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Tapeti/Tapeti.Flow/IFlowStore.cs

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C#
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using System;
using System.Threading.Tasks;
using Tapeti.Flow.Default;
// ReSharper disable UnusedMember.Global
namespace Tapeti.Flow
{
/// <summary>
/// Provides a way to store and load flow state.
/// </summary>
public interface IFlowStore
{
/// <summary>
/// Must be called during application startup before subscribing or starting a flow.
/// If using an IFlowRepository that requires an update (such as creating tables) make
/// sure it is called before calling Load.
/// </summary>
Task Load();
/// <summary>
/// Looks up the FlowID corresponding to a ContinuationID. For internal use.
/// </summary>
/// <param name="continuationID"></param>
Task<Guid?> FindFlowID(Guid continuationID);
/// <summary>
/// Acquires a lock on the flow with the specified FlowID.
/// </summary>
/// <param name="flowID"></param>
Task<IFlowStateLock> LockFlowState(Guid flowID);
}
/// <inheritdoc />
/// <summary>
/// Represents a lock on the flow state, to provide thread safety.
/// </summary>
public interface IFlowStateLock : IDisposable
{
/// <summary>
/// The unique ID of the flow state.
/// </summary>
Guid FlowID { get; }
/// <summary>
/// Acquires a copy of the flow state.
/// </summary>
Task<FlowState> GetFlowState();
/// <summary>
/// Stores the new flow state.
/// </summary>
/// <param name="flowState"></param>
/// <param name="persistent"></param>
Task StoreFlowState(FlowState flowState, bool persistent);
/// <summary>
/// Disposes of the flow state corresponding to this Flow ID.
/// </summary>
Task DeleteFlowState();
}
}