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G940LEDControl/LogitechSDK/ControllerInput/Samples/ControllerInputSDKDemo/ControllerInputSDKDemoDlg.cpp

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2012-01-04 19:11:07 +00:00
// ControllerInputSDKDemoDlg.cpp : implementation file
//
#include "stdafx.h"
#include "ControllerInputSDKDemo.h"
#include "ControllerInputSDKDemoDlg.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#endif
// CControllerInputSDKDemoDlg dialog
using namespace LogitechControllerInput;
CControllerInputSDKDemoDlg::CControllerInputSDKDemoDlg(CWnd* pParent /*=NULL*/)
: CDialog(CControllerInputSDKDemoDlg::IDD, pParent)
{
m_hIcon = AfxGetApp()->LoadIcon(IDR_MAINFRAME);
}
void CControllerInputSDKDemoDlg::DoDataExchange(CDataExchange* pDX)
{
CDialog::DoDataExchange(pDX);
}
BEGIN_MESSAGE_MAP(CControllerInputSDKDemoDlg, CDialog)
ON_WM_PAINT()
ON_WM_QUERYDRAGICON()
ON_WM_TIMER()
ON_WM_DESTROY()
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
// CControllerInputSDKDemoDlg message handlers
BOOL CControllerInputSDKDemoDlg::OnInitDialog()
{
CDialog::OnInitDialog();
// Set the icon for this dialog. The framework does this automatically
// when the application's main window is not a dialog
SetIcon(m_hIcon, TRUE); // Set big icon
SetIcon(m_hIcon, FALSE); // Set small icon
SetTimer(1, 30, NULL);
m_controllerInput = new ControllerInput(m_hWnd);
// fill item structures for all 4 controllers
for (INT index_ = 0; index_ < 4; index_++)
{
ZeroMemory(&m_items[index_], sizeof(LogiItems));
}
m_items[0].checkBoxConnected = IDC_CHECK_0_CONNECTED;
m_items[0].checkBoxXInput = IDC_CHECK_0_XINPUT;
m_items[0].checkBoxForceFeedback = IDC_CHECK_0_FF;
m_items[0].type = IDC_EDIT_0_TYPE;
m_items[0].manufacturer = IDC_EDIT_0_MANUFACTURER;
m_items[0].friendlyName = IDC_EDIT_0_FRIENDLY_NAME;
m_items[0].vendorID = IDC_EDIT_0_VID;
m_items[0].productID = IDC_EDIT_0_PID;
m_items[0].devicePointer = IDC_EDIT_0_DEVICE_POINTER;
m_items[0].xAxis = IDC_EDIT_0_X_AXIS;
m_items[0].deviceConnected = IDC_EDIT_0_DEVICE_CONN;
m_items[0].XInputID = IDC_EDIT_0_XINPUT_ID;
m_items[1].checkBoxConnected = IDC_CHECK_1_CONNECTED;
m_items[1].checkBoxXInput = IDC_CHECK_1_XINPUT;
m_items[1].checkBoxForceFeedback = IDC_CHECK_1_FF;
m_items[1].type = IDC_EDIT_1_TYPE;
m_items[1].manufacturer = IDC_EDIT_1_MANUFACTURER;
m_items[1].friendlyName = IDC_EDIT_1_FRIENDLY_NAME;
m_items[1].vendorID = IDC_EDIT_1_VID;
m_items[1].productID = IDC_EDIT_1_PID;
m_items[1].devicePointer = IDC_EDIT_1_DEVICE_POINTER;
m_items[1].xAxis = IDC_EDIT_1_X_AXIS;
m_items[1].deviceConnected = IDC_EDIT_1_DEVICE_CONN;
m_items[1].XInputID = IDC_EDIT_1_XINPUT_ID;
m_items[2].checkBoxConnected = IDC_CHECK_2_CONNECTED;
m_items[2].checkBoxXInput = IDC_CHECK_2_XINPUT;
m_items[2].checkBoxForceFeedback = IDC_CHECK_2_FF;
m_items[2].type = IDC_EDIT_2_TYPE;
m_items[2].manufacturer = IDC_EDIT_2_MANUFACTURER;
m_items[2].friendlyName = IDC_EDIT_2_FRIENDLY_NAME;
m_items[2].vendorID = IDC_EDIT_2_VID;
m_items[2].productID = IDC_EDIT_2_PID;
m_items[2].devicePointer = IDC_EDIT_2_DEVICE_POINTER;
m_items[2].xAxis = IDC_EDIT_2_X_AXIS;
m_items[2].deviceConnected = IDC_EDIT_2_DEVICE_CONN;
m_items[2].XInputID = IDC_EDIT_2_XINPUT_ID;
m_items[3].checkBoxConnected = IDC_CHECK_3_CONNECTED;
m_items[3].checkBoxXInput = IDC_CHECK_3_XINPUT;
m_items[3].checkBoxForceFeedback = IDC_CHECK_3_FF;
m_items[3].type = IDC_EDIT_3_TYPE;
m_items[3].manufacturer = IDC_EDIT_3_MANUFACTURER;
m_items[3].friendlyName = IDC_EDIT_3_FRIENDLY_NAME;
m_items[3].vendorID = IDC_EDIT_3_VID;
m_items[3].productID = IDC_EDIT_3_PID;
m_items[3].devicePointer = IDC_EDIT_3_DEVICE_POINTER;
m_items[3].xAxis = IDC_EDIT_3_X_AXIS;
m_items[3].deviceConnected = IDC_EDIT_3_DEVICE_CONN;
m_items[3].XInputID = IDC_EDIT_3_XINPUT_ID;
return TRUE; // return TRUE unless you set the focus to a control
}
// If you add a minimize button to your dialog, you will need the code below
// to draw the icon. For MFC applications using the document/view model,
// this is automatically done for you by the framework.
void CControllerInputSDKDemoDlg::OnPaint()
{
if (IsIconic())
{
CPaintDC dc(this); // device context for painting
SendMessage(WM_ICONERASEBKGND, reinterpret_cast<WPARAM>(dc.GetSafeHdc()), 0);
// Center icon in client rectangle
int cxIcon = GetSystemMetrics(SM_CXICON);
int cyIcon = GetSystemMetrics(SM_CYICON);
CRect rect;
GetClientRect(&rect);
int x = (rect.Width() - cxIcon + 1) / 2;
int y = (rect.Height() - cyIcon + 1) / 2;
// Draw the icon
dc.DrawIcon(x, y, m_hIcon);
}
else
{
CDialog::OnPaint();
}
}
// The system calls this function to obtain the cursor to display while the user drags
// the minimized window.
HCURSOR CControllerInputSDKDemoDlg::OnQueryDragIcon()
{
return static_cast<HCURSOR>(m_hIcon);
}
void CControllerInputSDKDemoDlg::DisplayController(INT ctrlNbr, LogiItems items)
{
TCHAR strText_[MAX_PATH] = {'\0'};
if (NULL == m_controllerInput)
return;
CheckDlgButton(items.checkBoxConnected, m_controllerInput->IsConnected(ctrlNbr));
CheckDlgButton(items.checkBoxXInput, m_controllerInput->IsXInputDevice(ctrlNbr));
CheckDlgButton(items.checkBoxForceFeedback, m_controllerInput->HasForceFeedback(ctrlNbr));
if (m_controllerInput->IsConnected(ctrlNbr, LG_DEVICE_TYPE_JOYSTICK))
{
SetText(items.type, _T("Joystick"));
}
else if (m_controllerInput->IsConnected(ctrlNbr, LG_DEVICE_TYPE_WHEEL))
{
SetText(items.type, _T("Wheel"));
}
else if (m_controllerInput->IsConnected(ctrlNbr, LG_DEVICE_TYPE_GAMEPAD))
{
SetText(items.type, _T("Gamepad"));
}
else if (m_controllerInput->IsConnected(ctrlNbr, LG_DEVICE_TYPE_OTHER))
{
SetText(items.type, _T("Other"));
}
else
{
SetText(items.type, _T(""));
}
if (m_controllerInput->IsConnected(ctrlNbr))
{
if (m_controllerInput->IsConnected(ctrlNbr, LG_MANUFACTURER_LOGITECH))
{
SetText(items.manufacturer, _T("Logitech"));
}
else if (m_controllerInput->IsConnected(ctrlNbr, LG_MANUFACTURER_MICROSOFT))
{
SetText(items.manufacturer, _T("Microsoft"));
}
else
{
SetText(items.manufacturer, _T("Unknown"));
}
}
else
{
SetText(items.manufacturer, _T(""));
}
SetText(items.friendlyName, m_controllerInput->GetFriendlyProductName(ctrlNbr));
DWORD vid_ = m_controllerInput->GetVendorID(ctrlNbr);
if (0 != vid_)
{
wsprintf( strText_, TEXT("0x%.4x"), vid_);
SetText(items.vendorID, strText_);
}
else
{
SetText(items.vendorID, _T(""));
}
DWORD pid_ = m_controllerInput->GetProductID(ctrlNbr);
if (0 != pid_)
{
wsprintf( strText_, TEXT("0x%.4x"), pid_);
SetText(items.productID, strText_);
}
else
{
SetText(items.productID, _T(""));
}
LPDIRECTINPUTDEVICE8 device_ = m_controllerInput->GetDeviceHandle(ctrlNbr);
if (NULL != device_)
{
wsprintf( strText_, TEXT("0x%.8x"), device_);
SetText(items.devicePointer, strText_);
}
else
{
SetText(items.devicePointer, _T(""));
}
INT xAxis_ = 0;
if (m_controllerInput->IsConnected(ctrlNbr))
{
if (m_controllerInput->IsXInputDevice(ctrlNbr))
{
XINPUT_STATE* state_ = m_controllerInput->GetStateXInput(ctrlNbr);
xAxis_ = state_->Gamepad.sThumbLX;
}
else
{
DIJOYSTATE2* state_ = m_controllerInput->GetStateDInput(ctrlNbr);
xAxis_ = state_->lX;
//xAxis_ = m_controller->GetNonLinearValue(ctrlNbr, state_->lX);
}
wsprintf( strText_, TEXT("%d"), xAxis_);
SetText(items.xAxis, strText_);
}
else
{
SetText(items.xAxis, _T(""));
}
if (m_controllerInput->IsConnected(ctrlNbr))
{
if (m_controllerInput->IsConnected(ctrlNbr, LG_MODEL_G27))
{
SetText(items.deviceConnected, _T("LG_MODEL_G27"));
}
else if (m_controllerInput->IsConnected(ctrlNbr, LG_MODEL_DRIVING_FORCE_GT))
{
SetText(items.deviceConnected, _T("LG_MODEL_DRIVING_FORCE_GT"));
}
else if (m_controllerInput->IsConnected(ctrlNbr, LG_MODEL_G25))
{
SetText(items.deviceConnected, _T("LG_MODEL_G25"));
}
else if (m_controllerInput->IsConnected(ctrlNbr, LG_MODEL_EXTREME_3D_PRO))
{
SetText(items.deviceConnected, _T("LG_MODEL_EXTREME_3D_PRO"));
}
else if (m_controllerInput->IsConnected(ctrlNbr, LG_MODEL_MOMO_RACING))
{
SetText(items.deviceConnected, _T("LG_MODEL_MOMO_RACING"));
}
else if (m_controllerInput->IsConnected(ctrlNbr, LG_MODEL_MOMO_FORCE))
{
SetText(items.deviceConnected, _T("LG_MODEL_MOMO_FORCE"));
}
else if (m_controllerInput->IsConnected(ctrlNbr, LG_MODEL_DRIVING_FORCE_PRO))
{
SetText(items.deviceConnected, _T("LG_MODEL_DRIVING_FORCE_PRO"));
}
else if (m_controllerInput->IsConnected(ctrlNbr, LG_MODEL_DRIVING_FORCE))
{
SetText(items.deviceConnected, _T("LG_MODEL_DRIVING_FORCE"));
}
else if (m_controllerInput->IsConnected(ctrlNbr, LG_MODEL_NASCAR_RACING_WHEEL))
{
SetText(items.deviceConnected, _T("LG_MODEL_NASCAR_RACING_WHEEL"));
}
else if (m_controllerInput->IsConnected(ctrlNbr, LG_MODEL_FORCE_3D_PRO))
{
SetText(items.deviceConnected, _T("LG_MODEL_FORCE_3D_PRO"));
}
else if (m_controllerInput->IsConnected(ctrlNbr, LG_MODEL_FREEDOM_24))
{
SetText(items.deviceConnected, _T("LG_MODEL_FREEDOM_24"));
}
else if (m_controllerInput->IsConnected(ctrlNbr, LG_MODEL_ATTACK_3))
{
SetText(items.deviceConnected, _T("LG_MODEL_ATTACK_3"));
}
else if (m_controllerInput->IsConnected(ctrlNbr, LG_MODEL_FORCE_3D))
{
SetText(items.deviceConnected, _T("LG_MODEL_FORCE_3D"));
}
else if (m_controllerInput->IsConnected(ctrlNbr, LG_MODEL_STRIKE_FORCE_3D))
{
SetText(items.deviceConnected, _T("LG_MODEL_STRIKE_FORCE_3D"));
}
else if (m_controllerInput->IsConnected(ctrlNbr, LG_MODEL_G940_JOYSTICK))
{
SetText(items.deviceConnected, _T("LG_MODEL_G940_JOYSTICK"));
}
else if (m_controllerInput->IsConnected(ctrlNbr, LG_MODEL_G940_THROTTLE))
{
SetText(items.deviceConnected, _T("LG_MODEL_G940_THROTTLE"));
}
else if (m_controllerInput->IsConnected(ctrlNbr, LG_MODEL_G940_PEDALS))
{
SetText(items.deviceConnected, _T("LG_MODEL_G940_PEDALS"));
}
else if (m_controllerInput->IsConnected(ctrlNbr, LG_MODEL_RUMBLEPAD))
{
SetText(items.deviceConnected, _T("LG_MODEL_RUMBLEPAD"));
}
else if (m_controllerInput->IsConnected(ctrlNbr, LG_MODEL_RUMBLEPAD_2))
{
SetText(items.deviceConnected, _T("LG_MODEL_RUMBLEPAD_2"));
}
else if (m_controllerInput->IsConnected(ctrlNbr, LG_MODEL_CORDLESS_RUMBLEPAD_2))
{
SetText(items.deviceConnected, _T("LG_MODEL_CORDLESS_RUMBLEPAD_2"));
}
else if (m_controllerInput->IsConnected(ctrlNbr, LG_MODEL_CORDLESS_GAMEPAD))
{
SetText(items.deviceConnected, _T("LG_MODEL_CORDLESS_GAMEPAD"));
}
else if (m_controllerInput->IsConnected(ctrlNbr, LG_MODEL_DUAL_ACTION_GAMEPAD))
{
SetText(items.deviceConnected, _T("LG_MODEL_DUAL_ACTION_GAMEPAD"));
}
else if (m_controllerInput->IsConnected(ctrlNbr, LG_MODEL_PRECISION_GAMEPAD_2))
{
SetText(items.deviceConnected, _T("LG_MODEL_PRECISION_GAMEPAD_2"));
}
else if (m_controllerInput->IsConnected(ctrlNbr, LG_MODEL_CHILLSTREAM))
{
SetText(items.deviceConnected, _T("LG_MODEL_CHILLSTREAM"));
}
else
{
SetText(items.deviceConnected, _T("Unknown"));
}
}
else
{
SetText(items.deviceConnected, _T(""));
}
if (m_controllerInput->IsConnected(ctrlNbr))
{
wsprintf( strText_, TEXT("%d"), m_controllerInput->GetDeviceXInputID(ctrlNbr));
SetText(items.XInputID, strText_);
}
else
{
SetText(items.XInputID, _T(""));
}
}
void CControllerInputSDKDemoDlg::SetText(INT id, LPCTSTR text)
{
TCHAR currentText_[MAX_PATH];
GetDlgItem(id)->GetWindowText(currentText_, MAX_PATH);
if (0 != _tcscmp(currentText_, text))
{
GetDlgItem(id)->SetWindowText(text);
}
}
void CControllerInputSDKDemoDlg::OnTimer(UINT nIDEvent)
{
UNREFERENCED_PARAMETER(nIDEvent);
if (m_controllerInput)
{
m_controllerInput->Update();
m_controllerInput->GenerateNonLinearValues(0, 40);
m_controllerInput->GenerateNonLinearValues(1, 80);
m_controllerInput->GenerateNonLinearValues(2, -30);
m_controllerInput->GenerateNonLinearValues(3, -60);
}
for (INT index_ = 0; index_ < 4; index_++)
{
DisplayController(index_, m_items[index_]);
}
}
void CControllerInputSDKDemoDlg::OnDestroy()
{
if (NULL != m_controllerInput)
{
delete m_controllerInput;
}
}