Mark van Renswoude
28c25c8b43
Implemented mute/unmute input and output actions Changed MockDevice to EmulatorDevice with UI for easier testing
253 lines
9.5 KiB
C#
253 lines
9.5 KiB
C#
//------------------------------------------------------------------------------
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// <auto-generated>
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// This code was generated by a tool.
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// Runtime Version:4.0.30319.42000
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//
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// Changes to this file may cause incorrect behavior and will be lost if
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// the code is regenerated.
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// </auto-generated>
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//------------------------------------------------------------------------------
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namespace MassiveKnob.Plugin.CoreAudio {
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using System;
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/// <summary>
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/// A strongly-typed resource class, for looking up localized strings, etc.
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/// </summary>
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// This class was auto-generated by the StronglyTypedResourceBuilder
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// class via a tool like ResGen or Visual Studio.
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// To add or remove a member, edit your .ResX file then rerun ResGen
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// with the /str option, or rebuild your VS project.
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[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "16.0.0.0")]
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[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
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[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
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public class Strings {
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private static global::System.Resources.ResourceManager resourceMan;
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private static global::System.Globalization.CultureInfo resourceCulture;
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[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
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internal Strings() {
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}
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/// <summary>
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/// Returns the cached ResourceManager instance used by this class.
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/// </summary>
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[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
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public static global::System.Resources.ResourceManager ResourceManager {
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get {
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if (object.ReferenceEquals(resourceMan, null)) {
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global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("MassiveKnob.Plugin.CoreAudio.Strings", typeof(Strings).Assembly);
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resourceMan = temp;
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}
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return resourceMan;
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}
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}
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/// <summary>
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/// Overrides the current thread's CurrentUICulture property for all
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/// resource lookups using this strongly typed resource class.
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/// </summary>
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[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
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public static global::System.Globalization.CultureInfo Culture {
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get {
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return resourceCulture;
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}
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set {
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resourceCulture = value;
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}
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}
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/// <summary>
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/// Looks up a localized string similar to {0}.
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/// </summary>
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public static string DeviceDisplayNameActive {
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get {
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return ResourceManager.GetString("DeviceDisplayNameActive", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to {0} (Disabled).
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/// </summary>
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public static string DeviceDisplayNameDisabled {
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get {
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return ResourceManager.GetString("DeviceDisplayNameDisabled", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to {0} (Inactive).
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/// </summary>
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public static string DeviceDisplayNameInactive {
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get {
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return ResourceManager.GetString("DeviceDisplayNameInactive", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to {0} (Not present).
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/// </summary>
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public static string DeviceDisplayNameNotPresent {
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get {
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return ResourceManager.GetString("DeviceDisplayNameNotPresent", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to {0} (Unplugged).
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/// </summary>
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public static string DeviceDisplayNameUnplugged {
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get {
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return ResourceManager.GetString("DeviceDisplayNameUnplugged", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Sets the digital output to the muted state for the selected device, regardless of the current default device..
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/// </summary>
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public static string GetMutedDescription {
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get {
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return ResourceManager.GetString("GetMutedDescription", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Muted / unmuted.
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/// </summary>
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public static string GetMutedName {
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get {
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return ResourceManager.GetString("GetMutedName", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Sets the analog output to the volume for the selected device, regardless of the current default device..
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/// </summary>
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public static string GetVolumeDescription {
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get {
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return ResourceManager.GetString("GetVolumeDescription", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Volume.
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/// </summary>
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public static string GetVolumeName {
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get {
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return ResourceManager.GetString("GetVolumeName", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Included with Massive Knob by default. Provides volume control per device and default device switching..
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/// </summary>
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public static string PluginDescription {
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get {
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return ResourceManager.GetString("PluginDescription", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Windows Core Audio.
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/// </summary>
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public static string PluginName {
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get {
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return ResourceManager.GetString("PluginName", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Toggles the muted state for the selected device, regardless of the current default device..
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/// </summary>
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public static string SetMutedDescription {
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get {
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return ResourceManager.GetString("SetMutedDescription", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Mute / unmute.
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/// </summary>
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public static string SetMutedName {
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get {
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return ResourceManager.GetString("SetMutedName", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Inverted (muted is off).
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/// </summary>
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public static string SettingGetMutedInverted {
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get {
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return ResourceManager.GetString("SettingGetMutedInverted", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Show On-Screen Display.
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/// </summary>
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public static string SettingOSD {
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get {
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return ResourceManager.GetString("SettingOSD", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Playback device.
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/// </summary>
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public static string SettingPlaybackDevice {
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get {
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return ResourceManager.GetString("SettingPlaybackDevice", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Inverted (off is muted).
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/// </summary>
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public static string SettingSetMutedSetInverted {
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get {
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return ResourceManager.GetString("SettingSetMutedSetInverted", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Set mute depending on value (eg. switch).
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/// </summary>
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public static string SettingSetMutedToggleFalse {
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get {
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return ResourceManager.GetString("SettingSetMutedToggleFalse", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Toggle mute when input turns on (eg. push button).
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/// </summary>
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public static string SettingSetMutedToggleTrue {
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get {
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return ResourceManager.GetString("SettingSetMutedToggleTrue", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Sets the volume for the selected device to the value of the analog input, regardless of the current default device..
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/// </summary>
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public static string SetVolumeDescription {
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get {
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return ResourceManager.GetString("SetVolumeDescription", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Volume.
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/// </summary>
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public static string SetVolumeName {
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get {
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return ResourceManager.GetString("SetVolumeName", resourceCulture);
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}
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}
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}
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}
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