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mirror of synced 2024-11-05 11:09:17 +00:00
Tapeti/Tapeti.Flow/IFlowStore.cs
Mark van Renswoude bcdb376256 Fixed queue arguments error due to wrong value types
Added test for publish overflows
Removed support for Unity Container
Changed third party package references to ranges
Fixed XML documentation
2022-11-22 13:20:47 +01:00

102 lines
3.2 KiB
C#

using System;
using System.Collections.Generic;
using System.Threading.Tasks;
using Tapeti.Flow.Default;
// ReSharper disable UnusedMember.Global
namespace Tapeti.Flow
{
/// <summary>
/// Provides a way to store and load flow state.
/// </summary>
public interface IFlowStore
{
/// <summary>
/// Must be called during application startup before subscribing or starting a flow.
/// If using an IFlowRepository that requires an update (such as creating tables) make
/// sure it is called before calling Load.
/// </summary>
ValueTask Load();
/// <summary>
/// Looks up the FlowID corresponding to a ContinuationID. For internal use.
/// </summary>
/// <param name="continuationID"></param>
ValueTask<Guid?> FindFlowID(Guid continuationID);
/// <summary>
/// Acquires a lock on the flow with the specified FlowID.
/// </summary>
/// <param name="flowID"></param>
ValueTask<IFlowStateLock> LockFlowState(Guid flowID);
/// <summary>
/// Returns information about the currently active flows.
/// </summary>
/// <remarks>
/// This is intended for monitoring purposes and should be treated as a snapshot.
/// </remarks>
/// <param name="minimumAge">The minimum age of the flow before it is included in the result. Set to TimeSpan.Zero to return all active flows.</param>
ValueTask<IEnumerable<ActiveFlow>> GetActiveFlows(TimeSpan minimumAge);
}
/// <summary>
/// Represents a lock on the flow state, to provide thread safety.
/// </summary>
public interface IFlowStateLock : IDisposable
{
/// <summary>
/// The unique ID of the flow state.
/// </summary>
Guid FlowID { get; }
/// <summary>
/// Acquires a copy of the flow state.
/// </summary>
ValueTask<FlowState> GetFlowState();
/// <summary>
/// Stores the new flow state.
/// </summary>
/// <param name="flowState"></param>
/// <param name="persistent"></param>
ValueTask StoreFlowState(FlowState flowState, bool persistent);
/// <summary>
/// Disposes of the flow state corresponding to this Flow ID.
/// </summary>
ValueTask DeleteFlowState();
}
/// <summary>
/// Contains information about an active flow, as returned by <see cref="IFlowStore.GetActiveFlows"/>.
/// </summary>
public class ActiveFlow
{
/// <summary>
/// The ID of the active flow.
/// </summary>
public Guid FlowID { get; }
/// <summary>
/// The time when the flow was initially created.
/// </summary>
public DateTime CreationTime { get; }
/// <summary>
/// Create a new instance of an ActiveFlow.
/// </summary>
/// <param name="flowID">The ID of the active flow.</param>
/// <param name="creationTime">The time when the flow was initially created.</param>
public ActiveFlow(Guid flowID, DateTime creationTime)
{
FlowID = flowID;
CreationTime = creationTime;
}
}
}