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G940LEDControl/LogitechSDK/ControllerInput/Src/LogiGameControllerXInput.cpp

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2012-01-04 19:11:07 +00:00
/*
The Logitech Controller Input SDK, including all accompanying
documentation, is protected by intellectual property laws. All rights
not expressly granted by Logitech are reserved.
*/
#include "LogiGameControllerXInput.h"
#include "LogiControllerInputUtils.h"
using namespace LogitechControllerInput;
LogiGameControllerXInput::LogiGameControllerXInput(CONST INT index, CONST HWND gameHWnd)
{
m_ctrlNbr = index;
m_gameHWnd = gameHWnd;
m_isXInputDevice = TRUE;
Init();
}
VOID LogiGameControllerXInput::Init()
{
ZeroMemory(&m_currentState, sizeof(m_currentState));
ZeroMemory(&m_previousState, sizeof(m_previousState));
}
HRESULT LogiGameControllerXInput::Read()
{
DWORD dwResult_ = ERROR_SUCCESS;
m_previousState = m_currentState;
dwResult_ = XInputGetState( m_deviceXID, &m_currentState );
if( dwResult_ != ERROR_SUCCESS )
{
LOGICONTROLLERTRACE(_T("Warning: failed to read XInput device (m_ctrlNbr %d, m_deviceXID %d)\n"), m_ctrlNbr, m_deviceXID);
return E_FAIL;;
}
return S_OK;
}
XINPUT_STATE* LogiGameControllerXInput::GetStateXInput()
{
return &m_currentState;
}
BOOL LogiGameControllerXInput::ButtonIsPressed(INT mask)
{
return (m_currentState.Gamepad.wButtons & mask);
}
BOOL LogiGameControllerXInput::ButtonTriggered(INT mask)
{
return (!(m_previousState.Gamepad.wButtons & mask) &&
(m_currentState.Gamepad.wButtons & mask));
}
BOOL LogiGameControllerXInput::ButtonReleased(INT mask)
{
return ((m_previousState.Gamepad.wButtons & mask) &&
!(m_currentState.Gamepad.wButtons & mask));
}
BOOL LogiGameControllerXInput::HasForceFeedback()
{
XINPUT_CAPABILITIES capabilities_;
ZeroMemory(&capabilities_, sizeof(capabilities_));
if (ERROR_SUCCESS != XInputGetCapabilities(m_deviceXID, XINPUT_FLAG_GAMEPAD, &capabilities_))
return FALSE;
if (capabilities_.SubType == XINPUT_DEVSUBTYPE_GAMEPAD)
{
if (capabilities_.Vibration.wLeftMotorSpeed == 0 && capabilities_.Vibration.wRightMotorSpeed == 0)
{
return FALSE;
}
else
{
return TRUE;
}
}
return TRUE;
}
HRESULT LogiGameControllerXInput::SetDeviceXInputID(INT idNbr)
{
m_deviceXID = idNbr;
return S_OK;
}
INT LogiGameControllerXInput::GetDeviceXInputID()
{
return m_deviceXID;
}