85 lines
2.6 KiB
C++
85 lines
2.6 KiB
C++
/*
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The Logitech Controls Assignment SDK, including all accompanying
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documentation, is protected by intellectual property laws. All rights
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not expressly granted by Logitech are reserved.
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*/
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// ControlsAssignmentSDKDemo.cpp : Defines the class behaviors for the application.
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//
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#include "stdafx.h"
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#include "ControlsAssignmentSDKDemo.h"
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#include "ControlsAssignmentSDKDemoDlg.h"
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#ifdef _DEBUG
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#define new DEBUG_NEW
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#endif
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// CControlsAssignmentSDKDemoApp
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BEGIN_MESSAGE_MAP(CControlsAssignmentSDKDemoApp, CWinApp)
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ON_COMMAND(ID_HELP, &CWinApp::OnHelp)
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END_MESSAGE_MAP()
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// CControlsAssignmentSDKDemoApp construction
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CControlsAssignmentSDKDemoApp::CControlsAssignmentSDKDemoApp()
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{
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// TODO: add construction code here,
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// Place all significant initialization in InitInstance
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}
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// The one and only CControlsAssignmentSDKDemoApp object
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CControlsAssignmentSDKDemoApp theApp;
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// CControlsAssignmentSDKDemoApp initialization
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BOOL CControlsAssignmentSDKDemoApp::InitInstance()
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{
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// InitCommonControlsEx() is required on Windows XP if an application
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// manifest specifies use of ComCtl32.dll version 6 or later to enable
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// visual styles. Otherwise, any window creation will fail.
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INITCOMMONCONTROLSEX InitCtrls;
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InitCtrls.dwSize = sizeof(InitCtrls);
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// Set this to include all the common control classes you want to use
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// in your application.
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InitCtrls.dwICC = ICC_WIN95_CLASSES;
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InitCommonControlsEx(&InitCtrls);
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CWinApp::InitInstance();
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AfxEnableControlContainer();
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// Standard initialization
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// If you are not using these features and wish to reduce the size
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// of your final executable, you should remove from the following
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// the specific initialization routines you do not need
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// Change the registry key under which our settings are stored
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// TODO: You should modify this string to be something appropriate
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// such as the name of your company or organization
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SetRegistryKey(_T("Local AppWizard-Generated Applications"));
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CControlsAssignmentSDKDemoDlg dlg;
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m_pMainWnd = &dlg;
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INT_PTR nResponse = dlg.DoModal();
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if (nResponse == IDOK)
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{
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// TODO: Place code here to handle when the dialog is
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// dismissed with OK
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}
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else if (nResponse == IDCANCEL)
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{
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// TODO: Place code here to handle when the dialog is
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// dismissed with Cancel
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}
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// Since the dialog has been closed, return FALSE so that we exit the
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// application, rather than start the application's message pump.
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return FALSE;
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}
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