53 lines
2.1 KiB
C++
53 lines
2.1 KiB
C++
/*
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The Logitech Controls Assignment SDK, including all accompanying
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documentation, is protected by intellectual property laws. All rights
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not expressly granted by Logitech are reserved.
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*/
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#ifndef LG_ASSIGN_CONTROLS_H_INCLUDED_
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#define LG_ASSIGN_CONTROLS_H_INCLUDED_
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#include "LogiGameAction.h"
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#include "LogiControllerDInput.h"
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#include "LogiControllerXInput.h"
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#include "LogiControlsAssignmentUtils.h"
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#include "LogiControllerInput.h"
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#include <map>
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namespace LogitechControlsAssignmentSDK
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{
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class ControlsAssignment
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{
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public:
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ControlsAssignment(LogitechControllerInput::ControllerInput* controllerInput, CONST LONG axesDInputRangeMin, CONST LONG axesDInputRangeMax);
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~ControlsAssignment();
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HRESULT AddGameAction(CONST INT gameActionID);
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HRESULT StartCheckingForInput(CONST INT gameActionID);
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HRESULT StopCheckingForInput(CONST INT gameActionID);
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BOOL IsCheckingForInput(CONST INT gameActionID);
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BOOL IsGameActionAssigned(CONST INT gameActionID);
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FLOAT GetValue(CONST INT gameActionID);
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FLOAT GetCombinedValue(CONST INT gameAction1ID, CONST INT gameAction2ID, CONST BOOL reverseFlag);
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LPCTSTR GetControlName(CONST INT gameActionID);
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HRESULT AssignActionToControl(CONST INT gameActionID, CONST ControlAssignment& controlAssignment); // for default or initial settings
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HRESULT GetAssignedActionInfo(ControlAssignment& controlAssignment, CONST INT gameActionID);
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HRESULT Update();
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HRESULT Reset(CONST INT gameActionID);
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private:
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GameAction* GetGameAction(CONST INT gameActionID);
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typedef std::map<INT, GameAction*> ActionMap;
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ActionMap m_gameActions;
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ControllerDInput m_controllerDInput[LG_MAX_NUMBER_SUPPORTED_CONTROLLERS];
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ControllerXInput m_controllerXInput[LG_MAX_NUMBER_SUPPORTED_CONTROLLERS];
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LogitechControllerInput::ControllerInput* m_controllerInput;
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HRESULT GetControlNameDInput(LPTSTR name, Control* control);
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HRESULT GetControlNameXInput(LPTSTR name, Control* control);
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};
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}
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#endif // LG_ASSIGN_CONTROLS_H_INCLUDED_
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