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G940LEDControl/DirectX/DX7toDX8.pas

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{******************************************************************************}
{* *}
{* Copyright (C) 1999 Microsoft Corporation. All Rights Reserved. *}
{* *}
{* File: dx7todx8.h *}
{* Content: DX7 to DX8 Direct3D aliases to aid porting DX7 apps to DX8 *}
{* *}
{* Direct3D 8.x Delphi adaptation by Alexey Barkovoy *}
{* E-Mail: directx@clootie.ru *}
{* *}
{* Modified: 16-Feb-2002 *}
{* *}
{* Partly based upon : *}
{* Direct3DX 7.0 Delphi adaptation by *}
{* Arne Sch<63>pers, e-Mail: [look at www.delphi-jedi.org/DelphiGraphics/] *}
{* *}
{* Lastest version can be downloaded from: *}
{* http://clootie.ru *}
{* http://sourceforge.net/projects/delphi-dx9sdk *}
{* *}
{******************************************************************************}
{ }
{ Obtained through: Joint Endeavour of Delphi Innovators (Project JEDI) }
{ }
{ The contents of this file are used with permission, subject to the Mozilla }
{ Public License Version 1.1 (the "License"); you may not use this file except }
{ in compliance with the License. You may obtain a copy of the License at }
{ http://www.mozilla.org/MPL/MPL-1.1.html }
{ }
{ Software distributed under the License is distributed on an "AS IS" basis, }
{ WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License for }
{ the specific language governing rights and limitations under the License. }
{ }
{ Alternatively, the contents of this file may be used under the terms of the }
{ GNU Lesser General Public License (the "LGPL License"), in which case the }
{ provisions of the LGPL License are applicable instead of those above. }
{ If you wish to allow use of your version of this file only under the terms }
{ of the LGPL License and not to allow others to use your version of this file }
{ under the MPL, indicate your decision by deleting the provisions above and }
{ replace them with the notice and other provisions required by the LGPL }
{ License. If you do not delete the provisions above, a recipient may use }
{ your version of this file under either the MPL or the LGPL License. }
{ }
{ For more information about the LGPL: http://www.gnu.org/copyleft/lesser.html }
{ }
{******************************************************************************}
{$I DirectX.inc}
unit DX7toDX8;
interface
uses
Windows, Direct3D8;
{$NOINCLUDE System}
{$NOINCLUDE SysInit}
{$NOINCLUDE Windows}
{$NOINCLUDE Direct3D8}
{$HPPEMIT '#include <dx7todx8.h>'}
///////////////////////////////////////////////////////////////////////////////
//
// d3d8types.h
//
///////////////////////////////////////////////////////////////////////////////
const
D3DTRANSFORMSTATE_WORLD = D3DTS_WORLD;
{$EXTERNALSYM D3DTRANSFORMSTATE_WORLD}
D3DTRANSFORMSTATE_VIEW = D3DTS_VIEW;
{$EXTERNALSYM D3DTRANSFORMSTATE_VIEW}
D3DTRANSFORMSTATE_PROJECTION = D3DTS_PROJECTION;
{$EXTERNALSYM D3DTRANSFORMSTATE_PROJECTION}
D3DTRANSFORMSTATE_WORLD1 = D3DTS_WORLD1;
{$EXTERNALSYM D3DTRANSFORMSTATE_WORLD1}
D3DTRANSFORMSTATE_WORLD2 = D3DTS_WORLD2;
{$EXTERNALSYM D3DTRANSFORMSTATE_WORLD2}
D3DTRANSFORMSTATE_WORLD3 = D3DTS_WORLD3;
{$EXTERNALSYM D3DTRANSFORMSTATE_WORLD3}
D3DTRANSFORMSTATE_TEXTURE0 = D3DTS_TEXTURE0;
{$EXTERNALSYM D3DTRANSFORMSTATE_TEXTURE0}
D3DTRANSFORMSTATE_TEXTURE1 = D3DTS_TEXTURE1;
{$EXTERNALSYM D3DTRANSFORMSTATE_TEXTURE1}
D3DTRANSFORMSTATE_TEXTURE2 = D3DTS_TEXTURE2;
{$EXTERNALSYM D3DTRANSFORMSTATE_TEXTURE2}
D3DTRANSFORMSTATE_TEXTURE3 = D3DTS_TEXTURE3;
{$EXTERNALSYM D3DTRANSFORMSTATE_TEXTURE3}
D3DTRANSFORMSTATE_TEXTURE4 = D3DTS_TEXTURE4;
{$EXTERNALSYM D3DTRANSFORMSTATE_TEXTURE4}
D3DTRANSFORMSTATE_TEXTURE5 = D3DTS_TEXTURE5;
{$EXTERNALSYM D3DTRANSFORMSTATE_TEXTURE5}
D3DTRANSFORMSTATE_TEXTURE6 = D3DTS_TEXTURE6;
{$EXTERNALSYM D3DTRANSFORMSTATE_TEXTURE6}
D3DTRANSFORMSTATE_TEXTURE7 = D3DTS_TEXTURE7;
{$EXTERNALSYM D3DTRANSFORMSTATE_TEXTURE7}
D3DTRANSFORMSTATE_FORCE_DWORD = D3DTS_FORCE_DWORD;
{$EXTERNALSYM D3DTRANSFORMSTATE_FORCE_DWORD}
D3DRENDERSTATE_ZENABLE = D3DRS_ZENABLE;
{$EXTERNALSYM D3DRENDERSTATE_ZENABLE}
D3DRENDERSTATE_FILLMODE = D3DRS_FILLMODE;
{$EXTERNALSYM D3DRENDERSTATE_FILLMODE}
D3DRENDERSTATE_SHADEMODE = D3DRS_SHADEMODE;
{$EXTERNALSYM D3DRENDERSTATE_SHADEMODE}
D3DRENDERSTATE_LINEPATTERN = D3DRS_LINEPATTERN;
{$EXTERNALSYM D3DRENDERSTATE_LINEPATTERN}
D3DRENDERSTATE_ZWRITEENABLE = D3DRS_ZWRITEENABLE;
{$EXTERNALSYM D3DRENDERSTATE_ZWRITEENABLE}
D3DRENDERSTATE_ALPHATESTENABLE = D3DRS_ALPHATESTENABLE;
{$EXTERNALSYM D3DRENDERSTATE_ALPHATESTENABLE}
D3DRENDERSTATE_LASTPIXEL = D3DRS_LASTPIXEL;
{$EXTERNALSYM D3DRENDERSTATE_LASTPIXEL}
D3DRENDERSTATE_SRCBLEND = D3DRS_SRCBLEND;
{$EXTERNALSYM D3DRENDERSTATE_SRCBLEND}
D3DRENDERSTATE_DESTBLEND = D3DRS_DESTBLEND;
{$EXTERNALSYM D3DRENDERSTATE_DESTBLEND}
D3DRENDERSTATE_CULLMODE = D3DRS_CULLMODE;
{$EXTERNALSYM D3DRENDERSTATE_CULLMODE}
D3DRENDERSTATE_ZFUNC = D3DRS_ZFUNC;
{$EXTERNALSYM D3DRENDERSTATE_ZFUNC}
D3DRENDERSTATE_ALPHAREF = D3DRS_ALPHAREF;
{$EXTERNALSYM D3DRENDERSTATE_ALPHAREF}
D3DRENDERSTATE_ALPHAFUNC = D3DRS_ALPHAFUNC;
{$EXTERNALSYM D3DRENDERSTATE_ALPHAFUNC}
D3DRENDERSTATE_DITHERENABLE = D3DRS_DITHERENABLE;
{$EXTERNALSYM D3DRENDERSTATE_DITHERENABLE}
D3DRENDERSTATE_ALPHABLENDENABLE = D3DRS_ALPHABLENDENABLE;
{$EXTERNALSYM D3DRENDERSTATE_ALPHABLENDENABLE}
D3DRENDERSTATE_FOGENABLE = D3DRS_FOGENABLE;
{$EXTERNALSYM D3DRENDERSTATE_FOGENABLE}
D3DRENDERSTATE_SPECULARENABLE = D3DRS_SPECULARENABLE;
{$EXTERNALSYM D3DRENDERSTATE_SPECULARENABLE}
D3DRENDERSTATE_ZVISIBLE = D3DRS_ZVISIBLE;
{$EXTERNALSYM D3DRENDERSTATE_ZVISIBLE}
D3DRENDERSTATE_FOGCOLOR = D3DRS_FOGCOLOR;
{$EXTERNALSYM D3DRENDERSTATE_FOGCOLOR}
D3DRENDERSTATE_FOGTABLEMODE = D3DRS_FOGTABLEMODE;
{$EXTERNALSYM D3DRENDERSTATE_FOGTABLEMODE}
D3DRENDERSTATE_FOGSTART = D3DRS_FOGSTART;
{$EXTERNALSYM D3DRENDERSTATE_FOGSTART}
D3DRENDERSTATE_FOGEND = D3DRS_FOGEND;
{$EXTERNALSYM D3DRENDERSTATE_FOGEND}
D3DRENDERSTATE_FOGDENSITY = D3DRS_FOGDENSITY;
{$EXTERNALSYM D3DRENDERSTATE_FOGDENSITY}
D3DRENDERSTATE_EDGEANTIALIAS = D3DRS_EDGEANTIALIAS;
{$EXTERNALSYM D3DRENDERSTATE_EDGEANTIALIAS}
D3DRENDERSTATE_ZBIAS = D3DRS_ZBIAS;
{$EXTERNALSYM D3DRENDERSTATE_ZBIAS}
D3DRENDERSTATE_RANGEFOGENABLE = D3DRS_RANGEFOGENABLE;
{$EXTERNALSYM D3DRENDERSTATE_RANGEFOGENABLE}
D3DRENDERSTATE_STENCILENABLE = D3DRS_STENCILENABLE;
{$EXTERNALSYM D3DRENDERSTATE_STENCILENABLE}
D3DRENDERSTATE_STENCILFAIL = D3DRS_STENCILFAIL;
{$EXTERNALSYM D3DRENDERSTATE_STENCILFAIL}
D3DRENDERSTATE_STENCILZFAIL = D3DRS_STENCILZFAIL;
{$EXTERNALSYM D3DRENDERSTATE_STENCILZFAIL}
D3DRENDERSTATE_STENCILPASS = D3DRS_STENCILPASS;
{$EXTERNALSYM D3DRENDERSTATE_STENCILPASS}
D3DRENDERSTATE_STENCILFUNC = D3DRS_STENCILFUNC;
{$EXTERNALSYM D3DRENDERSTATE_STENCILFUNC}
D3DRENDERSTATE_STENCILREF = D3DRS_STENCILREF;
{$EXTERNALSYM D3DRENDERSTATE_STENCILREF}
D3DRENDERSTATE_STENCILMASK = D3DRS_STENCILMASK;
{$EXTERNALSYM D3DRENDERSTATE_STENCILMASK}
D3DRENDERSTATE_STENCILWRITEMASK = D3DRS_STENCILWRITEMASK;
{$EXTERNALSYM D3DRENDERSTATE_STENCILWRITEMASK}
D3DRENDERSTATE_TEXTUREFACTOR = D3DRS_TEXTUREFACTOR;
{$EXTERNALSYM D3DRENDERSTATE_TEXTUREFACTOR}
D3DRENDERSTATE_WRAP0 = D3DRS_WRAP0;
{$EXTERNALSYM D3DRENDERSTATE_WRAP0}
D3DRENDERSTATE_WRAP1 = D3DRS_WRAP1;
{$EXTERNALSYM D3DRENDERSTATE_WRAP1}
D3DRENDERSTATE_WRAP2 = D3DRS_WRAP2;
{$EXTERNALSYM D3DRENDERSTATE_WRAP2}
D3DRENDERSTATE_WRAP3 = D3DRS_WRAP3;
{$EXTERNALSYM D3DRENDERSTATE_WRAP3}
D3DRENDERSTATE_WRAP4 = D3DRS_WRAP4;
{$EXTERNALSYM D3DRENDERSTATE_WRAP4}
D3DRENDERSTATE_WRAP5 = D3DRS_WRAP5;
{$EXTERNALSYM D3DRENDERSTATE_WRAP5}
D3DRENDERSTATE_WRAP6 = D3DRS_WRAP6;
{$EXTERNALSYM D3DRENDERSTATE_WRAP6}
D3DRENDERSTATE_WRAP7 = D3DRS_WRAP7;
{$EXTERNALSYM D3DRENDERSTATE_WRAP7}
D3DRENDERSTATE_CLIPPING = D3DRS_CLIPPING;
{$EXTERNALSYM D3DRENDERSTATE_CLIPPING}
D3DRENDERSTATE_LIGHTING = D3DRS_LIGHTING;
{$EXTERNALSYM D3DRENDERSTATE_LIGHTING}
// D3DRENDERSTATE_EXTENTS = D3DRS_EXTENTS; //BAA: Not found in SDK
D3DRENDERSTATE_AMBIENT = D3DRS_AMBIENT;
{$EXTERNALSYM D3DRENDERSTATE_AMBIENT}
D3DRENDERSTATE_FOGVERTEXMODE = D3DRS_FOGVERTEXMODE;
{$EXTERNALSYM D3DRENDERSTATE_FOGVERTEXMODE}
D3DRENDERSTATE_COLORVERTEX = D3DRS_COLORVERTEX;
{$EXTERNALSYM D3DRENDERSTATE_COLORVERTEX}
D3DRENDERSTATE_LOCALVIEWER = D3DRS_LOCALVIEWER;
{$EXTERNALSYM D3DRENDERSTATE_LOCALVIEWER}
D3DRENDERSTATE_NORMALIZENORMALS = D3DRS_NORMALIZENORMALS;
{$EXTERNALSYM D3DRENDERSTATE_NORMALIZENORMALS}
D3DRENDERSTATE_DIFFUSEMATERIALSOURCE = D3DRS_DIFFUSEMATERIALSOURCE;
{$EXTERNALSYM D3DRENDERSTATE_DIFFUSEMATERIALSOURCE}
D3DRENDERSTATE_SPECULARMATERIALSOURCE = D3DRS_SPECULARMATERIALSOURCE;
{$EXTERNALSYM D3DRENDERSTATE_SPECULARMATERIALSOURCE}
D3DRENDERSTATE_AMBIENTMATERIALSOURCE = D3DRS_AMBIENTMATERIALSOURCE;
{$EXTERNALSYM D3DRENDERSTATE_AMBIENTMATERIALSOURCE}
D3DRENDERSTATE_EMISSIVEMATERIALSOURCE = D3DRS_EMISSIVEMATERIALSOURCE;
{$EXTERNALSYM D3DRENDERSTATE_EMISSIVEMATERIALSOURCE}
D3DRENDERSTATE_VERTEXBLEND = D3DRS_VERTEXBLEND;
{$EXTERNALSYM D3DRENDERSTATE_VERTEXBLEND}
D3DRENDERSTATE_CLIPPLANEENABLE = D3DRS_CLIPPLANEENABLE;
{$EXTERNALSYM D3DRENDERSTATE_CLIPPLANEENABLE}
//#define RGBA_MAKE D3DCOLOR_RGBA
function RGBA_MAKE(r, g, b, a: DWORD): TD3DColor;
{$EXTERNALSYM RGBA_MAKE}
//#define RGB_MAKE D3DCOLOR_XRGB
function RGB_MAKE(r, g, b: DWORD): TD3DColor;
{$EXTERNALSYM RGB_MAKE}
//#define D3DRGBA D3DCOLOR_COLORVALUE
function D3DRGBA(r, g, b, a: Single): TD3DColor;
{$EXTERNALSYM D3DRGBA}
//#define D3DRGB(_r,_g,_b) D3DCOLOR_COLORVALUE(_r,_g,_b,1.f)
function D3DRGB(r, g, b: Single): TD3DColor;
{$EXTERNALSYM D3DRGB}
implementation
// #define RGBA_MAKE(r, g, b, a) ((TD3DColor) (((a) << 24) | ((r) << 16) | ((g) << 8) | (b)))
function RGBA_MAKE(r, g, b, a: DWORD): TD3DColor;
begin
Result := (a shl 24) or (r shl 16) or (g shl 8) or b;
end;
// #define RGB_MAKE(r, g, b) ((TD3DColor) (((r) << 16) | ((g) << 8) | (b)))
function RGB_MAKE(r, g, b: DWORD): TD3DColor;
begin
Result := (r shl 16) or (g shl 8) or b;
end;
// #define D3DRGBA(r, g, b, a) \
// ( (((long)((a) * 255)) << 24) | (((long)((r) * 255)) << 16) \
// | (((long)((g) * 255)) << 8) | (long)((b) * 255) \
// )
function D3DRGBA(r, g, b, a: Single): TD3DColor;
begin
Result := (round(a * 255) shl 24) or (round(r * 255) shl 16)
or (round(g * 255) shl 8)
or round(b * 255);
end;
// #define D3DRGB(r, g, b) \
// (0xff000000L | (((long)((r) * 255)) << 16) | (((long)((g) * 255)) << 8) | (long)((b) * 255))
function D3DRGB(r, g, b: Single): TD3DColor;
begin
Result := $ff000000 or (round(r * 255) shl 16)
or (round(g * 255) shl 8)
or round(b * 255);
end;
end.