Mark van Renswoude
28c25c8b43
Implemented mute/unmute input and output actions Changed MockDevice to EmulatorDevice with UI for easier testing
38 lines
1.5 KiB
C#
38 lines
1.5 KiB
C#
using System;
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using System.Windows.Controls;
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namespace MassiveKnob.Plugin
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{
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/// <summary>
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/// Represents a connection to a Massive Knob device.
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/// </summary>
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public interface IMassiveKnobDeviceInstance : IDisposable
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{
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/// <summary>
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/// Called right after this instance is created.
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/// </summary>
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/// <param name="context">Provides an interface to the Massive Knob settings and device. Can be stored until the device instance is disposed.</param>
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void Initialize(IMassiveKnobDeviceContext context);
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/// <summary>
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/// Called when a device should display it's settings. Assume the width is variable, height is
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/// determined by the UserControl. Return null to indicate there are no settings for this device.
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/// </summary>
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UserControl CreateSettingsControl();
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/// <summary>
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/// Called when the state of an analog output should be changed.
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/// </summary>
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/// <param name="analogOutputIndex">The index of the analog output to set.</param>
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/// <param name="value">The analog value in the range of 0 to 100.</param>
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void SetAnalogOutput(int analogOutputIndex, byte value);
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/// <summary>
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/// Called when the state of a digital output should be changed.
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/// </summary>
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/// <param name="digitalOutputIndex">The index of the digital output to set.</param>
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/// <param name="on">Whether the signal is on or off.</param>
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void SetDigitalOutput(int digitalOutputIndex, bool on);
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}
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}
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