90 lines
2.4 KiB
C#
90 lines
2.4 KiB
C#
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using System;
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using Unity;
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using Unity.Lifetime;
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namespace Tapeti.UnityContainer
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{
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/// <inheritdoc />
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/// <summary>
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/// Dependency resolver and container implementation for SimpleInjector.
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/// </summary>
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public class UnityDependencyResolver : IDependencyContainer
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{
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private readonly IUnityContainer container;
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/// <inheritdoc />
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public UnityDependencyResolver(IUnityContainer container)
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{
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this.container = container;
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}
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/// <inheritdoc />
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public T Resolve<T>() where T : class
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{
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return container.Resolve<T>();
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}
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/// <inheritdoc />
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public object Resolve(Type type)
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{
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return container.Resolve(type);
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}
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/// <inheritdoc />
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public void RegisterDefault<TService, TImplementation>() where TService : class where TImplementation : class, TService
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{
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if (container.IsRegistered(typeof(TService)))
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return;
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container.RegisterType<TService, TImplementation>();
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}
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/// <inheritdoc />
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public void RegisterDefault<TService>(Func<TService> factory) where TService : class
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{
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if (container.IsRegistered(typeof(TService)))
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return;
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container.RegisterFactory<TService>(c => factory());
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}
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/// <inheritdoc />
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public void RegisterDefaultSingleton<TService, TImplementation>() where TService : class where TImplementation : class, TService
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{
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if (container.IsRegistered(typeof(TService)))
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return;
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container.RegisterSingleton<TService, TImplementation>();
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}
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/// <inheritdoc />
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public void RegisterDefaultSingleton<TService>(TService instance) where TService : class
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{
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if (container.IsRegistered(typeof(TService)))
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return;
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container.RegisterInstance(instance);
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}
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/// <inheritdoc />
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public void RegisterDefaultSingleton<TService>(Func<TService> factory) where TService : class
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{
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if (container.IsRegistered(typeof(TService)))
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return;
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container.RegisterFactory<TService>(c => factory(), new SingletonLifetimeManager());
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}
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/// <inheritdoc />
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public void RegisterController(Type type)
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{
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container.RegisterType(type);
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}
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}
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}
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