Added Saga interfaces
More mockup code
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@ -1,9 +1,10 @@
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using System;
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using System.Threading.Tasks;
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namespace Tapeti
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{
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public interface IConnection : IDisposable
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{
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ISubscriber Subscribe();
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Task<ISubscriber> Subscribe();
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}
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}
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13
Tapeti.Saga/ISaga.cs
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13
Tapeti.Saga/ISaga.cs
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using System;
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namespace Tapeti.Saga
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{
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public interface ISaga<out T> : IDisposable where T : class
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{
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string Id { get; }
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T State { get; }
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void ExpectResponse(string callId);
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void ResolveResponse(string callId);
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}
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}
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11
Tapeti.Saga/ISagaProvider.cs
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11
Tapeti.Saga/ISagaProvider.cs
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using System.Threading.Tasks;
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namespace Tapeti.Saga
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{
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public interface ISagaProvider
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{
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Task<ISaga<T>> Begin<T>() where T : class;
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Task<ISaga<T>> Continue<T>(string sagaId) where T : class;
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Task<ISaga<T>> Current<T>() where T : class;
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}
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}
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10
Tapeti.Saga/ISagaStore.cs
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10
Tapeti.Saga/ISagaStore.cs
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using System.Threading.Tasks;
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namespace Tapeti.Saga
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{
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public interface ISagaStore
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{
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Task<object> Read(string sagaId);
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Task Update(string sagaId, object state);
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}
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}
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36
Tapeti.Saga/Properties/AssemblyInfo.cs
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36
Tapeti.Saga/Properties/AssemblyInfo.cs
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using System.Reflection;
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using System.Runtime.CompilerServices;
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using System.Runtime.InteropServices;
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// General Information about an assembly is controlled through the following
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// set of attributes. Change these attribute values to modify the information
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// associated with an assembly.
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[assembly: AssemblyTitle("Tapeti.Saga")]
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[assembly: AssemblyDescription("")]
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[assembly: AssemblyConfiguration("")]
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[assembly: AssemblyCompany("Hewlett-Packard Company")]
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[assembly: AssemblyProduct("Tapeti.Saga")]
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[assembly: AssemblyCopyright("Copyright © Hewlett-Packard Company 2016")]
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[assembly: AssemblyTrademark("")]
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[assembly: AssemblyCulture("")]
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// Setting ComVisible to false makes the types in this assembly not visible
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// to COM components. If you need to access a type in this assembly from
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// COM, set the ComVisible attribute to true on that type.
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[assembly: ComVisible(false)]
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// The following GUID is for the ID of the typelib if this project is exposed to COM
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[assembly: Guid("f84ad920-d5a1-455d-aed5-2542b3a47b85")]
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// Version information for an assembly consists of the following four values:
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//
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// Major Version
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// Minor Version
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// Build Number
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// Revision
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//
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// You can specify all the values or you can default the Build and Revision Numbers
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// by using the '*' as shown below:
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// [assembly: AssemblyVersion("1.0.*")]
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[assembly: AssemblyVersion("1.0.0.0")]
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[assembly: AssemblyFileVersion("1.0.0.0")]
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56
Tapeti.Saga/Tapeti.Saga.csproj
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56
Tapeti.Saga/Tapeti.Saga.csproj
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<?xml version="1.0" encoding="utf-8"?>
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<Project ToolsVersion="14.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
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<PropertyGroup>
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<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
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<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
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<ProjectGuid>{F84AD920-D5A1-455D-AED5-2542B3A47B85}</ProjectGuid>
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<OutputType>Library</OutputType>
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<AppDesignerFolder>Properties</AppDesignerFolder>
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<RootNamespace>Tapeti.Saga</RootNamespace>
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<AssemblyName>Tapeti.Saga</AssemblyName>
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<TargetFrameworkVersion>v4.5.2</TargetFrameworkVersion>
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<FileAlignment>512</FileAlignment>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
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<DebugSymbols>true</DebugSymbols>
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<DebugType>full</DebugType>
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<Optimize>false</Optimize>
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<OutputPath>bin\Debug\</OutputPath>
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<DefineConstants>DEBUG;TRACE</DefineConstants>
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
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<DebugType>pdbonly</DebugType>
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<Optimize>true</Optimize>
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<OutputPath>bin\Release\</OutputPath>
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<DefineConstants>TRACE</DefineConstants>
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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</PropertyGroup>
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<ItemGroup>
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<Reference Include="System" />
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<Reference Include="System.Core" />
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<Reference Include="System.Xml.Linq" />
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<Reference Include="System.Data.DataSetExtensions" />
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<Reference Include="Microsoft.CSharp" />
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<Reference Include="System.Data" />
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<Reference Include="System.Net.Http" />
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<Reference Include="System.Xml" />
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</ItemGroup>
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<ItemGroup>
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<Compile Include="ISaga.cs" />
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<Compile Include="ISagaProvider.cs" />
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<Compile Include="ISagaStore.cs" />
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<Compile Include="Properties\AssemblyInfo.cs" />
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</ItemGroup>
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<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
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<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
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Other similar extension points exist, see Microsoft.Common.targets.
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<Target Name="BeforeBuild">
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</Target>
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<Target Name="AfterBuild">
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</Target>
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-->
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</Project>
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@ -9,6 +9,8 @@ Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Tapeti.SimpleInjector", "Ta
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EndProject
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Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Test", "Test\Test.csproj", "{90559950-1B32-4119-A78E-517E2C71EE23}"
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EndProject
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Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Tapeti.Saga", "Tapeti.Saga\Tapeti.Saga.csproj", "{F84AD920-D5A1-455D-AED5-2542B3A47B85}"
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EndProject
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Global
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GlobalSection(SolutionConfigurationPlatforms) = preSolution
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Debug|Any CPU = Debug|Any CPU
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@ -27,6 +29,10 @@ Global
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{90559950-1B32-4119-A78E-517E2C71EE23}.Debug|Any CPU.Build.0 = Debug|Any CPU
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{90559950-1B32-4119-A78E-517E2C71EE23}.Release|Any CPU.ActiveCfg = Release|Any CPU
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{90559950-1B32-4119-A78E-517E2C71EE23}.Release|Any CPU.Build.0 = Release|Any CPU
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{F84AD920-D5A1-455D-AED5-2542B3A47B85}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
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{F84AD920-D5A1-455D-AED5-2542B3A47B85}.Debug|Any CPU.Build.0 = Debug|Any CPU
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{F84AD920-D5A1-455D-AED5-2542B3A47B85}.Release|Any CPU.ActiveCfg = Release|Any CPU
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{F84AD920-D5A1-455D-AED5-2542B3A47B85}.Release|Any CPU.Build.0 = Release|Any CPU
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EndGlobalSection
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GlobalSection(SolutionProperties) = preSolution
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HideSolutionNode = FALSE
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91
Test/MarcoController.cs
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91
Test/MarcoController.cs
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using System;
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using Microsoft.SqlServer.Server;
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using Tapeti;
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using Tapeti.Annotations;
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namespace Test
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{
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[DynamicQueue]
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public class MarcoController : MessageController
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{
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private readonly IPublisher publisher;
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public MarcoController(IPublisher publisher/*, ISagaProvider sagaProvider*/)
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{
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this.publisher = publisher;
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}
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//[StaticQueue("test")]
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public PoloMessage Marco(MarcoMessage message)
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{
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/*
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using (sagaProvider.Begin<MarcoState>(new MarcoState
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{
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...
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}))
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{
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//publisher.Publish(new PoloColorRequest(), saga, PoloColorResponse1);
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//publisher.Publish(new PoloColorRequest(), saga, callID = "tweede");
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// Saga refcount = 2
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}
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*/
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return new PoloMessage(); ;
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}
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/*
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[CallID("eerste")]
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Implicit:
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using (sagaProvider.Continue(correlatieID))
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{
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saga refcount--;
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public void PoloColorResponse1(PoloColorResponse message, ISaga<MarcoState> saga)
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{
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saga.State == MarcoState
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state.Color = message.Color;
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if (state.Complete)
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{
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publisher.Publish(new PoloMessage());
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}
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}
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*/
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public void Polo(PoloMessage message)
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{
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Console.WriteLine("Polo!");
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}
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}
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public class MarcoMessage
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{
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}
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public class PoloMessage
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{
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}
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public class PoloColorRequest
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{
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}
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public class PoloColorResponse
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{
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}
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}
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private static void Main()
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{
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var container = new Container();
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container.Register<MarcoEmitter>();
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var topology = new TapetiTopologyBuilder()
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.RegisterAllControllers()
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.Build();
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using (var connection = new TapetiConnectionBuilder()
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.SetExchange("test")
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.SetDependencyResolver(new SimpleInjectorDependencyResolver(container))
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.SetTopology(
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new TapetiTopologyBuilder()
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.RegisterAllControllers()
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.Build())
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.SetTopology(topology)
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.Build())
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{
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container.Register<MarcoEmitter>();
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Console.WriteLine("Subscribing...");
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connection.Subscribe().Wait();
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Console.WriteLine("Done!");
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<Compile Include="MarcoEmitter.cs" />
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<Compile Include="Program.cs" />
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<Compile Include="Properties\AssemblyInfo.cs" />
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<Compile Include="TestQueueController.cs" />
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<Compile Include="MarcoController.cs" />
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</ItemGroup>
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<ItemGroup>
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<None Include="App.config" />
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using System;
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using Tapeti;
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using Tapeti.Annotations;
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namespace Test
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{
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[DynamicQueue]
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public class TestQueueController : MessageController
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{
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private readonly IPublisher publisher;
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public TestQueueController(IPublisher publisher)
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{
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this.publisher = publisher;
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}
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public PoloMessage Marco(MarcoMessage message)
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{
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Console.WriteLine("Marco!");
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return new PoloMessage();
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}
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public void Polo(PoloMessage message)
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{
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Console.WriteLine("Polo!");
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}
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}
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public class MarcoMessage
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{
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}
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public class PoloMessage
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{
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}
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}
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