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Tapeti/Tapeti.Flow/Default/FlowContext.cs

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C#
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using System;
using System.Diagnostics;
using System.Threading.Tasks;
namespace Tapeti.Flow.Default
{
internal class FlowContext : IDisposable
{
private readonly IFlowHandlerContext? handlerContext;
private IFlowStateLock? flowStateLock;
private FlowState? flowState;
public IFlowHandlerContext HandlerContext => handlerContext ?? throw new InvalidOperationException("FlowContext does not have a HandlerContext");
public IFlowStateLock FlowStateLock => flowStateLock ?? throw new InvalidOperationException("FlowContext does not have a FlowStateLock");
public FlowState FlowState => flowState ?? throw new InvalidOperationException("FlowContext does not have a FlowState");
public bool HasFlowStateAndLock => flowState != null && flowStateLock != null;
public Guid ContinuationID { get; set; }
public ContinuationMetadata? ContinuationMetadata { get; set; }
private int storeCalled;
private int deleteCalled;
public FlowContext(IFlowHandlerContext handlerContext, FlowState flowState, IFlowStateLock flowStateLock)
{
this.flowState = flowState;
this.flowStateLock = flowStateLock;
this.handlerContext = handlerContext;
}
public FlowContext(IFlowHandlerContext handlerContext)
{
this.handlerContext = handlerContext;
}
public void SetFlowState(FlowState newFlowState, IFlowStateLock newFlowStateLock)
{
flowState = newFlowState;
flowStateLock = newFlowStateLock;
}
public ValueTask Store(bool persistent)
{
storeCalled++;
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FlowState.Data = Newtonsoft.Json.JsonConvert.SerializeObject(HandlerContext.Controller);
return FlowStateLock.StoreFlowState(FlowState, persistent);
}
public ValueTask Delete()
{
deleteCalled++;
return flowStateLock?.DeleteFlowState() ?? default;
}
public bool IsStoredOrDeleted()
{
return storeCalled > 0 || deleteCalled > 0;
}
public void EnsureStoreOrDeleteIsCalled()
{
if (!IsStoredOrDeleted())
throw new InvalidProgramException("Neither Store nor Delete are called for the state of the current flow. FlowID = " + flowStateLock?.FlowID);
Debug.Assert(storeCalled <= 1, "Store called more than once!");
Debug.Assert(deleteCalled <= 1, "Delete called more than once!");
}
public void Dispose()
{
flowStateLock?.Dispose();
}
}
}