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Tapeti/Tapeti.Flow/IFlowRepository.cs

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C#
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using System;
using System.Collections.Generic;
using System.Threading.Tasks;
namespace Tapeti.Flow
{
/// <summary>
/// Provides persistency for flow states.
/// </summary>
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public interface IFlowRepository
{
/// <summary>
/// Load the previously persisted flow states.
/// </summary>
/// <returns>A list of flow states, where the key is the unique Flow ID and the value is the deserialized T.</returns>
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Task<List<KeyValuePair<Guid, T>>> GetStates<T>();
/// <summary>
/// Stores a new flow state. Guaranteed to be run in a lock for the specified flow ID.
/// </summary>
/// <param name="flowID"></param>
/// <param name="state"></param>
/// <param name="timestamp"></param>
/// <returns></returns>
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Task CreateState<T>(Guid flowID, T state, DateTime timestamp);
/// <summary>
/// Updates an existing flow state. Guaranteed to be run in a lock for the specified flow ID.
/// </summary>
/// <param name="flowID"></param>
/// <param name="state"></param>
/// <typeparam name="T"></typeparam>
/// <returns></returns>
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Task UpdateState<T>(Guid flowID, T state);
/// <summary>
/// Delete a flow state. Guaranteed to be run in a lock for the specified flow ID.
/// </summary>
/// <param name="flowID"></param>
Task DeleteState(Guid flowID);
}
}