Implemented autopilot.lua
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@ -1,19 +1,12 @@
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local strings = require './lib/strings'
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-- Autopilot master
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-- Autopilot altitude
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-- Autopilot approach
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-- Autopilot backcourse
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-- Autopilot heading
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-- Autopilot nav
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-- Autopilot airspeed
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RegisterFunction(
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local function RegisterAutopilotFunction(functionUid, functionDisplayName, variableName)
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RegisterFunction(
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{
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uid = 'autoPilotAirspeed',
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uid = functionUid,
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category = strings.Category.FSX.AutoPilot,
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displayName = 'Autopilot airspeed',
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displayName = functionDisplayName,
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states = {
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notAvailable = { displayName = 'Not available', default = LEDColor.Off, order = 1 },
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on = { displayName = 'On', default = LEDColor.Green, order = 2 },
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@ -26,11 +19,11 @@ RegisterFunction(
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OnSimConnect(context,
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{
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autoPilotAvailable = { variable = 'AUTOPILOT AVAILABLE', type = SimConnectDataType.Bool },
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autoPilotAirspeed = { variable = 'AUTOPILOT AIRSPEED HOLD', type = SimConnectDataType.Bool }
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autoPilotState = { variable = variableName, type = SimConnectDataType.Bool }
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},
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function(context, data)
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if data.autoPilotAvailable then
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if data.autoPilotAirspeed then
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if data.autoPilotState then
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SetState(context, 'on')
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else
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SetState(context, 'off')
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@ -40,4 +33,13 @@ RegisterFunction(
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end
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end)
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end
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)
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)
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end
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RegisterAutopilotFunction('autoPilotMaster', 'Autopilot master', 'AUTOPILOT MASTER')
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RegisterAutopilotFunction('autoPilotHeading', 'Autopilot heading', 'AUTOPILOT HEADING LOCK')
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RegisterAutopilotFunction('autoPilotApproach', 'Autopilot approach', 'AUTOPILOT APPROACH HOLD')
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RegisterAutopilotFunction('autoPilotBackcourse', 'Autopilot backcourse', 'AUTOPILOT BACKCOURSE HOLD')
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RegisterAutopilotFunction('autoPilotAltitude', 'Autopilot heading', 'AUTOPILOT ALTITUDE LOCK')
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RegisterAutopilotFunction('autoPilotNav', 'Autopilot nav', 'AUTOPILOT NAV1 LOCK')
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RegisterAutopilotFunction('autoPilotAirspeed', 'Autopilot airspeed', 'AUTOPILOT AIRSPEED HOLD')
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