/* The Logitech Controls Assignment SDK, including all accompanying documentation, is protected by intellectual property laws. All rights not expressly granted by Logitech are reserved. */ // ControlsAssignmentSDKDemo.cpp : Defines the class behaviors for the application. // #include "stdafx.h" #include "ControlsAssignmentSDKDemo.h" #include "ControlsAssignmentSDKDemoDlg.h" #ifdef _DEBUG #define new DEBUG_NEW #endif // CControlsAssignmentSDKDemoApp BEGIN_MESSAGE_MAP(CControlsAssignmentSDKDemoApp, CWinApp) ON_COMMAND(ID_HELP, &CWinApp::OnHelp) END_MESSAGE_MAP() // CControlsAssignmentSDKDemoApp construction CControlsAssignmentSDKDemoApp::CControlsAssignmentSDKDemoApp() { // TODO: add construction code here, // Place all significant initialization in InitInstance } // The one and only CControlsAssignmentSDKDemoApp object CControlsAssignmentSDKDemoApp theApp; // CControlsAssignmentSDKDemoApp initialization BOOL CControlsAssignmentSDKDemoApp::InitInstance() { // InitCommonControlsEx() is required on Windows XP if an application // manifest specifies use of ComCtl32.dll version 6 or later to enable // visual styles. Otherwise, any window creation will fail. INITCOMMONCONTROLSEX InitCtrls; InitCtrls.dwSize = sizeof(InitCtrls); // Set this to include all the common control classes you want to use // in your application. InitCtrls.dwICC = ICC_WIN95_CLASSES; InitCommonControlsEx(&InitCtrls); CWinApp::InitInstance(); AfxEnableControlContainer(); // Standard initialization // If you are not using these features and wish to reduce the size // of your final executable, you should remove from the following // the specific initialization routines you do not need // Change the registry key under which our settings are stored // TODO: You should modify this string to be something appropriate // such as the name of your company or organization SetRegistryKey(_T("Local AppWizard-Generated Applications")); CControlsAssignmentSDKDemoDlg dlg; m_pMainWnd = &dlg; INT_PTR nResponse = dlg.DoModal(); if (nResponse == IDOK) { // TODO: Place code here to handle when the dialog is // dismissed with OK } else if (nResponse == IDCANCEL) { // TODO: Place code here to handle when the dialog is // dismissed with Cancel } // Since the dialog has been closed, return FALSE so that we exit the // application, rather than start the application's message pump. return FALSE; }