Changed: initial refactoring for action queue
This commit is contained in:
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cb9b91c617
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eedd2e0696
@ -12,10 +12,21 @@ unit X2CLGraphics;
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interface
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interface
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uses
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uses
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Graphics;
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Classes,
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Graphics,
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Windows;
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type
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type
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TX2Color32 = type TColor;
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TX2Color32 = type TColor;
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TDrawTextClipStyle = (csNone, csEllipsis, csPathEllipsis);
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{$IFNDEF VER180}
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TVerticalAlignment = (taTop, taBottom, taVerticalCenter);
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{$ENDIF}
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PRGBAArray = ^TRGBAArray;
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TRGBAArray = array[Word] of TRGBQuad;
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function Color32(AColor: TColor; AAlpha: Byte = 255): TX2Color32;
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function Color32(AColor: TColor; AAlpha: Byte = 255): TX2Color32;
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function DelphiColor(AColor: TX2Color32): TColor;
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function DelphiColor(AColor: TX2Color32): TColor;
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@ -27,9 +38,53 @@ type
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function Blend(ABackground: TColor; AForeground: TX2Color32): TColor;
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function Blend(ABackground: TColor; AForeground: TX2Color32): TColor;
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{
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:$ Provides a wrapper for the DrawText API.
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}
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procedure DrawText(ACanvas: TCanvas; const AText: String;
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const ABounds: TRect;
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AHorzAlignment: TAlignment = taLeftJustify;
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AVertAlignment: TVerticalAlignment = taVerticalCenter;
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AMultiLine: Boolean = False;
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AClipStyle: TDrawTextClipStyle = csNone);
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{
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:$ Returns a pointer to the first physical scanline.
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:: In bottom-up bitmaps, the most common kind, the Scanline property
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:: compensates for this by returning the last physical row for Scanline[0];
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:: the first visual row. For most effects, the order in which the rows are
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:: processed is not important; speed is. This function returns the first
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:: physical scanline, which can be used as a single big array for the whole
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:: bitmap.
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:! Note that every scanline is padded until it is a multiple of 4 bytes
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:! (32 bits). For true lineair access, ensure the bitmap has a PixelFormat
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:! of pf32bit.
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}
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function GetScanlinePointer(ABitmap: Graphics.TBitmap): Pointer;
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{
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:$ Wrapper for DrawFocusRect.
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:: Ensures the canvas is set up correctly for a standard focus rectangle.
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}
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procedure DrawFocusRect(ACanvas: TCanvas; const ABounds: TRect);
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{
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:$ Draws one bitmap over another with the specified Alpha transparency.
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:: Both bitmaps must be the same size.
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}
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procedure DrawBlended(ABackground, AForeground: Graphics.TBitmap; AAlpha: Byte);
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implementation
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implementation
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uses
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Windows;
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function Color32(AColor: TColor; AAlpha: Byte): TX2Color32;
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function Color32(AColor: TColor; AAlpha: Byte): TX2Color32;
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begin
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begin
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@ -90,4 +145,90 @@ begin
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end;
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end;
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end;
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end;
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procedure DrawText(ACanvas: TCanvas; const AText: String;
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const ABounds: TRect; AHorzAlignment: TAlignment;
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AVertAlignment: TVerticalAlignment;
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AMultiLine: Boolean; AClipStyle: TDrawTextClipStyle);
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const
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HorzAlignmentFlags: array[TAlignment] of Cardinal =
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(DT_LEFT, DT_RIGHT, DT_CENTER);
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VertAlignmentFlags: array[TVerticalAlignment] of Cardinal =
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(DT_TOP, DT_BOTTOM, DT_VCENTER);
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MultiLineFlags: array[Boolean] of Cardinal =
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(DT_SINGLELINE, 0);
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ClipStyleFlags: array[TDrawTextClipStyle] of Cardinal =
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(0, DT_END_ELLIPSIS, DT_PATH_ELLIPSIS);
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var
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flags: Cardinal;
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bounds: TRect;
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begin
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flags := HorzAlignmentFlags[AHorzAlignment] or
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VertAlignmentFlags[AVertAlignment] or
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MultiLineFlags[AMultiLine] or
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ClipStyleFlags[AClipStyle];
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if AMultiLine and (AClipStyle <> csNone) then
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flags := flags or DT_EDITCONTROL;
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bounds := ABounds;
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Windows.DrawText(ACanvas.Handle, PChar(AText), Length(AText), bounds, flags);
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end;
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function GetScanlinePointer(ABitmap: Graphics.TBitmap): Pointer;
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var
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firstScanline: Pointer;
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lastScanline: Pointer;
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begin
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firstScanline := ABitmap.ScanLine[0];
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lastScanline := ABitmap.ScanLine[Pred(ABitmap.Height)];
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if Cardinal(firstScanline) > Cardinal(lastScanline) then
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Result := lastScanline
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else
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Result := firstScanline;
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end;
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procedure DrawFocusRect(ACanvas: TCanvas; const ABounds: TRect);
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begin
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SetTextColor(ACanvas.Handle, ColorToRGB(clBlack));
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Windows.DrawFocusRect(ACanvas.Handle, ABounds);
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end;
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procedure DrawBlended(ABackground, AForeground: Graphics.TBitmap; AAlpha: Byte);
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var
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sourcePixels: PRGBAArray;
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destPixels: PRGBAArray;
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sourcePixel: PRGBQuad;
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pixelCount: Integer;
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pixelIndex: Integer;
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backAlpha: Integer;
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foreAlpha: Integer;
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begin
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backAlpha := AAlpha;
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foreAlpha := 256 - AAlpha;
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pixelCount := AForeground.Width * AForeground.Height;
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sourcePixels := GetScanlinePointer(AForeground);
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destPixels := GetScanlinePointer(ABackground);
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for pixelIndex := Pred(pixelCount) downto 0 do
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with destPixels^[pixelIndex] do
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begin
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sourcePixel := @sourcePixels^[pixelIndex];
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rgbRed := ((rgbRed * backAlpha) +
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(sourcePixel^.rgbRed * foreAlpha)) shr 8;
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rgbGreen := ((rgbGreen * backAlpha) +
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(sourcePixel^.rgbGreen * foreAlpha)) shr 8;
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rgbBlue := ((rgbBlue * backAlpha) +
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(sourcePixel^.rgbBlue * foreAlpha)) shr 8;
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end;
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end;
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end.
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end.
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File diff suppressed because it is too large
Load Diff
340
Source/X2CLMenuBarActions.pas
Normal file
340
Source/X2CLMenuBarActions.pas
Normal file
@ -0,0 +1,340 @@
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unit X2CLMenuBarActions;
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interface
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uses
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Contnrs,
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Graphics,
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Windows,
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X2CLMenuBar;
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type
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{
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:$ Animate group expand/collapse.
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:: Handles the animating of a single group.
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}
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TX2MenuBarAnimateAction = class(TX2CustomMenuBarAction)
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private
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FAnimator: TX2CustomMenuBarAnimator;
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FGroup: TX2MenuBarGroup;
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protected
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property Animator: TX2CustomMenuBarAnimator read FAnimator;
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property Group: TX2MenuBarGroup read FGroup;
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public
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constructor Create(AMenuBar: TX2CustomMenuBar; AGroup: TX2MenuBarGroup;
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AAnimator: TX2CustomMenuBarAnimator);
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procedure BeforePaint(); override;
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procedure GetItemHeight(AItem: TX2CustomMenuBarItem; var AHeight: Integer;
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var AHandled: Boolean); override;
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procedure DrawMenuItem(ACanvas: TCanvas; APainter: TX2CustomMenuBarPainter;
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AItem: TX2CustomMenuBarItem; const AMenuBounds: TRect;
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const AItemBounds: TRect; AState: TX2MenuBarDrawStates;
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var AHandled: Boolean); override;
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procedure AfterPaint(); override;
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end;
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{
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:$ Animate multiple groups expanding/collapsing.
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:: Manages multiple TX2MenuBarAnimateAction instances in one action.
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}
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TX2MenuBarAnimateMultipleAction = class(TX2CustomMenuBarAction)
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private
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FAnimateActions: TObjectList;
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function GetCount(): Integer;
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protected
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function GetAnimateAction(AIndex: Integer): TX2MenuBarAnimateAction;
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function GetTerminated(): Boolean; override;
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property AnimateActions: TObjectList read FAnimateActions;
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public
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constructor Create(AMenuBar: TX2CustomMenuBar);
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destructor Destroy(); override;
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procedure Add(AAction: TX2MenuBarAnimateAction);
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procedure BeforePaint(); override;
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procedure GetItemHeight(AItem: TX2CustomMenuBarItem; var AHeight: Integer;
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var AHandled: Boolean); override;
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procedure DrawMenuItem(ACanvas: TCanvas; APainter: TX2CustomMenuBarPainter;
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AItem: TX2CustomMenuBarItem; const AMenuBounds: TRect;
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const AItemBounds: TRect; AState: TX2MenuBarDrawStates;
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var AHandled: Boolean); override;
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procedure AfterPaint(); override;
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property Count: Integer read GetCount;
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end;
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{
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:$ Sets the Expanded property of a group.
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:: Provides a way to set the Expanded property of a group after it has
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:: been animated.
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}
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TX2MenuBarExpandAction = class(TX2CustomMenuBarAction)
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private
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FExpanding: Boolean;
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FGroup: TX2MenuBarGroup;
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public
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constructor Create(AMenuBar: TX2CustomMenuBar; AGroup: TX2MenuBarGroup;
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AExpanding: Boolean);
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procedure Start(); override;
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end;
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{
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:$ Sets the Selected property.
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:: Provides a way to set the Selected property of an item after
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:: animating.
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}
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TX2MenuBarSelectAction = class(TX2CustomMenuBarAction)
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private
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FItem: TX2CustomMenuBarItem;
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public
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constructor Create(AMenuBar: TX2CustomMenuBar; AGroup: TX2MenuBarGroup;
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AExpanding: Boolean);
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procedure Start(); override;
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end;
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implementation
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uses
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SysUtils;
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type
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TProtectedX2CustomMenuBarPainter = class(TX2CustomMenuBarPainter);
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TProtectedX2CustomMenuBar = class(TX2CustomMenuBar);
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TProtectedX2MenuBarGroup = class(TX2MenuBarGroup);
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{ TX2MenuBarAnimateAction }
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constructor TX2MenuBarAnimateAction.Create(AMenuBar: TX2CustomMenuBar; AGroup: TX2MenuBarGroup;
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AAnimator: TX2CustomMenuBarAnimator);
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begin
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inherited Create(AMenuBar);
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FAnimator := AAnimator;
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FGroup := AGroup;
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end;
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procedure TX2MenuBarAnimateAction.BeforePaint();
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begin
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inherited;
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Animator.Update();
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if Animator.Terminated then
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Terminate();
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end;
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procedure TX2MenuBarAnimateAction.GetItemHeight(AItem: TX2CustomMenuBarItem;
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var AHeight: Integer;
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var AHandled: Boolean);
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begin
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inherited;
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if AItem = Group then
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begin
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AHeight := Animator.Height;
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AHandled := True;
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end;
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end;
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procedure TX2MenuBarAnimateAction.DrawMenuItem(ACanvas: TCanvas; APainter: TX2CustomMenuBarPainter;
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AItem: TX2CustomMenuBarItem; const AMenuBounds,
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AItemBounds: TRect; AState: TX2MenuBarDrawStates;
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var AHandled: Boolean);
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var
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groupBounds: TRect;
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painter: TProtectedX2CustomMenuBarPainter;
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begin
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inherited;
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if Group = AItem then
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begin
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painter := TProtectedX2CustomMenuBarPainter(APainter);
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groupBounds := AMenuBounds;
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groupBounds.Top := AItemBounds.Bottom +
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painter.GetSpacing(seAfterGroupHeader) +
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painter.GetSpacing(seBeforeFirstItem);
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groupBounds.Bottom := groupBounds.Top + Animator.Height;
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Animator.Draw(ACanvas, groupBounds);
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// AHandled := True;
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end;
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end;
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procedure TX2MenuBarAnimateAction.AfterPaint();
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begin
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inherited;
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if not Terminated then
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begin
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{ Prevent 100% CPU usage }
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Sleep(5);
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TProtectedX2CustomMenuBar(MenuBar).TestMousePos();
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MenuBar.Invalidate();
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end;
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end;
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{ TX2MenuBarAnimateMultipleAction }
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constructor TX2MenuBarAnimateMultipleAction.Create(AMenuBar: TX2CustomMenuBar);
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begin
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inherited;
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FAnimateActions := TObjectList.Create(True);
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end;
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destructor TX2MenuBarAnimateMultipleAction.Destroy();
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begin
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FreeAndNil(FAnimateActions);
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inherited;
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end;
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procedure TX2MenuBarAnimateMultipleAction.Add(AAction: TX2MenuBarAnimateAction);
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begin
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AnimateActions.Add(AAction);
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end;
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procedure TX2MenuBarAnimateMultipleAction.BeforePaint();
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var
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actionIndex: Integer;
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begin
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inherited;
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for actionIndex := 0 to Pred(AnimateActions.Count) do
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GetAnimateAction(actionIndex).BeforePaint();
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end;
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procedure TX2MenuBarAnimateMultipleAction.GetItemHeight(AItem: TX2CustomMenuBarItem;
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var AHeight: Integer;
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var AHandled: Boolean);
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var
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actionIndex: Integer;
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begin
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inherited;
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for actionIndex := 0 to Pred(AnimateActions.Count) do
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begin
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GetAnimateAction(actionIndex).GetItemHeight(AItem, AHeight, AHandled);
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if AHandled then
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Break;
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end;
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end;
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procedure TX2MenuBarAnimateMultipleAction.DrawMenuItem(ACanvas: TCanvas;
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APainter: TX2CustomMenuBarPainter;
|
||||||
|
AItem: TX2CustomMenuBarItem;
|
||||||
|
const AMenuBounds, AItemBounds: TRect;
|
||||||
|
AState: TX2MenuBarDrawStates;
|
||||||
|
var AHandled: Boolean);
|
||||||
|
var
|
||||||
|
actionIndex: Integer;
|
||||||
|
|
||||||
|
begin
|
||||||
|
inherited;
|
||||||
|
|
||||||
|
for actionIndex := 0 to Pred(AnimateActions.Count) do
|
||||||
|
begin
|
||||||
|
GetAnimateAction(actionIndex).DrawMenuItem(ACanvas, APainter, AItem,
|
||||||
|
AMenuBounds, AItemBounds, AState,
|
||||||
|
AHandled);
|
||||||
|
|
||||||
|
if AHandled then
|
||||||
|
Break;
|
||||||
|
end;
|
||||||
|
end;
|
||||||
|
|
||||||
|
|
||||||
|
procedure TX2MenuBarAnimateMultipleAction.AfterPaint();
|
||||||
|
var
|
||||||
|
actionIndex: Integer;
|
||||||
|
|
||||||
|
begin
|
||||||
|
inherited;
|
||||||
|
|
||||||
|
for actionIndex := 0 to Pred(AnimateActions.Count) do
|
||||||
|
GetAnimateAction(actionIndex).AfterPaint();
|
||||||
|
end;
|
||||||
|
|
||||||
|
|
||||||
|
function TX2MenuBarAnimateMultipleAction.GetAnimateAction(AIndex: Integer): TX2MenuBarAnimateAction;
|
||||||
|
begin
|
||||||
|
Result := TX2MenuBarAnimateAction(AnimateActions[AIndex]);
|
||||||
|
end;
|
||||||
|
|
||||||
|
|
||||||
|
function TX2MenuBarAnimateMultipleAction.GetCount(): Integer;
|
||||||
|
begin
|
||||||
|
Result := FAnimateActions.Count;
|
||||||
|
end;
|
||||||
|
|
||||||
|
|
||||||
|
function TX2MenuBarAnimateMultipleAction.GetTerminated(): Boolean;
|
||||||
|
var
|
||||||
|
actionIndex: Integer;
|
||||||
|
|
||||||
|
begin
|
||||||
|
Result := inherited GetTerminated();
|
||||||
|
|
||||||
|
if not Result then
|
||||||
|
begin
|
||||||
|
for actionIndex := 0 to Pred(AnimateActions.Count) do
|
||||||
|
if GetAnimateAction(actionIndex).Terminated then
|
||||||
|
begin
|
||||||
|
Result := True;
|
||||||
|
Break;
|
||||||
|
end;
|
||||||
|
end;
|
||||||
|
end;
|
||||||
|
|
||||||
|
|
||||||
|
{ TX2MenuBarExpandAction }
|
||||||
|
constructor TX2MenuBarExpandAction.Create(AMenuBar: TX2CustomMenuBar;
|
||||||
|
AGroup: TX2MenuBarGroup;
|
||||||
|
AExpanding: Boolean);
|
||||||
|
begin
|
||||||
|
inherited Create(AMenuBar);
|
||||||
|
|
||||||
|
FExpanding := AExpanding;
|
||||||
|
FGroup := AGroup;
|
||||||
|
end;
|
||||||
|
|
||||||
|
|
||||||
|
procedure TX2MenuBarExpandAction.Start();
|
||||||
|
begin
|
||||||
|
inherited;
|
||||||
|
|
||||||
|
// #ToDo1 (MvR) 22-3-2007: via MenuBar t.b.v. OnExpandedChanged
|
||||||
|
TProtectedX2MenuBarGroup(FGroup).InternalSetExpanded(FExpanding);
|
||||||
|
MenuBar.Invalidate();
|
||||||
|
Terminate();
|
||||||
|
end;
|
||||||
|
|
||||||
|
end.
|
||||||
|
|
@ -81,7 +81,9 @@ type
|
|||||||
|
|
||||||
implementation
|
implementation
|
||||||
uses
|
uses
|
||||||
SysUtils;
|
SysUtils,
|
||||||
|
|
||||||
|
X2CLGraphics;
|
||||||
|
|
||||||
|
|
||||||
{ TX2MenuBarSlideAnimator }
|
{ TX2MenuBarSlideAnimator }
|
||||||
@ -346,7 +348,7 @@ begin
|
|||||||
destRect := Rect(0, 0, backBuffer.Width, backBuffer.Height);
|
destRect := Rect(0, 0, backBuffer.Width, backBuffer.Height);
|
||||||
backBuffer.Canvas.CopyRect(destRect, ACanvas, ABounds);
|
backBuffer.Canvas.CopyRect(destRect, ACanvas, ABounds);
|
||||||
|
|
||||||
X2CLMenuBar.DrawBlended(backBuffer, ItemsBuffer, FAlpha);
|
X2CLGraphics.DrawBlended(backBuffer, ItemsBuffer, FAlpha);
|
||||||
|
|
||||||
sourceRect := Rect(0, 0, ItemsBuffer.Width, Self.Height);
|
sourceRect := Rect(0, 0, ItemsBuffer.Width, Self.Height);
|
||||||
destRect := ABounds;
|
destRect := ABounds;
|
||||||
|
@ -216,7 +216,7 @@ begin
|
|||||||
iconBuffer.Assign(backBuffer);
|
iconBuffer.Assign(backBuffer);
|
||||||
AImageList.Draw(iconBuffer.Canvas, 0, 0, AImageIndex);
|
AImageList.Draw(iconBuffer.Canvas, 0, 0, AImageIndex);
|
||||||
|
|
||||||
X2CLMenuBar.DrawBlended(backBuffer, iconBuffer, AAlpha);
|
X2CLGraphics.DrawBlended(backBuffer, iconBuffer, AAlpha);
|
||||||
finally
|
finally
|
||||||
FreeAndNil(iconBuffer);
|
FreeAndNil(iconBuffer);
|
||||||
end;
|
end;
|
||||||
|
Loading…
Reference in New Issue
Block a user