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Tapeti/Examples/ExampleLib/ExampleConsoleApp.cs

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C#
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using System;
using System.Threading;
using System.Threading.Tasks;
using Tapeti;
namespace ExampleLib
{
/// <summary>
/// Callback method for ExampleConsoleApp.Run
/// </summary>
/// <param name="dependencyResolver">A reference to the dependency resolver passed to the ExampleConsoleApp</param>
/// <param name="waitForDone">Await this function to wait for the Done signal</param>
public delegate Task AsyncFunc(IDependencyResolver dependencyResolver, Func<Task> waitForDone);
/// <summary>
/// Since the examples do not run as a service, we need to know when the example has run
/// to completion. This helper injects IExampleState into the container which
/// can be used to signal that it has finished. It also provides the Wait
/// method to wait for this signal.
/// </summary>
public class ExampleConsoleApp
{
private readonly IDependencyContainer dependencyResolver;
private readonly int expectedDoneCount;
private int doneCount;
private readonly TaskCompletionSource<bool> doneSignal = new TaskCompletionSource<bool>();
/// <param name="dependencyResolver">Uses Tapeti's IDependencyContainer interface so you can easily switch an example to your favourite IoC container</param>
/// <param name="expectedDoneCount"></param>
public ExampleConsoleApp(IDependencyContainer dependencyResolver, int expectedDoneCount = 1)
{
this.dependencyResolver = dependencyResolver;
this.expectedDoneCount = expectedDoneCount;
dependencyResolver.RegisterDefault<IExampleState>(() => new ExampleState(this));
}
/// <summary>
/// Runs the specified async method and waits for completion. Handles exceptions and waiting
/// for user input when the example application finishes.
/// </summary>
/// <param name="asyncFunc"></param>
public void Run(AsyncFunc asyncFunc)
{
try
{
asyncFunc(dependencyResolver, WaitAsync).Wait();
}
catch (Exception e)
{
Console.WriteLine(UnwrapException(e));
}
finally
{
Console.WriteLine("Press any Enter key to continue...");
Console.ReadLine();
}
}
/// <summary>
/// Returns a Task which completed when IExampleState.Done is called
/// </summary>
public async Task WaitAsync()
{
await doneSignal.Task;
// This is a hack, because the signal is often given in a message handler before the message can be
// acknowledged, causing it to be put back on the queue because the connection is closed.
// This short delay allows consumers to finish. This is not an issue in a proper service application.
await Task.Delay(500);
}
internal Exception UnwrapException(Exception e)
{
while (true)
{
if (!(e is AggregateException aggregateException))
return e;
if (aggregateException.InnerExceptions.Count != 1)
return e;
e = aggregateException.InnerExceptions[0];
}
}
internal void Done()
{
if (Interlocked.Increment(ref doneCount) == expectedDoneCount)
doneSignal.TrySetResult(true);
}
private class ExampleState : IExampleState
{
private readonly ExampleConsoleApp owner;
public ExampleState(ExampleConsoleApp owner)
{
this.owner = owner;
}
public void Done()
{
owner.Done();
}
}
}
}