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Tapeti/Tapeti.UnityContainer/UnityDependencyResolver.cs

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C#
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using System;
using Unity;
using Unity.Lifetime;
namespace Tapeti.UnityContainer
{
/// <inheritdoc />
/// <summary>
/// Dependency resolver and container implementation for SimpleInjector.
/// </summary>
public class UnityDependencyResolver : IDependencyContainer
{
private readonly IUnityContainer container;
/// <inheritdoc />
public UnityDependencyResolver(IUnityContainer container)
{
this.container = container;
}
/// <inheritdoc />
public T Resolve<T>() where T : class
{
return container.Resolve<T>();
}
/// <inheritdoc />
public object Resolve(Type type)
{
return container.Resolve(type);
}
/// <inheritdoc />
public void RegisterDefault<TService, TImplementation>() where TService : class where TImplementation : class, TService
{
if (container.IsRegistered(typeof(TService)))
return;
container.RegisterType<TService, TImplementation>();
}
/// <inheritdoc />
public void RegisterDefault<TService>(Func<TService> factory) where TService : class
{
if (container.IsRegistered(typeof(TService)))
return;
container.RegisterFactory<TService>(c => factory());
}
/// <inheritdoc />
public void RegisterDefaultSingleton<TService, TImplementation>() where TService : class where TImplementation : class, TService
{
if (container.IsRegistered(typeof(TService)))
return;
container.RegisterSingleton<TService, TImplementation>();
}
/// <inheritdoc />
public void RegisterDefaultSingleton<TService>(TService instance) where TService : class
{
if (container.IsRegistered(typeof(TService)))
return;
container.RegisterInstance(instance);
}
/// <inheritdoc />
public void RegisterDefaultSingleton<TService>(Func<TService> factory) where TService : class
{
if (container.IsRegistered(typeof(TService)))
return;
container.RegisterFactory<TService>(c => factory(), new SingletonLifetimeManager());
}
/// <inheritdoc />
public void RegisterController(Type type)
{
container.RegisterType(type);
}
}
}