145 lines
5.4 KiB
C#
145 lines
5.4 KiB
C#
//------------------------------------------------------------------------------
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// <auto-generated>
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// This code was generated by a tool.
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// Runtime Version:4.0.30319.42000
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//
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// Changes to this file may cause incorrect behavior and will be lost if
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// the code is regenerated.
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// </auto-generated>
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//------------------------------------------------------------------------------
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namespace MassiveKnob {
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using System;
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/// <summary>
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/// A strongly-typed resource class, for looking up localized strings, etc.
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/// </summary>
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// This class was auto-generated by the StronglyTypedResourceBuilder
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// class via a tool like ResGen or Visual Studio.
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// To add or remove a member, edit your .ResX file then rerun ResGen
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// with the /str option, or rebuild your VS project.
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[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "16.0.0.0")]
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[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
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[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
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internal class Strings {
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private static global::System.Resources.ResourceManager resourceMan;
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private static global::System.Globalization.CultureInfo resourceCulture;
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[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
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internal Strings() {
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}
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/// <summary>
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/// Returns the cached ResourceManager instance used by this class.
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/// </summary>
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[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
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internal static global::System.Resources.ResourceManager ResourceManager {
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get {
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if (object.ReferenceEquals(resourceMan, null)) {
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global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("MassiveKnob.Strings", typeof(Strings).Assembly);
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resourceMan = temp;
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}
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return resourceMan;
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}
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}
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/// <summary>
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/// Overrides the current thread's CurrentUICulture property for all
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/// resource lookups using this strongly typed resource class.
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/// </summary>
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[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
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internal static global::System.Globalization.CultureInfo Culture {
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get {
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return resourceCulture;
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}
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set {
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resourceCulture = value;
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}
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}
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/// <summary>
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/// Looks up a localized string similar to {0}.
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/// </summary>
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internal static string DeviceDisplayNameActive {
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get {
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return ResourceManager.GetString("DeviceDisplayNameActive", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to {0} (Disabled).
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/// </summary>
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internal static string DeviceDisplayNameDisabled {
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get {
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return ResourceManager.GetString("DeviceDisplayNameDisabled", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to {0} (Inactive).
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/// </summary>
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internal static string DeviceDisplayNameInactive {
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get {
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return ResourceManager.GetString("DeviceDisplayNameInactive", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to {0} (Not present).
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/// </summary>
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internal static string DeviceDisplayNameNotPresent {
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get {
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return ResourceManager.GetString("DeviceDisplayNameNotPresent", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to {0} (Unplugged).
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/// </summary>
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internal static string DeviceDisplayNameUnplugged {
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get {
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return ResourceManager.GetString("DeviceDisplayNameUnplugged", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Knob {0}.
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/// </summary>
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internal static string KnobIndex {
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get {
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return ResourceManager.GetString("KnobIndex", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Connected.
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/// </summary>
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internal static string StatusConnected {
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get {
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return ResourceManager.GetString("StatusConnected", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Connecting....
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/// </summary>
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internal static string StatusConnecting {
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get {
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return ResourceManager.GetString("StatusConnecting", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Not connected.
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/// </summary>
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internal static string StatusNotConnected {
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get {
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return ResourceManager.GetString("StatusNotConnected", resourceCulture);
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}
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}
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}
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}
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