKDemoDlg::OnEnSetfocusAlt3()
{
m_pCurrControlName = &m_Alt3Value;
StartChecking(LG_MOVE_FORWARD);
}
void CControlsAssignmentSDKDemoDlg::OnEnSetfocusAlt4()
{
m_pCurrControlName = &m_Alt4Value;
StartChecking(LG_MOVE_BACKWARD);
}
void CControlsAssignmentSDKDemoDlg::OnEnSetfocusAlt5()
{
m_pCurrControlName = &m_Alt5Value;
StartChecking(LG_TURN_LEFT);
}
void CControlsAssignmentSDKDemoDlg::OnEnSetfocusAlt6()
{
m_pCurrControlName = &m_Alt6Value;
StartChecking(LG_TURN_RIGHT);
}
void CControlsAssignmentSDKDemoDlg::OnEnSetfocusAlt7()
{
m_pCurrControlName = &m_Alt7Value;
StartChecking(LG_FIRE);
}
void CControlsAssignmentSDKDemoDlg::OnEnSetfocusAlt8()
{
m_pCurrControlName = &m_Alt8Value;
StartChecking(LG_CHANGE_VIEW);
}
void CControlsAssignmentSDKDemoDlg::OnEnSetfocusAlt9()
{
m_pCurrControlName = &m_Alt9Value;
StartChecking(LG_ZOOM_MAP);
}
void CControlsAssignmentSDKDemoDlg::OnBnClickedStopchecking()
{
//If you are still checking for a previous input, stop it
if( m_CurrControl > LG_ZERO_ACTION &&
m_LogiControls->IsCheckingForInput(m_CurrControl) )
{
m_LogiControls->StopCheckingForInput(m_CurrControl);
m_Alt1Value = m_LogiControls->GetControlName(LG_STRAFE_LEFT);
m_Alt2Value = m_LogiControls->GetControlName(LG_STRAFE_RIGHT);
m_Alt3Value = m_LogiControls->GetControlName(LG_MOVE_FORWARD);
m_Alt4Value = m_LogiControls->GetControlName(LG_MOVE_BACKWARD);
m_Alt5Value = m_LogiControls->GetControlName(LG_TURN_LEFT);
m_Alt6Value = m_LogiControls->GetControlName(LG_TURN_RIGHT);
m_Alt7Value = m_LogiControls->GetControlName(LG_FIRE);
m_Alt8Value = m_LogiControls->GetControlName(LG_CHANGE_VIEW);
m_Alt9Value = m_LogiControls->GetControlName(LG_ZOOM_MAP);
}
m_CurrControl = LG_ZERO_ACTION;
UpdateData(FALSE);
}
void CControlsAssignmentSDKDemoDlg::OnBnClickedSave()
{
m_ControlFile.SaveFile( _T("DataFile.txt"), *m_LogiControls );
GetDlgItem(IDC_SAVE)->EnableWindow(FALSE);
}
void CControlsAssignmentSDKDemoDlg::OnBnClickedClearall()
{
for( INT a = LG_ZERO_ACTION; a < LG_NUMBER_GAME_ACTIONS; ++a )
{
m_LogiControls->Reset(a);
}
m_Alt1Value.Empty();
m_Alt2Value.Empty();
m_Alt3Value.Empty();
m_Alt4Value.Empty();
m_Alt5Value.Empty();
m_Alt6Value.Empty();
m_Alt7Value.Empty();
m_Alt8Value.Empty();
m_Alt9Value.Empty();
m_Norm1Value = 0.0f;
m_Norm2Value = 0.0f;
m_Norm3Value = 0.0f;
m_Norm4Value = 0.0f;
m_Norm5Value = 0.0f;
m_Norm6Value = 0.0f;
m_Norm7Value = 0.0f;
m_Norm8Value = 0.0f;
m_Norm9Value = 0.0f;
m_Comb1Value = 0.0f;
m_Comb2Value = 0.0f;
m_Comb3Value = 0.0f;
m_bStrafeRev = FALSE;
m_bMoveRev = FALSE;
m_bTurnRev = FALSE;
GetDlgItem(IDC_STOPCHECKING)->EnableWindow(FALSE);
GetDlgItem(IDC_SAVE)->EnableWindow(TRUE);
UpdateData(FALSE);
}