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mirror of synced 2024-11-16 15:33:50 +00:00
G940LEDControl/G940LEDControl/Units/LEDFunction.pas
Mark van Renswoude 57037928ca Changed: FSX state is now more accurately reflected in the UI
Added: seperate left/right/nose/tail gear functions
Added: flaps handle position based on index and percentage
2015-12-29 11:22:23 +00:00

446 lines
11 KiB
ObjectPascal

unit LEDFunction;
interface
uses
System.Classes,
System.SyncObjs,
LEDFunctionIntf,
LEDStateIntf;
type
TCustomLEDFunctionWorker = class;
TCustomLEDMultiStateFunctionWorker = class;
TCustomLEDMultiStateFunctionWorkerClass = class of TCustomLEDMultiStateFunctionWorker;
TCustomLEDFunctionProvider = class(TInterfacedObject, ILEDFunctionProvider)
private
FFunctions: TInterfaceList;
protected
procedure RegisterFunctions; virtual; abstract;
function RegisterFunction(AFunction: ILEDFunction): ILEDFunction; virtual;
protected
{ ILEDFunctionProvider }
function GetUID: string; virtual; abstract;
function GetEnumerator: ILEDFunctionEnumerator; virtual;
function Find(const AFunctionUID: string): ILEDFunction; virtual;
public
constructor Create;
destructor Destroy; override;
end;
TCustomLEDFunction = class(TInterfacedObject, ILEDFunction)
protected
{ ILEDFunction }
function GetCategoryName: string; virtual; abstract;
function GetDisplayName: string; virtual; abstract;
function GetUID: string; virtual; abstract;
function CreateWorker(ASettings: ILEDFunctionWorkerSettings; const APreviousState: string = ''): ILEDFunctionWorker; virtual; abstract;
end;
TCustomMultiStateLEDFunction = class(TCustomLEDFunction, ILEDMultiStateFunction)
private
FStates: TInterfaceList;
FProviderUID: string;
protected
procedure RegisterStates; virtual; abstract;
function RegisterState(AState: ILEDState): ILEDState; virtual;
function GetWorkerClass: TCustomLEDMultiStateFunctionWorkerClass; virtual; abstract;
function DoCreateWorker(ASettings: ILEDFunctionWorkerSettings; const APreviousState: string = ''): TCustomLEDFunctionWorker; virtual;
procedure InitializeWorker(AWorker: TCustomLEDMultiStateFunctionWorker); virtual;
protected
function CreateWorker(ASettings: ILEDFunctionWorkerSettings; const APreviousState: string = ''): ILEDFunctionWorker; override;
{ ILEDMultiStateFunction }
function GetEnumerator: ILEDStateEnumerator; virtual;
public
constructor Create(const AProviderUID: string);
destructor Destroy; override;
end;
TCustomLEDFunctionWorker = class(TInterfacedObject, ILEDFunctionWorker)
private
FObservers: TInterfaceList;
FProviderUID: string;
FFunctionUID: string;
protected
procedure NotifyObservers; virtual;
property Observers: TInterfaceList read FObservers;
protected
{ ILEDFunctionWorker }
procedure Attach(AObserver: ILEDFunctionObserver); virtual;
procedure Detach(AObserver: ILEDFunctionObserver); virtual;
function GetProviderUID: string; virtual;
function GetFunctionUID: string; virtual;
function GetCurrentState: ILEDStateWorker; virtual; abstract;
public
constructor Create(const AProviderUID, AFunctionUID: string);
destructor Destroy; override;
end;
TCustomLEDMultiStateFunctionWorker = class(TCustomLEDFunctionWorker)
private
FStates: TInterfaceList;
FCurrentStateLock: TCriticalSection;
FCurrentState: ILEDStateWorker;
protected
procedure RegisterStates(AStates: ILEDMultiStateFunction; ASettings: ILEDFunctionWorkerSettings); virtual;
function FindState(const AUID: string): ILEDStateWorker; virtual;
procedure SetCurrentState(const AUID: string; ANotifyObservers: Boolean = True); overload; virtual;
procedure SetCurrentState(AState: ILEDStateWorker; ANotifyObservers: Boolean = True); overload; virtual;
property States: TInterfaceList read FStates;
protected
function GetCurrentState: ILEDStateWorker; override;
public
constructor Create(const AProviderUID, AFunctionUID: string; AStates: ILEDMultiStateFunction; ASettings: ILEDFunctionWorkerSettings; const APreviousState: string = ''); virtual;
destructor Destroy; override;
end;
TLEDFunctionEnumerator = class(TInterfacedObject, ILEDFunctionEnumerator)
private
FList: TInterfaceList;
FIndex: Integer;
protected
{ ILEDFunctionEnumerator }
function GetCurrent: ILEDFunction; virtual;
function MoveNext: Boolean; virtual;
public
constructor Create(AList: TInterfaceList);
end;
TLEDStateEnumerator = class(TInterfacedObject, ILEDStateEnumerator)
private
FList: TInterfaceList;
FIndex: Integer;
protected
{ ILEDStateEnumerator }
function GetCurrent: ILEDState; virtual;
function MoveNext: Boolean; virtual;
public
constructor Create(AList: TInterfaceList);
end;
implementation
uses
System.SysUtils,
LEDColorIntf,
LEDColorPool,
LEDState;
{ TCustomMultiStateLEDFunction }
constructor TCustomMultiStateLEDFunction.Create(const AProviderUID: string);
begin
inherited Create;
FStates := TInterfaceList.Create;
FProviderUID := AProviderUID;
RegisterStates;
end;
destructor TCustomMultiStateLEDFunction.Destroy;
begin
FreeAndNil(FStates);
inherited Destroy;
end;
function TCustomMultiStateLEDFunction.RegisterState(AState: ILEDState): ILEDState;
begin
Result := AState as ILEDState;
FStates.Add(Result);
end;
function TCustomMultiStateLEDFunction.GetEnumerator: ILEDStateEnumerator;
begin
Result := TLEDStateEnumerator.Create(FStates);
end;
function TCustomMultiStateLEDFunction.CreateWorker(ASettings: ILEDFunctionWorkerSettings; const APreviousState: string): ILEDFunctionWorker;
begin
Result := DoCreateWorker(ASettings, APreviousState);
end;
function TCustomMultiStateLEDFunction.DoCreateWorker(ASettings: ILEDFunctionWorkerSettings; const APreviousState: string): TCustomLEDFunctionWorker;
var
worker: TCustomLEDMultiStateFunctionWorker;
begin
worker := GetWorkerClass.Create(FProviderUID, GetUID, Self, ASettings, APreviousState);
InitializeWorker(worker);
Result := worker;
end;
procedure TCustomMultiStateLEDFunction.InitializeWorker(AWorker: TCustomLEDMultiStateFunctionWorker);
begin
end;
{ TCustomLEDFunctionWorker }
constructor TCustomLEDFunctionWorker.Create(const AProviderUID, AFunctionUID: string);
begin
inherited Create;
FObservers := TInterfaceList.Create;
FProviderUID := AProviderUID;
FFunctionUID := AFunctionUID;
end;
destructor TCustomLEDFunctionWorker.Destroy;
begin
FreeAndNil(FObservers);
inherited Destroy;
end;
procedure TCustomLEDFunctionWorker.Attach(AObserver: ILEDFunctionObserver);
begin
{ TInterfaceList is thread-safe }
Observers.Add(AObserver as ILEDFunctionObserver);
end;
procedure TCustomLEDFunctionWorker.Detach(AObserver: ILEDFunctionObserver);
begin
Observers.Remove(AObserver as ILEDFunctionObserver);
end;
function TCustomLEDFunctionWorker.GetProviderUID: string;
begin
Result := FProviderUID;
end;
function TCustomLEDFunctionWorker.GetFunctionUID: string;
begin
Result := FFunctionUID;
end;
procedure TCustomLEDFunctionWorker.NotifyObservers;
var
observer: IInterface;
begin
for observer in Observers do
(observer as ILEDFunctionObserver).ObserveUpdate(Self);
end;
{ TCustomLEDMultiStateFunctionWorker }
constructor TCustomLEDMultiStateFunctionWorker.Create(const AProviderUID, AFunctionUID: string; AStates: ILEDMultiStateFunction; ASettings: ILEDFunctionWorkerSettings; const APreviousState: string);
begin
inherited Create(AProviderUID, AFunctionUID);
FCurrentStateLock := TCriticalSection.Create;
FStates := TInterfaceList.Create;
RegisterStates(AStates, ASettings);
if Length(APreviousState) > 0 then
FCurrentState := FindState(APreviousState);
{ Make sure we have a default state }
if (not Assigned(FCurrentState)) and (States.Count > 0) then
SetCurrentState((States[0] as ILEDStateWorker), False);
end;
destructor TCustomLEDMultiStateFunctionWorker.Destroy;
begin
FreeAndNil(FCurrentStateLock);
FreeAndNil(FStates);
inherited Destroy;
end;
procedure TCustomLEDMultiStateFunctionWorker.RegisterStates(AStates: ILEDMultiStateFunction; ASettings: ILEDFunctionWorkerSettings);
var
state: ILEDState;
color: TLEDColor;
begin
for state in AStates do
begin
if (not Assigned(ASettings)) or (not ASettings.GetStateColor(state.GetUID, color)) then
color := state.GetDefaultColor;
States.Add(TLEDStateWorker.Create(state.GetUID, TLEDColorPool.GetColor(color)));
end;
end;
function TCustomLEDMultiStateFunctionWorker.FindState(const AUID: string): ILEDStateWorker;
var
state: IInterface;
begin
Result := nil;
if not Assigned(States) then
exit;
for state in States do
if (state as ICustomLEDState).GetUID = AUID then
begin
Result := (state as ILEDStateWorker);
break;
end;
end;
procedure TCustomLEDMultiStateFunctionWorker.SetCurrentState(const AUID: string; ANotifyObservers: Boolean);
begin
SetCurrentState(FindState(AUID), ANotifyObservers);
end;
procedure TCustomLEDMultiStateFunctionWorker.SetCurrentState(AState: ILEDStateWorker; ANotifyObservers: Boolean);
begin
if AState <> FCurrentState then
begin
FCurrentStateLock.Acquire;
try
FCurrentState := AState;
finally
FCurrentStateLock.Release;
end;
if ANotifyObservers then
NotifyObservers;
end;
end;
function TCustomLEDMultiStateFunctionWorker.GetCurrentState: ILEDStateWorker;
begin
Result := FCurrentState;
end;
{ TCustomLEDFunctionProvider }
constructor TCustomLEDFunctionProvider.Create;
begin
inherited Create;
FFunctions := TInterfaceList.Create;
RegisterFunctions;
end;
destructor TCustomLEDFunctionProvider.Destroy;
begin
FreeAndNil(FFunctions);
inherited Destroy;
end;
function TCustomLEDFunctionProvider.Find(const AFunctionUID: string): ILEDFunction;
var
ledFunction: ILEDFunction;
begin
Result := nil;
for ledFunction in (Self as ILEDFunctionProvider) do
if ledFunction.GetUID = AFunctionUID then
begin
Result := ledFunction;
break;
end;
end;
function TCustomLEDFunctionProvider.RegisterFunction(AFunction: ILEDFunction): ILEDFunction;
begin
Result := AFunction as ILEDFunction;
FFunctions.Add(Result);
end;
function TCustomLEDFunctionProvider.GetEnumerator: ILEDFunctionEnumerator;
begin
Result := TLEDFunctionEnumerator.Create(FFunctions);
end;
{ TLEDFunctionEnumerator }
constructor TLEDFunctionEnumerator.Create(AList: TInterfaceList);
begin
inherited Create;
FList := AList;
FIndex := -1;
end;
function TLEDFunctionEnumerator.GetCurrent: ILEDFunction;
begin
Result := (FList[FIndex] as ILEDFunction);
end;
function TLEDFunctionEnumerator.MoveNext: Boolean;
begin
Result := (FIndex < Pred(FList.Count));
if Result then
Inc(FIndex);
end;
{ TLEDStateEnumerator }
constructor TLEDStateEnumerator.Create(AList: TInterfaceList);
begin
inherited Create;
FList := AList;
FIndex := -1;
end;
function TLEDStateEnumerator.GetCurrent: ILEDState;
begin
Result := (FList[FIndex] as ILEDState);
end;
function TLEDStateEnumerator.MoveNext: Boolean;
begin
Result := (FIndex < Pred(FList.Count));
if Result then
Inc(FIndex);
end;
end.