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Tapeti/Tapeti.CastleWindsor/WindsorDependencyResolver.cs

101 lines
2.8 KiB
C#

using System;
using Castle.MicroKernel.Registration;
using Castle.Windsor;
using JetBrains.Annotations;
namespace Tapeti.CastleWindsor
{
/// <summary>
/// Dependency resolver and container implementation for Castle Windsor.
/// </summary>
[PublicAPI]
public class WindsorDependencyResolver : IDependencyContainer
{
private readonly IWindsorContainer container;
/// <summary>
/// </summary>
public WindsorDependencyResolver(IWindsorContainer container)
{
this.container = container;
}
/// <inheritdoc />
public T Resolve<T>() where T : class
{
return container.Resolve<T>();
}
/// <inheritdoc />
public object Resolve(Type type)
{
return container.Resolve(type);
}
/// <inheritdoc />
public void RegisterDefault<TService, TImplementation>() where TService : class where TImplementation : class, TService
{
// No need for anything special to register as default, because "In Windsor first one wins":
// https://github.com/castleproject/Windsor/blob/master/docs/registering-components-one-by-one.md
container.Register(
Component
.For<TService>()
.ImplementedBy<TImplementation>()
);
}
/// <inheritdoc />
public void RegisterDefault<TService>(Func<TService> factory) where TService : class
{
container.Register(
Component
.For<TService>()
.UsingFactoryMethod(factory)
);
}
/// <inheritdoc />
public void RegisterDefaultSingleton<TService, TImplementation>() where TService : class where TImplementation : class, TService
{
container.Register(
Component
.For<TService>()
.ImplementedBy<TImplementation>()
.LifestyleSingleton()
);
}
/// <inheritdoc />
public void RegisterDefaultSingleton<TService>(TService instance) where TService : class
{
container.Register(
Component
.For<TService>()
.Instance(instance)
);
}
/// <inheritdoc />
public void RegisterDefaultSingleton<TService>(Func<TService> factory) where TService : class
{
container.Register(
Component
.For<TService>()
.UsingFactoryMethod(factory)
.LifestyleSingleton()
);
}
/// <inheritdoc />
public void RegisterController(Type type)
{
container.Register(Component.For(type));
}
}
}