54 lines
1.6 KiB
Plaintext
54 lines
1.6 KiB
Plaintext
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MODIFICATION HISTORY
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Controller Input SDK
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1.00.001 - June 2009
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Creation based on older EZ Controller Input Wrapper.
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Added support for G940.
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Added vector defines to make it easier to use your own containers.
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Old EZ Controller Input Wrapper
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1.01.007 - November 2008
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Fixed bug that may cause default spring to be on when multiple wheels are plugged in.
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1.01.006 - August 2008
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Made slight improvements to avoid variable name collisions with EZ Wheel Wrapper.
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Fixed bug where upon plug in of other USB device, wheel default spring might turn on.
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1.01.005 - August 2008
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Added support for G27.
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Added necessary libraries in pragma comment.
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1.01.004 - July 2008
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Added extra processing to deal with the case where a controller
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gets connected to a USB hub for the first time.
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1.01.003
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Removed usage of CString so there is no MFC involved.
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Made a fix so ordering of combined XInput Microsoft and
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non-Microsoft devices is correct.
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1.01.002
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Made fix so that Logitech devices' type gets correctly seen as
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gamepad, joystick or wheel in Vista.
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1.01.001
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Added GetGameHWnd method.
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Added License Agreement in Readme.txt.
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We now invert DirectInput gamepad left and right Thumbstick Y
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axes so they report identical to XInput game pads (else they
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report opposite values).
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1.00.005
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Added option to ignore XInput controller when creating main
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object.
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1.00.004
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Added button pressed, triggered, released methods.
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Added GetNumberFFAxesDInput method, necessary for doing force
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feedback.
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Fixed POV initialization.
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