101 lines
2.4 KiB
C++
101 lines
2.4 KiB
C++
/*
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The Logitech Controller Input SDK, including all accompanying
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documentation, is protected by intellectual property laws. All rights
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not expressly granted by Logitech are reserved.
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*/
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#include "LogiGameControllerXInput.h"
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#include "LogiControllerInputUtils.h"
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using namespace LogitechControllerInput;
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LogiGameControllerXInput::LogiGameControllerXInput(CONST INT index, CONST HWND gameHWnd)
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{
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m_ctrlNbr = index;
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m_gameHWnd = gameHWnd;
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m_isXInputDevice = TRUE;
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Init();
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}
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VOID LogiGameControllerXInput::Init()
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{
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ZeroMemory(&m_currentState, sizeof(m_currentState));
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ZeroMemory(&m_previousState, sizeof(m_previousState));
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}
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HRESULT LogiGameControllerXInput::Read()
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{
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DWORD dwResult_ = ERROR_SUCCESS;
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m_previousState = m_currentState;
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dwResult_ = XInputGetState( m_deviceXID, &m_currentState );
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if( dwResult_ != ERROR_SUCCESS )
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{
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LOGICONTROLLERTRACE(_T("Warning: failed to read XInput device (m_ctrlNbr %d, m_deviceXID %d)\n"), m_ctrlNbr, m_deviceXID);
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return E_FAIL;;
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}
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return S_OK;
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}
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XINPUT_STATE* LogiGameControllerXInput::GetStateXInput()
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{
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return &m_currentState;
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}
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BOOL LogiGameControllerXInput::ButtonIsPressed(INT mask)
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{
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return (m_currentState.Gamepad.wButtons & mask);
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}
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BOOL LogiGameControllerXInput::ButtonTriggered(INT mask)
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{
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return (!(m_previousState.Gamepad.wButtons & mask) &&
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(m_currentState.Gamepad.wButtons & mask));
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}
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BOOL LogiGameControllerXInput::ButtonReleased(INT mask)
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{
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return ((m_previousState.Gamepad.wButtons & mask) &&
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!(m_currentState.Gamepad.wButtons & mask));
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}
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BOOL LogiGameControllerXInput::HasForceFeedback()
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{
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XINPUT_CAPABILITIES capabilities_;
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ZeroMemory(&capabilities_, sizeof(capabilities_));
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if (ERROR_SUCCESS != XInputGetCapabilities(m_deviceXID, XINPUT_FLAG_GAMEPAD, &capabilities_))
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return FALSE;
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if (capabilities_.SubType == XINPUT_DEVSUBTYPE_GAMEPAD)
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{
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if (capabilities_.Vibration.wLeftMotorSpeed == 0 && capabilities_.Vibration.wRightMotorSpeed == 0)
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{
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return FALSE;
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}
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else
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{
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return TRUE;
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}
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}
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return TRUE;
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}
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HRESULT LogiGameControllerXInput::SetDeviceXInputID(INT idNbr)
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{
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m_deviceXID = idNbr;
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return S_OK;
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}
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INT LogiGameControllerXInput::GetDeviceXInputID()
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{
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return m_deviceXID;
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}
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