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x2cl/Source/X2CLMenuBar.pas

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{
:: X2CLMenuBar is a generic group/items menu. Through the various painters,
:: it can resemble styles such as the musikCube or BBox/Uname-IT menu bars.
::
:: Last changed: $Date$
:: Revision: $Rev$
:: Author: $Author$
}
unit X2CLMenuBar;
interface
uses
Classes,
Contnrs,
Controls,
Forms,
Graphics,
ImgList,
Messages,
Windows;
type
// #ToDo1 (MvR) 19-3-2006: implement collection Update mechanisms
// #ToDo1 (MvR) 19-3-2006: group ImageIndex
// #ToDo1 (MvR) 19-3-2006: OnCollapsing/OnCollapse/expand events
// #ToDo1 (MvR) 19-3-2006: AutoCollapse property
// #ToDo1 (MvR) 19-3-2006: AutoSelectItem property or something
// #ToDo1 (MvR) 19-3-2006: find a way to remember the selected item per
// group, required for when AutoCollapse = True and
// AutoSelectItem = True
TX2MenuBarPainterClass = class of TX2MenuBarPainter;
TX2MenuBarPainter = class;
TX2MenuBarItem = class;
TX2MenuBarGroup = class;
TX2CustomMenuBar = class;
IX2MenuBarPainterObserver = interface
['{22DE60C9-49A1-4E7D-B547-901BEDCC0FB7}']
procedure PainterUpdate(Sender: TX2MenuBarPainter);
end;
TX2MenuBarHitTest = record
HitTestCode: Integer;
Item: TObject;
end;
TX2MenuBarDrawState = (mdsHot, mdsSelected);
TX2MenuBarDrawStates = set of TX2MenuBarDrawState;
TX2MenuBarAnimationStyle = (asNone, asSlide);
{
:$ Abstract animation class
:: Descendants implement the animation-specific drawing code.
}
TX2MenuBarAnimator = class(TObject)
private
FAnimationTime: Cardinal;
FExpanding: Boolean;
FGroup: TX2MenuBarGroup;
FMenuBar: TX2CustomMenuBar;
FStartTime: Cardinal;
FItemsBuffer: Graphics.TBitmap;
FTerminated: Boolean;
function GetTimeElapsed(): Cardinal;
protected
procedure Terminate(); virtual;
property ItemsBuffer: Graphics.TBitmap read FItemsBuffer;
property MenuBar: TX2CustomMenuBar read FMenuBar write FMenuBar;
property TimeElapsed: Cardinal read GetTimeElapsed;
public
constructor Create(AItemsBuffer: Graphics.TBitmap); virtual;
destructor Destroy(); override;
function PrepareHitPoint(APoint: TPoint): TPoint; virtual;
function Draw(ACanvas: TCanvas; const ABounds: TRect): Integer; virtual; abstract;
property AnimationTime: Cardinal read FAnimationTime write FAnimationTime;
property Expanding: Boolean read FExpanding write FExpanding;
property Group: TX2MenuBarGroup read FGroup write FGroup;
property Terminated: Boolean read FTerminated;
end;
{
:$ Implements a sliding animation
}
TX2MenuBarSlideAnimator = class(TX2MenuBarAnimator)
private
FSlidePos: Integer;
FSlideHeight: Integer;
public
function PrepareHitPoint(APoint: TPoint): TPoint; override;
function Draw(ACanvas: TCanvas; const ABounds: TRect): Integer; override;
end;
{
:$ Abstract painter class.
:: Descendants must implement the actual drawing code.
}
TX2MenuBarPainter = class(TComponent)
private
FAnimationStyle: TX2MenuBarAnimationStyle;
FAnimationTime: Cardinal;
FMenuBar: TX2CustomMenuBar;
FObservers: TInterfaceList;
function GetMenuBar(): TX2CustomMenuBar;
protected
procedure BeginPaint(const AMenuBar: TX2CustomMenuBar);
procedure EndPaint();
function GetGroupHeaderHeight(AGroup: TX2MenuBarGroup): Integer; virtual; abstract;
function GetGroupHeight(AGroup: TX2MenuBarGroup): Integer; virtual;
function GetItemHeight(AItem: TX2MenuBarItem): Integer; virtual; abstract;
procedure DrawBackground(ACanvas: TCanvas; const ABounds: TRect); virtual; abstract;
procedure DrawGroupHeader(ACanvas: TCanvas; AGroup: TX2MenuBarGroup; const ABounds: TRect; AState: TX2MenuBarDrawStates); virtual; abstract;
procedure DrawItem(ACanvas: TCanvas; AItem: TX2MenuBarItem; const ABounds: TRect; AState: TX2MenuBarDrawStates); virtual; abstract;
function CreateAnimator(AItemsBuffer: Graphics.TBitmap): TX2MenuBarAnimator; virtual;
procedure NotifyObservers();
property MenuBar: TX2CustomMenuBar read GetMenuBar;
protected
property AnimationStyle: TX2MenuBarAnimationStyle read FAnimationStyle write FAnimationStyle;
property AnimationTime: Cardinal read FAnimationTime write FAnimationTime;
public
constructor Create(AOwner: TComponent); override;
destructor Destroy(); override;
function HitTest(APoint: TPoint): TX2MenuBarHitTest; overload; virtual;
function HitTest(AX, AY: Integer): TX2MenuBarHitTest; overload;
procedure AttachObserver(AObserver: IX2MenuBarPainterObserver);
procedure DetachObserver(AObserver: IX2MenuBarPainterObserver);
end;
{
:$ Contains a single menu item.
}
TX2MenuBarItem = class(TCollectionItem)
private
FCaption: String;
FData: TObject;
FOwnsData: Boolean;
FImageIndex: TImageIndex;
function GetGroup(): TX2MenuBarGroup;
function GetMenuBar(): TX2CustomMenuBar;
procedure SetCaption(const Value: String);
procedure SetData(const Value: TObject);
procedure SetImageIndex(const Value: TImageIndex);
public
constructor Create(Collection: TCollection); override;
destructor Destroy(); override;
procedure Assign(Source: TPersistent); override;
property Data: TObject read FData write SetData;
property Group: TX2MenuBarGroup read GetGroup;
property MenuBar: TX2CustomMenuBar read GetMenuBar;
property OwnsData: Boolean read FOwnsData write FOwnsData;
published
property Caption: String read FCaption write SetCaption;
property ImageIndex: TImageIndex read FImageIndex write SetImageIndex;
end;
{
:$ Manages a collection of menu items.
}
TX2MenuBarItems = class(TOwnedCollection)
private
function GetItem(Index: Integer): TX2MenuBarItem;
procedure SetItem(Index: Integer; const Value: TX2MenuBarItem);
public
constructor Create(AOwner: TPersistent);
function Add(const ACaption: TCaption = ''): TX2MenuBarItem;
property Items[Index: Integer]: TX2MenuBarItem read GetItem write SetItem; default;
end;
{
:$ Contains a single menu group.
}
TX2MenuBarGroup = class(TCollectionItem)
private
FCaption: String;
FExpanded: Boolean;
FItems: TX2MenuBarItems;
FData: TObject;
FOwnsData: Boolean;
function GetMenuBar(): TX2CustomMenuBar;
procedure SetCaption(const Value: String);
procedure SetExpanded(const Value: Boolean);
procedure SetItems(const Value: TX2MenuBarItems);
procedure SetData(const Value: TObject);
public
constructor Create(Collection: TCollection); override;
destructor Destroy(); override;
procedure Assign(Source: TPersistent); override;
property Data: TObject read FData write SetData;
property MenuBar: TX2CustomMenuBar read GetMenuBar;
property OwnsData: Boolean read FOwnsData write FOwnsData;
published
property Caption: String read FCaption write SetCaption;
property Expanded: Boolean read FExpanded write SetExpanded;
property Items: TX2MenuBarItems read FItems write SetItems;
end;
{
:$ Manages a collection of menu groups.
}
TX2MenuBarGroups = class(TOwnedCollection)
private
function GetItem(Index: Integer): TX2MenuBarGroup;
procedure SetItem(Index: Integer; const Value: TX2MenuBarGroup);
public
constructor Create(AOwner: TPersistent);
function Add(const ACaption: TCaption = ''): TX2MenuBarGroup;
property Items[Index: Integer]: TX2MenuBarGroup read GetItem write SetItem; default;
end;
{
:$ Implements the menu bar.
:: The menu bar is the visual container for the menu. It manages the groups
:: and items, and implements the switching between menu items. It does not
:: paint itself, instead it delegates this to it's linked Painter.
}
TX2CustomMenuBar = class(TCustomControl, IX2MenuBarPainterObserver)
private
FBorderStyle: TBorderStyle;
FGroups: TX2MenuBarGroups;
FPainter: TX2MenuBarPainter;
FHotItem: TObject;
FSelectedItem: TObject;
FImageList: TCustomImageList;
FAnimator: TX2MenuBarAnimator;
FLastMousePos: TPoint;
procedure SetBorderStyle(const Value: TBorderStyle);
procedure SetGroups(const Value: TX2MenuBarGroups);
procedure SetImageList(const Value: TCustomImageList);
protected
procedure CreateParams(var Params: TCreateParams); override;
procedure Notification(AComponent: TComponent; Operation: TOperation); override;
procedure PainterUpdate(Sender: TX2MenuBarPainter);
procedure MouseDown(Button: TMouseButton; Shift: TShiftState; X, Y: Integer); override;
procedure MouseMove(Shift: TShiftState; X, Y: Integer); override;
// procedure MouseUp(Button: TMouseButton; Shift: TShiftState; X, Y: Integer); override;
procedure CMMouseLeave(var Message: TMessage); message CM_MOUSELEAVE;
procedure TestMousePos(); virtual;
protected
procedure SetPainter(const Value: TX2MenuBarPainter); virtual;
procedure WMEraseBkgnd(var Msg: TWMEraseBkgnd); message WM_ERASEBKGND;
procedure Paint(); override;
function GetDrawState(AItem: TObject): TX2MenuBarDrawStates;
function DrawMenu(ACanvas: TCanvas; const ABounds: TRect): Integer; virtual;
function DrawMenuItems(ACanvas: TCanvas; AGroup: TX2MenuBarGroup; const ABounds: TRect): Integer; virtual;
procedure DrawNoPainter(ACanvas: TCanvas; const ABounds: TRect); virtual;
function AllowInteraction(): Boolean; virtual;
procedure AnimateExpand(AGroup: TX2MenuBarGroup; AExpanding: Boolean);
property Animator: TX2MenuBarAnimator read FAnimator write FAnimator;
property BorderStyle: TBorderStyle read FBorderStyle write SetBorderStyle default bsNone;
protected
function ExpandedChanging(AGroup: TX2MenuBarGroup; AExpanding: Boolean): Boolean; virtual;
procedure ExpandedChanged(AGroup: TX2MenuBarGroup); virtual;
public
constructor Create(AOwner: TComponent); override;
destructor Destroy(); override;
function HitTest(APoint: TPoint): TX2MenuBarHitTest; overload;
function HitTest(AX, AY: Integer): TX2MenuBarHitTest; overload;
property Groups: TX2MenuBarGroups read FGroups write SetGroups;
property ImageList: TCustomImageList read FImageList write SetImageList;
property Painter: TX2MenuBarPainter read FPainter write SetPainter;
end;
{
:$ Exposes the menu bar's published properties.
}
TX2MenuBar = class(TX2CustomMenuBar)
published
property Align;
property BevelEdges;
property BevelInner;
property BevelKind;
property BevelOuter;
property BorderStyle;
property BorderWidth;
property Groups;
property ImageList;
property OnClick;
property OnDblClick;
property OnEnter;
property OnExit;
property OnMouseActivate;
property OnMouseDown;
property OnMouseEnter;
property OnMouseLeave;
property OnMouseMove;
property OnMouseUp;
property OnResize;
property Painter;
end;
{
:$ Provides a wrapper for the DrawText API.
}
TDrawTextClipStyle = (csNone, csEllipsis, csPathEllipsis);
procedure DrawText(ACanvas: TCanvas; const AText: String;
const ABounds: TRect;
AHorzAlignment: TAlignment = taLeftJustify;
AVertAlignment: TVerticalAlignment = taVerticalCenter;
AMultiLine: Boolean = False;
AClipStyle: TDrawTextClipStyle = csNone);
const
{ HitTest Codes }
htUnknown = 0;
htBackground = 1;
htGroup = 2;
htItem = 3;
implementation
uses
SysUtils;
const
DefaultAnimationStyle = asSlide;
DefaultAnimationTime = 250;
SDefaultItemCaption = 'Menu Item';
SDefaultGroupCaption = 'Group';
SNoPainter = 'Painter property not set';
{ DrawText wrapper }
procedure DrawText(ACanvas: TCanvas; const AText: String;
const ABounds: TRect; AHorzAlignment: TAlignment;
AVertAlignment: TVerticalAlignment;
AMultiLine: Boolean; AClipStyle: TDrawTextClipStyle);
const
HorzAlignmentFlags: array[TAlignment] of Cardinal =
(DT_LEFT, DT_RIGHT, DT_CENTER);
VertAlignmentFlags: array[TVerticalAlignment] of Cardinal =
(DT_TOP, DT_BOTTOM, DT_VCENTER);
MultiLineFlags: array[Boolean] of Cardinal =
(DT_SINGLELINE, 0);
ClipStyleFlags: array[TDrawTextClipStyle] of Cardinal =
(0, DT_END_ELLIPSIS, DT_PATH_ELLIPSIS);
var
flags: Cardinal;
bounds: TRect;
begin
flags := HorzAlignmentFlags[AHorzAlignment] or
VertAlignmentFlags[AVertAlignment] or
MultiLineFlags[AMultiLine] or
ClipStyleFlags[AClipStyle];
if AMultiLine and (AClipStyle <> csNone) then
flags := flags or DT_EDITCONTROL;
bounds := ABounds;
Windows.DrawText(ACanvas.Handle, PChar(AText), Length(AText), bounds, flags);
end;
{ TX2MenuBarPainter }
constructor TX2MenuBarPainter.Create(AOwner: TComponent);
begin
inherited;
FAnimationStyle := DefaultAnimationStyle;
FAnimationTime := DefaultAnimationTime;
if AOwner is TX2CustomMenuBar then
FMenuBar := TX2CustomMenuBar(AOwner);
end;
destructor TX2MenuBarPainter.Destroy();
begin
FreeAndNil(FObservers);
inherited;
end;
procedure TX2MenuBarPainter.AttachObserver(AObserver: IX2MenuBarPainterObserver);
begin
if not Assigned(FObservers) then
FObservers := TInterfaceList.Create();
if FObservers.IndexOf(AObserver) = -1 then
FObservers.Add(AObserver);
end;
procedure TX2MenuBarPainter.DetachObserver(AObserver: IX2MenuBarPainterObserver);
begin
if Assigned(FObservers) then
FObservers.Remove(AObserver);
end;
procedure TX2MenuBarPainter.BeginPaint(const AMenuBar: TX2CustomMenuBar);
begin
Assert(not Assigned(FMenuBar), 'BeginPaint already called');
FMenuBar := AMenuBar;
end;
procedure TX2MenuBarPainter.EndPaint();
begin
Assert(Assigned(FMenuBar), 'EndPaint without BeginPaint');
FMenuBar := nil;
end;
procedure TX2MenuBarPainter.NotifyObservers();
var
observerIndex: Integer;
begin
if Assigned(FObservers) then
for observerIndex := 0 to Pred(FObservers.Count) do
(FObservers[observerIndex] as IX2MenuBarPainterObserver).PainterUpdate(Self);
end;
function TX2MenuBarPainter.GetGroupHeight(AGroup: TX2MenuBarGroup): Integer;
var
itemIndex: Integer;
begin
Result := 0;
for itemIndex := 0 to Pred(AGroup.Items.Count) do
Inc(Result, GetItemHeight(AGroup.Items[itemIndex]));
end;
function TX2MenuBarPainter.CreateAnimator(AItemsBuffer: Graphics.TBitmap): TX2MenuBarAnimator;
begin
Result := nil;
case AnimationStyle of
asSlide: Result := TX2MenuBarSlideAnimator.Create(AItemsBuffer);
end;
if Assigned(Result) then
Result.AnimationTime := AnimationTime;
end;
function TX2MenuBarPainter.HitTest(APoint: TPoint): TX2MenuBarHitTest;
var
hitRect: TRect;
groupIndex: Integer;
group: TX2MenuBarGroup;
itemIndex: Integer;
item: TX2MenuBarItem;
begin
Result.HitTestCode := htUnknown;
Result.Item := nil;
hitRect := Rect(0, 0, MenuBar.ClientWidth, 0);
for groupIndex := 0 to Pred(MenuBar.Groups.Count) do
begin
group := MenuBar.Groups[groupIndex];
hitRect.Bottom := hitRect.Top + GetGroupHeaderHeight(group);
if PtInRect(hitRect, APoint) then
begin
Result.HitTestCode := htGroup;
Result.Item := group;
break;
end;
hitRect.Top := hitRect.Bottom;
if group.Expanded then
begin
for itemIndex := 0 to Pred(group.Items.Count) do
begin
item := group.Items[itemIndex];
hitRect.Bottom := hitRect.Top + GetItemHeight(item);
if PtInRect(hitRect, APoint) then
begin
Result.HitTestCode := htItem;
Result.Item := item;
break;
end;
hitRect.Top := hitRect.Bottom;
end;
if Result.HitTestCode <> htUnknown then
break;
end;
end;
end;
function TX2MenuBarPainter.HitTest(AX, AY: Integer): TX2MenuBarHitTest;
begin
Result := HitTest(Point(AX, AY));
end;
function TX2MenuBarPainter.GetMenuBar(): TX2CustomMenuBar;
begin
Assert(Assigned(FMenuBar), 'BeginPaint not called');
Result := FMenuBar;
end;
{ TX2MenuBarAnimator }
constructor TX2MenuBarAnimator.Create(AItemsBuffer: Graphics.TBitmap);
begin
inherited Create();
FStartTime := GetTickCount();
FItemsBuffer := Graphics.TBitmap.Create();
FItemsBuffer.Assign(AItemsBuffer);
end;
destructor TX2MenuBarAnimator.Destroy();
begin
FreeAndNil(FItemsBuffer);
inherited;
end;
function TX2MenuBarAnimator.GetTimeElapsed(): Cardinal;
var
currentTime: Cardinal;
begin
currentTime := GetTickCount();
Result := currentTime - FStartTime;
if currentTime < FStartTime then
Inc(Result, High(Cardinal));
end;
procedure TX2MenuBarAnimator.Terminate();
begin
FTerminated := True;
end;
function TX2MenuBarAnimator.PrepareHitPoint(APoint: TPoint): TPoint;
begin
Result := APoint;
end;
{ TX2MenuBarSlideAnimator }
function TX2MenuBarSlideAnimator.PrepareHitPoint(APoint: TPoint): TPoint;
begin
Result := inherited PrepareHitPoint(APoint);
{ While expanding / collapsing, Group.Expanded has already changed. HitTest
uses this data to determine if items should be taken into account. We must
compensate for that while sliding. }
if Expanding then
begin
if Result.Y > (FSlidePos + FSlideHeight) then
Inc(Result.Y, ItemsBuffer.Height - FSlideHeight);
end
else
if Result.Y >= FSlidePos then
if Result.Y <= FSlidePos + FSlideHeight then
Result.Y := -1
else
Dec(Result.Y, FSlideHeight);
end;
function TX2MenuBarSlideAnimator.Draw(ACanvas: TCanvas; const ABounds: TRect): Integer;
var
elapsed: Cardinal;
sourceRect: TRect;
destRect: TRect;
begin
elapsed := TimeElapsed;
FSlidePos := ABounds.Top;
FSlideHeight := Trunc((elapsed / AnimationTime) * ItemsBuffer.Height);
if not Expanding then
FSlideHeight := ItemsBuffer.Height - FSlideHeight;
Result := FSlideHeight;
sourceRect := Rect(0, 0, ItemsBuffer.Width, FSlideHeight);
destRect := ABounds;
destRect.Bottom := destRect.Top + FSlideHeight;
ACanvas.CopyRect(destRect, ItemsBuffer.Canvas, sourceRect);
if elapsed >= AnimationTime then
Terminate();
end;
{ TX2MenuBarItem }
constructor TX2MenuBarItem.Create(Collection: TCollection);
begin
inherited;
FCaption := SDefaultItemCaption;
end;
destructor TX2MenuBarItem.Destroy();
begin
if OwnsData then
FreeAndNil(FData);
inherited;
end;
function TX2MenuBarItem.GetGroup(): TX2MenuBarGroup;
begin
Result := nil;
if Assigned(Collection) and (Collection.Owner <> nil) and
(Collection.Owner is TX2MenuBarGroup) then
Result := TX2MenuBarGroup(Collection.Owner);
end;
function TX2MenuBarItem.GetMenuBar(): TX2CustomMenuBar;
var
group: TX2MenuBarGroup;
begin
Result := nil;
group := GetGroup();
if Assigned(group) then
Result := group.MenuBar;
end;
procedure TX2MenuBarItem.Assign(Source: TPersistent);
begin
if Source is TX2MenuBarItem then
with TX2MenuBarItem(Source) do
begin
Self.Caption := Caption;
Self.Data := Data;
Self.OwnsData := OwnsData;
end
else
inherited;
end;
procedure TX2MenuBarItem.SetCaption(const Value: String);
begin
if Value <> FCaption then
begin
FCaption := Value;
Changed(False);
end;
end;
procedure TX2MenuBarItem.SetData(const Value: TObject);
begin
if Value <> FData then
begin
if FOwnsData then
FreeAndNil(FData);
FData := Value;
end;
end;
procedure TX2MenuBarItem.SetImageIndex(const Value: TImageIndex);
begin
if Value <> FImageIndex then
begin
FImageIndex := Value;
Changed(False);
end;
end;
{ TX2MenuBarItems }
constructor TX2MenuBarItems.Create(AOwner: TPersistent);
begin
inherited Create(AOwner, TX2MenuBarItem);
end;
function TX2MenuBarItems.Add(const ACaption: TCaption): TX2MenuBarItem;
begin
Result := TX2MenuBarItem(inherited Add());
Result.Caption := ACaption;
end;
function TX2MenuBarItems.GetItem(Index: Integer): TX2MenuBarItem;
begin
Result := TX2MenuBarItem(inherited GetItem(Index));
end;
procedure TX2MenuBarItems.SetItem(Index: Integer; const Value: TX2MenuBarItem);
begin
inherited SetItem(Index, Value);
end;
{ TX2MenuBarGroup }
constructor TX2MenuBarGroup.Create(Collection: TCollection);
begin
inherited;
FCaption := SDefaultGroupCaption;
FItems := TX2MenuBarItems.Create(Self);
end;
destructor TX2MenuBarGroup.Destroy();
begin
FreeAndNil(FItems);
if OwnsData then
FreeAndNil(FData);
inherited;
end;
procedure TX2MenuBarGroup.Assign(Source: TPersistent);
begin
if Source is TX2MenuBarGroup then
with TX2MenuBarGroup(Source) do
begin
Self.Caption := Caption;
Self.Items.Assign(Items);
end
else
inherited;
end;
function TX2MenuBarGroup.GetMenuBar(): TX2CustomMenuBar;
begin
Result := nil;
if Assigned(Collection) and (Collection.Owner <> nil) and
(Collection.Owner is TX2CustomMenuBar) then
Result := TX2CustomMenuBar(Collection.Owner);
end;
procedure TX2MenuBarGroup.SetCaption(const Value: String);
begin
if Value <> FCaption then
begin
FCaption := Value;
Changed(False);
end;
end;
procedure TX2MenuBarGroup.SetData(const Value: TObject);
begin
if Value <> FData then
begin
if FOwnsData then
FreeAndNil(FData);
FData := Value;
end;
end;
procedure TX2MenuBarGroup.SetExpanded(const Value: Boolean);
var
menu: TX2CustomMenuBar;
begin
if Value <> FExpanded then
begin
menu := MenuBar;
if Assigned(menu) then
menu.ExpandedChanging(Self, Value);
FExpanded := Value;
Changed(False);
if Assigned(menu) then
menu.ExpandedChanged(Self);
end;
end;
procedure TX2MenuBarGroup.SetItems(const Value: TX2MenuBarItems);
begin
if Value <> FItems then
begin
FItems.Assign(Value);
Changed(False);
end;
end;
{ TX2MenuBarGroups }
constructor TX2MenuBarGroups.Create(AOwner: TPersistent);
begin
inherited Create(AOwner, TX2MenuBarGroup);
end;
function TX2MenuBarGroups.Add(const ACaption: TCaption): TX2MenuBarGroup;
begin
Result := TX2MenuBarGroup(inherited Add());
if Length(ACaption) > 0 then
Result.Caption := ACaption;
end;
function TX2MenuBarGroups.GetItem(Index: Integer): TX2MenuBarGroup;
begin
Result := TX2MenuBarGroup(inherited GetItem(Index));
end;
procedure TX2MenuBarGroups.SetItem(Index: Integer; const Value: TX2MenuBarGroup);
begin
inherited SetItem(Index, Value);
end;
{ TX2CustomMenuBar }
constructor TX2CustomMenuBar.Create(AOwner: TComponent);
begin
inherited;
FBorderStyle := bsNone;
FGroups := TX2MenuBarGroups.Create(Self);
end;
procedure TX2CustomMenuBar.CreateParams(var Params: TCreateParams);
const
BorderStyles: array[TBorderStyle] of DWORD = (0, WS_BORDER);
begin
inherited;
{ Source: TScrollBox.CreateParams }
with Params do
begin
Style := Style or BorderStyles[FBorderStyle];
if NewStyleControls and Ctl3D and (FBorderStyle = bsSingle) then
begin
Style := Style and not WS_BORDER;
ExStyle := ExStyle or WS_EX_CLIENTEDGE;
end;
end;
end;
destructor TX2CustomMenuBar.Destroy();
begin
FreeAndNil(FGroups);
inherited;
end;
procedure TX2CustomMenuBar.WMEraseBkgnd(var Msg: TWMEraseBkgnd);
begin
Msg.Result := 0;
end;
procedure TX2CustomMenuBar.Paint();
var
buffer: Graphics.TBitmap;
begin
if Assigned(Painter) then
begin
buffer := Graphics.TBitmap.Create();
try
buffer.PixelFormat := pf24bit;
buffer.Width := Self.ClientWidth;
buffer.Height := Self.ClientHeight;
Painter.BeginPaint(Self);
try
Painter.DrawBackground(buffer.Canvas, Self.ClientRect);
DrawMenu(buffer.Canvas, Self.ClientRect);
finally
Painter.EndPaint();
end;
finally
Self.Canvas.Draw(0, 0, buffer);
FreeAndNil(buffer);
end;
if Assigned(Animator) then
begin
if Animator.Terminated then
FreeAndNil(FAnimator);
TestMousePos();
Invalidate();
end;
end
else
DrawNoPainter(Self.Canvas, Self.ClientRect);
end;
function TX2CustomMenuBar.GetDrawState(AItem: TObject): TX2MenuBarDrawStates;
begin
Result := [];
if AItem = FHotItem then
Include(Result, mdsHot);
if AItem = FSelectedItem then
Include(Result, mdsSelected);
end;
function TX2CustomMenuBar.DrawMenu(ACanvas: TCanvas; const ABounds: TRect): Integer;
var
groupIndex: Integer;
group: TX2MenuBarGroup;
groupBounds: TRect;
drawState: TX2MenuBarDrawStates;
begin
groupBounds := ABounds;
for groupIndex := 0 to Pred(Groups.Count) do
begin
{ Group header }
group := Groups[groupIndex];
groupBounds.Bottom := groupBounds.Top +
Painter.GetGroupHeaderHeight(group);
if groupBounds.Bottom > ABounds.Bottom then
break;
drawState := GetDrawState(group);
Painter.DrawGroupHeader(ACanvas, group, groupBounds, drawState);
groupBounds.Top := groupBounds.Bottom;
if Assigned(Animator) and (Animator.Group = group) then
begin
{ Animated group }
groupBounds.Bottom := ABounds.Bottom;
Inc(groupBounds.Top, Animator.Draw(ACanvas, groupBounds));
end else
begin
{ Items }
if group.Expanded and (groupBounds.Top <= ABounds.Bottom) then
begin
groupBounds.Bottom := ABounds.Bottom;
Inc(groupBounds.Top, DrawMenuItems(ACanvas, group, groupBounds));
end;
end;
end;
Result := groupBounds.Top - ABounds.Top;
end;
function TX2CustomMenuBar.DrawMenuItems(ACanvas: TCanvas;
AGroup: TX2MenuBarGroup;
const ABounds: TRect): Integer;
var
itemIndex: Integer;
item: TX2MenuBarItem;
itemBounds: TRect;
drawState: TX2MenuBarDrawStates;
begin
itemBounds := ABounds;
for itemIndex := 0 to Pred(AGroup.Items.Count) do
begin
item := AGroup.Items[itemIndex];
itemBounds.Bottom := itemBounds.Top + Painter.GetItemHeight(item);
if itemBounds.Bottom <= ABounds.Bottom then
begin
drawState := GetDrawState(item);
Painter.DrawItem(ACanvas, item, itemBounds, drawState);
end;
itemBounds.Top := itemBounds.Bottom;
end;
Result := itemBounds.Top - ABounds.Top;
end;
procedure TX2CustomMenuBar.DrawNoPainter(ACanvas: TCanvas; const ABounds: TRect);
const
XorColor = $00FFD8CE; // RGB(206, 216, 255)
begin
with ACanvas do
begin
Brush.Color := clBtnFace;
FillRect(ABounds);
Pen.Style := psDot;
Pen.Mode := pmXor;
Pen.Color := XorColor;
Brush.Style := bsClear;
Rectangle(ABounds);
DrawText(ACanvas, SNoPainter, ABounds, taCenter);
end;
end;
function TX2CustomMenuBar.ExpandedChanging(AGroup: TX2MenuBarGroup;
AExpanding: Boolean): Boolean;
begin
// #ToDo1 (MvR) 20-3-2006: raise event
AnimateExpand(AGroup, AExpanding);
Result := True;
end;
procedure TX2CustomMenuBar.ExpandedChanged(AGroup: TX2MenuBarGroup);
begin
// #ToDo1 (MvR) 20-3-2006: raise event
end;
function TX2CustomMenuBar.AllowInteraction(): Boolean;
begin
Result := not Assigned(Animator);
end;
procedure TX2CustomMenuBar.AnimateExpand(AGroup: TX2MenuBarGroup; AExpanding: Boolean);
var
itemsBuffer: Graphics.TBitmap;
itemsBounds: TRect;
begin
Assert(not Assigned(Animator), 'Already animating');
if not Assigned(Painter) then
exit;
Painter.BeginPaint(Self);
try
itemsBuffer := Graphics.TBitmap.Create();
try
itemsBuffer.PixelFormat := pf24bit;
itemsBuffer.Width := Self.ClientWidth;
itemsBuffer.Height := Painter.GetGroupHeight(AGroup);
itemsBounds := Rect(0, 0, itemsBuffer.Width, itemsBuffer.Height);
// #ToDo3 (MvR) 23-3-2006: this will probably cause problems if we ever
// want a bitmapped/customdrawn background.
// Maybe we can trick around a bit with the
// canvas offset? think about it later.
Painter.DrawBackground(itemsBuffer.Canvas, itemsBounds);
DrawMenuItems(itemsBuffer.Canvas, AGroup, itemsBounds);
Animator := Painter.CreateAnimator(itemsBuffer);
if Assigned(Animator) then
begin
Animator.Group := AGroup;
Animator.Expanding := AExpanding;
end;
finally
FreeAndNil(itemsBuffer);
end;
finally
Painter.EndPaint();
Invalidate();
end;
// Painter.BeginPaint(Self);
// try
// groupBounds := Painter.GetGroupBounds(AGroup, ClientRect);
// menuBitmap.Width := Self.ClientWidth;
// menuBitmap.Height := Self.ClientHeight;
// Painter.DrawBackground(menuBitmap.Canvas, ClientRect);
// DrawMenu(menuBitmap.Canvas, ClientRect);
// finally
// Painter.EndPaint();
// end;
//
{ Pre-paint the parts which will be animated }
// Animator.Top.Width := Self.ClientWidth;
// Animator.Top.Height := groupBounds.Top;
// Animator.Top.Canvas.Draw(0, 0, menuBitmap);
//
// Animator.Group.Width := Self.ClientWidth;
// Animator.Group.Height := groupBounds.Bottom - groupBounds.Top;
// Animator.Group.Canvas.Draw(0, -groupBounds.Top, menuBitmap);
//
// Animator.Bottom.Width := Self.ClientWidth;
// Animator.Bottom.Height := Self.ClientHeight - groupBounds.Bottom;
// Animator.Bottom.Canvas.Draw(0, -groupBounds.Bottom, menuBitmap);
// finally
// FreeAndNil(menuBitmap);
// end;
// Animator.Expanding := AExpanding;
// Animator.Max := 250;
// timeStart := GetTickCount();
// repeat
// timeNow := GetTickCount();
// Animator.Position := timeNow - timeStart;
//
// Invalidate();
// Application.ProcessMessages();
// // #ToDo1 (MvR) 20-3-2006: wait for paint cycle (event)?
// Sleep(0);
// until (timeNow > timeStart + 250) or (timeNow < timeStart);
// finally
// EndAnimate();
// end;
end;
function TX2CustomMenuBar.HitTest(APoint: TPoint): TX2MenuBarHitTest;
var
hitPoint: TPoint;
begin
Result.HitTestCode := htUnknown;
Result.Item := nil;
hitPoint := APoint;
{ Sliding animations alter the position of the underlying groups }
if Assigned(Animator) then
hitPoint := Animator.PrepareHitPoint(hitPoint);
if PtInRect(Self.ClientRect, APoint) then
begin
Painter.BeginPaint(Self);
try
Result := Painter.HitTest(hitPoint);
finally
Painter.EndPaint();
end;
end;
end;
function TX2CustomMenuBar.HitTest(AX, AY: Integer): TX2MenuBarHitTest;
begin
Result := HitTest(Point(AX, AY));
end;
procedure TX2CustomMenuBar.Notification(AComponent: TComponent; Operation: TOperation);
begin
if Operation = opRemove then
if AComponent = FPainter then
begin
FPainter := nil;
Invalidate();
end else if AComponent = FImageList then
begin
FImageList := nil;
Invalidate();
end;
inherited;
end;
procedure TX2CustomMenuBar.PainterUpdate(Sender: TX2MenuBarPainter);
begin
Invalidate();
end;
procedure TX2CustomMenuBar.MouseDown(Button: TMouseButton; Shift: TShiftState;
X, Y: Integer);
var
hitTest: TX2MenuBarHitTest;
group: TX2MenuBarGroup;
begin
if AllowInteraction then
begin
hitTest := Self.HitTest(X, Y);
if hitTest.HitTestCode = htGroup then
begin
group := TX2MenuBarGroup(hitTest.Item);
if group.Items.Count > 0 then
begin
hitTest.Item := FSelectedItem;
group.Expanded := not group.Expanded;
Invalidate();
end;
end;
if hitTest.Item <> FSelectedItem then
begin
FSelectedItem := hitTest.Item;
Invalidate();
end;
end;
inherited;
end;
procedure TX2CustomMenuBar.MouseMove(Shift: TShiftState; X, Y: Integer);
begin
FLastMousePos := Point(X, Y);
TestMousePos();
inherited;
end;
//procedure TX2CustomMenuBar.MouseUp(Button: TMouseButton; Shift: TShiftState;
// X, Y: Integer);
//begin
// inherited;
//end;
procedure TX2CustomMenuBar.CMMouseLeave(var Message: TMessage);
begin
FLastMousePos := Point(-1, -1);
FHotItem := nil;
Invalidate();
end;
procedure TX2CustomMenuBar.TestMousePos();
var
hitTest: TX2MenuBarHitTest;
begin
hitTest := Self.HitTest(FLastMousePos.X, FLastMousePos.Y);
if hitTest.Item <> FHotItem then
begin
FHotItem := hitTest.Item;
Invalidate();
end;
end;
procedure TX2CustomMenuBar.SetBorderStyle(const Value: TBorderStyle);
begin
if Value <> FBorderStyle then
begin
FBorderStyle := Value;
RecreateWnd();
end;
end;
procedure TX2CustomMenuBar.SetGroups(const Value: TX2MenuBarGroups);
begin
if Value <> FGroups then
FGroups.Assign(Value);
end;
procedure TX2CustomMenuBar.SetImageList(const Value: TCustomImageList);
begin
if Value <> FImageList then
begin
if Assigned(FImageList) then
FImageList.RemoveFreeNotification(Self);
FImageList := Value;
if Assigned(FImageList) then
FImageList.FreeNotification(Self);
Invalidate();
end;
end;
procedure TX2CustomMenuBar.SetPainter(const Value: TX2MenuBarPainter);
begin
if FPainter <> Value then
begin
if Assigned(FPainter) then
begin
FPainter.DetachObserver(Self);
FPainter.RemoveFreeNotification(Self);
end;
FPainter := Value;
if Assigned(FPainter) then
begin
FPainter.FreeNotification(Self);
FPainter.AttachObserver(Self);
end;
Invalidate;
end;
end;
end.