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MassiveKnob/Windows/MassiveKnob.Plugin.CoreAudio/Strings.Designer.cs

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//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Runtime Version:4.0.30319.42000
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
namespace MassiveKnob.Plugin.CoreAudio {
using System;
/// <summary>
/// A strongly-typed resource class, for looking up localized strings, etc.
/// </summary>
// This class was auto-generated by the StronglyTypedResourceBuilder
// class via a tool like ResGen or Visual Studio.
// To add or remove a member, edit your .ResX file then rerun ResGen
// with the /str option, or rebuild your VS project.
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "16.0.0.0")]
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
public class Strings {
private static global::System.Resources.ResourceManager resourceMan;
private static global::System.Globalization.CultureInfo resourceCulture;
[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
internal Strings() {
}
/// <summary>
/// Returns the cached ResourceManager instance used by this class.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
public static global::System.Resources.ResourceManager ResourceManager {
get {
if (object.ReferenceEquals(resourceMan, null)) {
global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("MassiveKnob.Plugin.CoreAudio.Strings", typeof(Strings).Assembly);
resourceMan = temp;
}
return resourceMan;
}
}
/// <summary>
/// Overrides the current thread's CurrentUICulture property for all
/// resource lookups using this strongly typed resource class.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
public static global::System.Globalization.CultureInfo Culture {
get {
return resourceCulture;
}
set {
resourceCulture = value;
}
}
/// <summary>
/// Looks up a localized string similar to {0}.
/// </summary>
public static string DeviceDisplayNameActive {
get {
return ResourceManager.GetString("DeviceDisplayNameActive", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to {0} (Disabled).
/// </summary>
public static string DeviceDisplayNameDisabled {
get {
return ResourceManager.GetString("DeviceDisplayNameDisabled", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to {0} (Inactive).
/// </summary>
public static string DeviceDisplayNameInactive {
get {
return ResourceManager.GetString("DeviceDisplayNameInactive", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to {0} (Not present).
/// </summary>
public static string DeviceDisplayNameNotPresent {
get {
return ResourceManager.GetString("DeviceDisplayNameNotPresent", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to {0} (Unplugged).
/// </summary>
public static string DeviceDisplayNameUnplugged {
get {
return ResourceManager.GetString("DeviceDisplayNameUnplugged", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Sets the digital output to the muted state for the selected device, regardless of the current default device..
/// </summary>
public static string GetMutedDescription {
get {
return ResourceManager.GetString("GetMutedDescription", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Muted / unmuted.
/// </summary>
public static string GetMutedName {
get {
return ResourceManager.GetString("GetMutedName", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Sets the analog output to the volume for the selected device, regardless of the current default device..
/// </summary>
public static string GetVolumeDescription {
get {
return ResourceManager.GetString("GetVolumeDescription", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Volume.
/// </summary>
public static string GetVolumeName {
get {
return ResourceManager.GetString("GetVolumeName", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Included with Massive Knob by default. Provides volume control per device and default device switching..
/// </summary>
public static string PluginDescription {
get {
return ResourceManager.GetString("PluginDescription", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Windows Core Audio.
/// </summary>
public static string PluginName {
get {
return ResourceManager.GetString("PluginName", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Toggles the muted state for the selected device, regardless of the current default device..
/// </summary>
public static string SetMutedDescription {
get {
return ResourceManager.GetString("SetMutedDescription", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Mute / unmute.
/// </summary>
public static string SetMutedName {
get {
return ResourceManager.GetString("SetMutedName", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Inverted (off when muted).
/// </summary>
public static string SettingGetMutedInverted {
get {
return ResourceManager.GetString("SettingGetMutedInverted", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Show On-Screen Display.
/// </summary>
public static string SettingOSD {
get {
return ResourceManager.GetString("SettingOSD", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Playback device.
/// </summary>
public static string SettingPlaybackDevice {
get {
return ResourceManager.GetString("SettingPlaybackDevice", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Inverted (muted when off).
/// </summary>
public static string SettingSetMutedSetInverted {
get {
return ResourceManager.GetString("SettingSetMutedSetInverted", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Set mute depending on value (eg. switch).
/// </summary>
public static string SettingSetMutedToggleFalse {
get {
return ResourceManager.GetString("SettingSetMutedToggleFalse", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Toggle mute when input turns on (eg. push button).
/// </summary>
public static string SettingSetMutedToggleTrue {
get {
return ResourceManager.GetString("SettingSetMutedToggleTrue", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Sets the volume for the selected device to the value of the analog input, regardless of the current default device..
/// </summary>
public static string SetVolumeDescription {
get {
return ResourceManager.GetString("SetVolumeDescription", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Volume.
/// </summary>
public static string SetVolumeName {
get {
return ResourceManager.GetString("SetVolumeName", resourceCulture);
}
}
}
}