Mark van Renswoude
cae557e7e1
Added VoiceMeeter plugin (run macro and get status) Added Inno Setup script Added Fusion 360 files for housing designs
213 lines
9.5 KiB
XML
213 lines
9.5 KiB
XML
<?xml version="1.0" encoding="utf-8"?>
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<root>
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<!--
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Microsoft ResX Schema
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Version 2.0
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The primary goals of this format is to allow a simple XML format
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that is mostly human readable. The generation and parsing of the
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various data types are done through the TypeConverter classes
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associated with the data types.
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Example:
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... ado.net/XML headers & schema ...
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<resheader name="resmimetype">text/microsoft-resx</resheader>
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<resheader name="version">2.0</resheader>
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<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
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<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
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<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
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<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
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<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
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<value>[base64 mime encoded serialized .NET Framework object]</value>
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</data>
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<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
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<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
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<comment>This is a comment</comment>
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</data>
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There are any number of "resheader" rows that contain simple
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name/value pairs.
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Each data row contains a name, and value. The row also contains a
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type or mimetype. Type corresponds to a .NET class that support
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text/value conversion through the TypeConverter architecture.
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Classes that don't support this are serialized and stored with the
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mimetype set.
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The mimetype is used for serialized objects, and tells the
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ResXResourceReader how to depersist the object. This is currently not
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extensible. For a given mimetype the value must be set accordingly:
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Note - application/x-microsoft.net.object.binary.base64 is the format
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that the ResXResourceWriter will generate, however the reader can
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read any of the formats listed below.
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mimetype: application/x-microsoft.net.object.binary.base64
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value : The object must be serialized with
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: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
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: and then encoded with base64 encoding.
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mimetype: application/x-microsoft.net.object.soap.base64
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value : The object must be serialized with
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: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
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: and then encoded with base64 encoding.
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mimetype: application/x-microsoft.net.object.bytearray.base64
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value : The object must be serialized into a byte array
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: using a System.ComponentModel.TypeConverter
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: and then encoded with base64 encoding.
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-->
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<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
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<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
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<xsd:element name="root" msdata:IsDataSet="true">
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<xsd:complexType>
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<xsd:choice maxOccurs="unbounded">
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<xsd:element name="metadata">
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<xsd:complexType>
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<xsd:sequence>
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<xsd:element name="value" type="xsd:string" minOccurs="0" />
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</xsd:sequence>
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<xsd:attribute name="name" use="required" type="xsd:string" />
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<xsd:attribute name="type" type="xsd:string" />
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<xsd:attribute name="mimetype" type="xsd:string" />
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<xsd:attribute ref="xml:space" />
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</xsd:complexType>
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</xsd:element>
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<xsd:element name="assembly">
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<xsd:complexType>
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<xsd:attribute name="alias" type="xsd:string" />
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<xsd:attribute name="name" type="xsd:string" />
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</xsd:complexType>
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</xsd:element>
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<xsd:element name="data">
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<xsd:complexType>
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<xsd:sequence>
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<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
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<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
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</xsd:sequence>
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<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
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<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
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<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
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<xsd:attribute ref="xml:space" />
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</xsd:complexType>
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</xsd:element>
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<xsd:element name="resheader">
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<xsd:complexType>
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<xsd:sequence>
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<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
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</xsd:sequence>
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<xsd:attribute name="name" type="xsd:string" use="required" />
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</xsd:complexType>
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</xsd:element>
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</xsd:choice>
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</xsd:complexType>
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</xsd:element>
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</xsd:schema>
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<resheader name="resmimetype">
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<value>text/microsoft-resx</value>
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</resheader>
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<resheader name="version">
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<value>2.0</value>
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</resheader>
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<resheader name="reader">
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<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
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</resheader>
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<resheader name="writer">
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<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
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</resheader>
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<data name="DeviceDisplayNameActive" xml:space="preserve">
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<value>{0}</value>
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</data>
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<data name="DeviceDisplayNameDisabled" xml:space="preserve">
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<value>{0} (Disabled)</value>
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</data>
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<data name="DeviceDisplayNameInactive" xml:space="preserve">
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<value>{0} (Inactive)</value>
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</data>
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<data name="DeviceDisplayNameNotPresent" xml:space="preserve">
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<value>{0} (Not present)</value>
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</data>
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<data name="DeviceDisplayNameUnplugged" xml:space="preserve">
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<value>{0} (Unplugged)</value>
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</data>
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<data name="GetDefaultDescription" xml:space="preserve">
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<value>Sets the digital output depending on whether the selected device is the active playback or communications device.</value>
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</data>
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<data name="GetDefaultName" xml:space="preserve">
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<value>Is default device</value>
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</data>
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<data name="GetMutedDescription" xml:space="preserve">
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<value>Sets the digital output to the muted state for the selected device, regardless of the current default device.</value>
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</data>
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<data name="GetMutedName" xml:space="preserve">
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<value>Muted / unmuted</value>
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</data>
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<data name="GetVolumeDescription" xml:space="preserve">
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<value>Sets the analog output to the volume for the selected device, regardless of the current default device.</value>
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</data>
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<data name="GetVolumeName" xml:space="preserve">
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<value>Volume</value>
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</data>
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<data name="PluginDescription" xml:space="preserve">
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<value>Included with Massive Knob by default. Provides volume control per device and default device switching.</value>
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</data>
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<data name="PluginName" xml:space="preserve">
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<value>Windows Core Audio</value>
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</data>
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<data name="SetDefaultDescription" xml:space="preserve">
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<value>Changes the default playback and/or communications device when the input turns on.</value>
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</data>
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<data name="SetDefaultName" xml:space="preserve">
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<value>Set default device</value>
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</data>
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<data name="SetMutedDescription" xml:space="preserve">
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<value>Toggles the muted state for the selected device, regardless of the current default device.</value>
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</data>
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<data name="SetMutedName" xml:space="preserve">
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<value>Mute / unmute</value>
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</data>
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<data name="SettingGetDefaultCommunications" xml:space="preserve">
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<value>is the default communications device</value>
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</data>
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<data name="SettingGetDefaultInverted" xml:space="preserve">
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<value>Inverted (off when the device is the default)</value>
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</data>
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<data name="SettingGetDefaultPlayback" xml:space="preserve">
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<value>is the default playback device</value>
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</data>
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<data name="SettingGetDefaultWhen" xml:space="preserve">
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<value>Turn on when the selected device</value>
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</data>
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<data name="SettingGetMutedInverted" xml:space="preserve">
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<value>Inverted (off when muted)</value>
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</data>
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<data name="SettingOSD" xml:space="preserve">
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<value>Show On-Screen Display</value>
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</data>
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<data name="SettingPlaybackDevice" xml:space="preserve">
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<value>Playback device</value>
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</data>
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<data name="SettingSetDefaultCommunications" xml:space="preserve">
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<value>Set as the default communications device</value>
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</data>
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<data name="SettingSetDefaultPlayback" xml:space="preserve">
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<value>Set as the default playback device</value>
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</data>
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<data name="SettingSetMutedSetInverted" xml:space="preserve">
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<value>Inverted (muted when off)</value>
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</data>
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<data name="SettingSetMutedToggleFalse" xml:space="preserve">
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<value>Set mute depending on value (eg. switch)</value>
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</data>
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<data name="SettingSetMutedToggleTrue" xml:space="preserve">
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<value>Toggle mute when input turns on (eg. push button)</value>
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</data>
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<data name="SetVolumeDescription" xml:space="preserve">
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<value>Sets the volume for the selected device to the value of the analog input, regardless of the current default device.</value>
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</data>
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<data name="SetVolumeName" xml:space="preserve">
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<value>Volume</value>
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</data>
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</root> |