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G940LEDControl/LogitechSDK/ControlsAssignment/Src/LogiControllerDInput.cpp

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2012-01-04 19:11:07 +00:00
/*
The Logitech Controls Assignment SDK, including all accompanying
documentation, is protected by intellectual property laws. All rights
not expressly granted by Logitech are reserved.
*/
#include "LogiControllerDInput.h"
#include "LogiControlsAssignmentUtils.h"
using namespace LogitechControlsAssignmentSDK;
ControllerDInput::ControllerDInput()
{
m_type = LG_CONTROLLER_TYPE_DINPUT;
m_axesRangeMin = 0;
m_axesRangeMax = 0;
for (INT ll = 0; ll < NUMBER_AXES_RANGE_TYPES; ll++)
{
// Set axes names
m_axis[LG_AXIS_X][ll].SetAxisName(NAME_DINPUT_AXIS_X);
m_axis[LG_AXIS_Y][ll].SetAxisName(NAME_DINPUT_AXIS_Y);
m_axis[LG_AXIS_Z][ll].SetAxisName(NAME_DINPUT_AXIS_Z);
m_axis[LG_AXIS_RX][ll].SetAxisName(NAME_DINPUT_AXIS_RX);
m_axis[LG_AXIS_RY][ll].SetAxisName(NAME_DINPUT_AXIS_RY);
m_axis[LG_AXIS_RZ][ll].SetAxisName(NAME_DINPUT_AXIS_RZ);
m_axis[LG_AXIS_S0][ll].SetAxisName(NAME_DINPUT_AXIS_S0);
m_axis[LG_AXIS_S1][ll].SetAxisName(NAME_DINPUT_AXIS_S1);
for (INT mm = 0; mm < LG_NBR_AXES_DINPUT; mm++)
{
m_axis[mm][ll].SetAxisID(mm);
m_axis[mm][ll].SetRangeType(static_cast<AxisRangeType>(ll));
}
}
// Set buttons names
for (INT ii = 0; ii < MAX_NUMBER_BUTTONS_DINPUT; ii++)
{
m_button[ii].SetNumber(ii);
}
// Set POVs names
for (INT ii = 0; ii < MAX_NUMBER_POVS_DINPUT; ii++)
{
for (INT jj = 0; jj < LG_NUMBER_POV_DIR; jj++)
{
m_POVDirection[ii][jj].SetPovNumber(ii);
m_POVDirection[ii][jj].SetDirection(static_cast<PovDirectionEnum>(jj));
}
}
}
ControllerDInput::~ControllerDInput()
{
}
VOID ControllerDInput::Init(CONST LONG axesRangeMin, CONST LONG axesRangeMax)
{
m_axesRangeMin = axesRangeMin;
m_axesRangeMax = axesRangeMax;
}
VOID ControllerDInput::SetInitialValues()
{
for (INT ii = 0; ii < LG_NBR_AXES_DINPUT; ii++)
{
for (INT jj = 0; jj < NUMBER_AXES_RANGE_TYPES; jj++)
{
m_axis[ii][jj].SetInitialValue();
}
}
for (INT ii = 0; ii < MAX_NUMBER_BUTTONS_DINPUT; ii++)
{
m_button[ii].SetInitialValue();
}
for (INT ii = 0; ii < MAX_NUMBER_POVS_DINPUT; ii++)
{
for (INT jj = 0; jj < LG_NUMBER_POV_DIR; jj++)
{
m_POVDirection[ii][jj].SetInitialValue();
}
}
}
HRESULT ControllerDInput::Update(CONST INT index, CONST DIJOYSTATE2* state)
{
SetIndex(index);
if (index != LG_CONTROLLER_DISCONNECTED)
{
for (INT ll = 0; ll < NUMBER_AXES_RANGE_TYPES; ll++)
{
// Set normalized values.
m_axis[LG_AXIS_X][ll].SetValue(Utils::GetNormalizedValue(state->lX, m_axesRangeMin, m_axesRangeMax));
m_axis[LG_AXIS_Y][ll].SetValue(Utils::GetNormalizedValue(state->lY, m_axesRangeMin, m_axesRangeMax));
m_axis[LG_AXIS_Z][ll].SetValue(Utils::GetNormalizedValue(state->lZ, m_axesRangeMin, m_axesRangeMax));
m_axis[LG_AXIS_RX][ll].SetValue(Utils::GetNormalizedValue(state->lRx, m_axesRangeMin, m_axesRangeMax));
m_axis[LG_AXIS_RY][ll].SetValue(Utils::GetNormalizedValue(state->lRy, m_axesRangeMin, m_axesRangeMax));
m_axis[LG_AXIS_RZ][ll].SetValue(Utils::GetNormalizedValue(state->lRz, m_axesRangeMin, m_axesRangeMax));
m_axis[LG_AXIS_S0][ll].SetValue(Utils::GetNormalizedValue(state->rglSlider[0], m_axesRangeMin, m_axesRangeMax));
m_axis[LG_AXIS_S1][ll].SetValue(Utils::GetNormalizedValue(state->rglSlider[1], m_axesRangeMin, m_axesRangeMax));
for (INT ii = 0; ii < LG_NBR_AXES_DINPUT; ii ++)
{
m_axis[ii][ll].SetControllerIndex(index);
m_axis[ii][ll].SetControllerType(LG_CONTROLLER_TYPE_DINPUT);
}
}
for (INT ii = 0; ii < MAX_NUMBER_BUTTONS_DINPUT; ii++)
{
if (state->rgbButtons[ii] & 0x80)
{
m_button[ii].SetValue(BUTTONS_RANGE_MAX);
}
else
{
m_button[ii].SetValue(BUTTONS_RANGE_MIN);
}
m_button[ii].SetControllerIndex(index);
m_button[ii].SetControllerType(LG_CONTROLLER_TYPE_DINPUT);
}
for (INT ii = 0; ii < MAX_NUMBER_POVS_DINPUT; ii++)
{
for (INT jj = 0; jj < LG_NUMBER_POV_DIR; jj++)
{
if (m_POVDirection[ii][jj].Pressed(state))
{
m_POVDirection[ii][jj].SetValue(POVS_RANGE_MAX);
}
else
{
m_POVDirection[ii][jj].SetValue(POVS_RANGE_MIN);
}
m_POVDirection[ii][jj].SetControllerIndex(index);
m_POVDirection[ii][jj].SetControllerType(LG_CONTROLLER_TYPE_DINPUT);
}
}
}
else
{
for (INT ii = 0; ii < LG_NBR_AXES_DINPUT; ii ++)
{
for (INT ll = 0; ll < NUMBER_AXES_RANGE_TYPES; ll++)
{
m_axis[ii][ll].SetValue(0);
m_axis[ii][ll].SetControllerIndex(LG_CONTROLLER_DISCONNECTED);
m_axis[ii][ll].SetControllerType(LG_CONTROLLER_TYPE_NONE);
}
}
for (INT ii = 0; ii < MAX_NUMBER_BUTTONS_DINPUT; ii++)
{
m_button[ii].SetValue(BUTTONS_RANGE_MIN);
m_button[ii].SetControllerIndex(LG_CONTROLLER_DISCONNECTED);
m_button[ii].SetControllerType(LG_CONTROLLER_TYPE_NONE);
}
for (INT ii = 0; ii < MAX_NUMBER_POVS_DINPUT; ii++)
{
for (INT jj = 0; jj < LG_NUMBER_POV_DIR; jj++)
{
m_POVDirection[ii][jj].SetValue(POVS_RANGE_MIN);
m_POVDirection[ii][jj].SetControllerIndex(LG_CONTROLLER_DISCONNECTED);
m_POVDirection[ii][jj].SetControllerType(LG_CONTROLLER_TYPE_NONE);
}
}
}
return S_OK;
}
Control* ControllerDInput::ControlMoved()
{
for (INT ii = 0; ii < LG_NBR_AXES_DINPUT; ii++)
{
for (INT jj = 0; jj < NUMBER_AXES_RANGE_TYPES; jj++)
{
if (m_axis[ii][jj].Moved())
{
return &m_axis[ii][jj];
}
}
}
for (INT ii = 0; ii < MAX_NUMBER_BUTTONS_DINPUT; ii++)
{
if (m_button[ii].Moved())
{
return &m_button[ii];
}
}
for (INT ii = 0; ii < MAX_NUMBER_POVS_DINPUT; ii++)
{
for (INT jj = 0; jj < LG_NUMBER_POV_DIR; jj++)
{
if (m_POVDirection[ii][jj].Moved())
{
return &m_POVDirection[ii][jj];
}
}
}
return NULL;
}
Control* ControllerDInput::GetControl(CONST ControlAssignment& controlAssignment)
{
if (controlAssignment.axis > LG_AXIS_NONE
&& controlAssignment.axis < LG_NBR_AXES_DINPUT
&& controlAssignment.axisRangeType > LG_RANGE_NONE
&& controlAssignment.axisRangeType < NUMBER_AXES_RANGE_TYPES)
{
m_axis[controlAssignment.axis][controlAssignment.axisRangeType].SetControllerIndex(controlAssignment.controllerIndex);
m_axis[controlAssignment.axis][controlAssignment.axisRangeType].SetControllerType(controlAssignment.controllerType);
return &m_axis[controlAssignment.axis][controlAssignment.axisRangeType];
}
if (controlAssignment.button >= 0 && controlAssignment.button < MAX_NUMBER_BUTTONS_DINPUT)
{
m_button[controlAssignment.button].SetControllerIndex(controlAssignment.controllerIndex);
m_button[controlAssignment.button].SetControllerType(controlAssignment.controllerType);
return &m_button[controlAssignment.button];
}
if (controlAssignment.povNbr > -1
&& controlAssignment.povNbr < MAX_NUMBER_POVS_DINPUT
&& controlAssignment.povDirection > LG_POV_NONE
&& controlAssignment.povDirection < LG_NUMBER_POV_DIR)
{
m_POVDirection[controlAssignment.povNbr][controlAssignment.povDirection].SetControllerIndex(controlAssignment.controllerIndex);
m_POVDirection[controlAssignment.povNbr][controlAssignment.povDirection].SetControllerType(controlAssignment.controllerType);
return &m_POVDirection[controlAssignment.povNbr][controlAssignment.povDirection];
}
return NULL;
}