42 lines
1.1 KiB
C
42 lines
1.1 KiB
C
|
/*
|
||
|
The Logitech Controller Input SDK, including all accompanying
|
||
|
documentation, is protected by intellectual property laws. All rights
|
||
|
not expressly granted by Logitech are reserved.
|
||
|
*/
|
||
|
|
||
|
#ifndef LOGI_CONTROLLER_INPUT_GAME_CONTROLLER_XINPUT_H_INCLUDED_
|
||
|
#define LOGI_CONTROLLER_INPUT_GAME_CONTROLLER_XINPUT_H_INCLUDED_
|
||
|
|
||
|
#include "LogiGameController.h"
|
||
|
|
||
|
namespace LogitechControllerInput
|
||
|
{
|
||
|
class LogiGameControllerXInput : public LogiGameController
|
||
|
{
|
||
|
public:
|
||
|
LogiGameControllerXInput(CONST INT index, CONST HWND gameHWnd);
|
||
|
|
||
|
VOID Init();
|
||
|
|
||
|
HRESULT Read();
|
||
|
|
||
|
XINPUT_STATE* GetStateXInput();
|
||
|
|
||
|
BOOL ButtonIsPressed(CONST INT mask);
|
||
|
BOOL ButtonTriggered(CONST INT mask);
|
||
|
BOOL ButtonReleased(CONST INT mask);
|
||
|
|
||
|
BOOL HasForceFeedback();
|
||
|
|
||
|
// Set and get XInput ID
|
||
|
HRESULT SetDeviceXInputID(CONST INT idNbr);
|
||
|
INT GetDeviceXInputID();
|
||
|
|
||
|
private:
|
||
|
XINPUT_STATE m_currentState;
|
||
|
XINPUT_STATE m_previousState;
|
||
|
};
|
||
|
}
|
||
|
|
||
|
#endif // LOGI_CONTROLLER_INPUT_GAME_CONTROLLER_XINPUT_H_INCLUDED_
|