x2cl/Source/X2CLMenuBarActions.pas

375 lines
9.5 KiB
ObjectPascal

unit X2CLMenuBarActions;
interface
uses
Contnrs,
Graphics,
Windows,
X2CLMenuBar;
type
{
:$ Animate group expand/collapse.
:: Handles the animating of a single group.
}
TX2MenuBarAnimateAction = class(TX2CustomMenuBarAction)
private
FAnimator: TX2CustomMenuBarAnimator;
FGroup: TX2MenuBarGroup;
protected
property Animator: TX2CustomMenuBarAnimator read FAnimator;
property Group: TX2MenuBarGroup read FGroup;
public
constructor Create(AMenuBar: TX2CustomMenuBar; AGroup: TX2MenuBarGroup;
AAnimator: TX2CustomMenuBarAnimator);
destructor Destroy; override;
procedure Start; override;
procedure BeforePaint; override;
procedure GetItemHeight(AItem: TX2CustomMenuBarItem; var AHeight: Integer;
var AHandled: Boolean); override;
procedure DrawMenuItem(ACanvas: TCanvas; APainter: TX2CustomMenuBarPainter;
AItem: TX2CustomMenuBarItem; const AMenuBounds: TRect;
const AItemBounds: TRect; AState: TX2MenuBarDrawStates;
var AHandled: Boolean); override;
procedure AfterPaint; override;
end;
{
:$ Animate multiple groups expanding/collapsing.
:: Manages multiple TX2MenuBarAnimateAction instances in one action.
}
TX2MenuBarAnimateMultipleAction = class(TX2CustomMenuBarAction)
private
FAnimateActions: TObjectList;
function GetCount: Integer;
protected
function GetAnimateAction(AIndex: Integer): TX2MenuBarAnimateAction;
function GetTerminated: Boolean; override;
property AnimateActions: TObjectList read FAnimateActions;
public
constructor Create(AMenuBar: TX2CustomMenuBar);
destructor Destroy; override;
procedure Add(AAction: TX2MenuBarAnimateAction);
procedure BeforePaint; override;
procedure GetItemHeight(AItem: TX2CustomMenuBarItem; var AHeight: Integer;
var AHandled: Boolean); override;
procedure DrawMenuItem(ACanvas: TCanvas; APainter: TX2CustomMenuBarPainter;
AItem: TX2CustomMenuBarItem; const AMenuBounds: TRect;
const AItemBounds: TRect; AState: TX2MenuBarDrawStates;
var AHandled: Boolean); override;
procedure AfterPaint; override;
property Count: Integer read GetCount;
end;
{
:$ Sets the Expanded property of a group.
:: Provides a way to set the Expanded property of a group after it has
:: been animated.
}
TX2MenuBarExpandAction = class(TX2CustomMenuBarAction)
private
FExpanding: Boolean;
FGroup: TX2MenuBarGroup;
public
constructor Create(AMenuBar: TX2CustomMenuBar; AGroup: TX2MenuBarGroup;
AExpanding: Boolean);
procedure Start; override;
end;
{
:$ Sets the Selected property.
:: Provides a way to set the Selected property of an item after
:: animating.
}
TX2MenuBarSelectAction = class(TX2CustomMenuBarAction)
private
FItem: TX2CustomMenuBarItem;
public
constructor Create(AMenuBar: TX2CustomMenuBar; AItem: TX2CustomMenuBarItem);
procedure Start; override;
end;
implementation
uses
SysUtils;
type
TProtectedX2CustomMenuBarPainter = class(TX2CustomMenuBarPainter);
TProtectedX2CustomMenuBar = class(TX2CustomMenuBar);
TProtectedX2MenuBarGroup = class(TX2MenuBarGroup);
{ TX2MenuBarAnimateAction }
constructor TX2MenuBarAnimateAction.Create(AMenuBar: TX2CustomMenuBar; AGroup: TX2MenuBarGroup;
AAnimator: TX2CustomMenuBarAnimator);
begin
inherited Create(AMenuBar);
FAnimator := AAnimator;
FGroup := AGroup;
end;
destructor TX2MenuBarAnimateAction.Destroy;
begin
FreeAndNil(FAnimator);
inherited;
end;
procedure TX2MenuBarAnimateAction.Start;
begin
inherited;
Animator.ResetStartTime;
end;
procedure TX2MenuBarAnimateAction.BeforePaint;
begin
inherited;
Animator.Update;
if Animator.Terminated then
Terminate;
end;
procedure TX2MenuBarAnimateAction.GetItemHeight(AItem: TX2CustomMenuBarItem;
var AHeight: Integer;
var AHandled: Boolean);
begin
inherited;
if AItem = Group then
begin
AHeight := Animator.Height;
AHandled := True;
end;
end;
procedure TX2MenuBarAnimateAction.DrawMenuItem(ACanvas: TCanvas; APainter: TX2CustomMenuBarPainter;
AItem: TX2CustomMenuBarItem; const AMenuBounds,
AItemBounds: TRect; AState: TX2MenuBarDrawStates;
var AHandled: Boolean);
var
groupBounds: TRect;
painter: TProtectedX2CustomMenuBarPainter;
begin
inherited;
if Group = AItem then
begin
painter := TProtectedX2CustomMenuBarPainter(APainter);
groupBounds := AMenuBounds;
groupBounds.Top := AItemBounds.Bottom +
painter.GetSpacing(seAfterGroupHeader) +
painter.GetSpacing(seBeforeFirstItem);
groupBounds.Bottom := groupBounds.Top + Animator.Height;
Animator.Draw(ACanvas, groupBounds);
// AHandled := True;
end;
end;
procedure TX2MenuBarAnimateAction.AfterPaint;
begin
inherited;
if not Terminated then
begin
{ Prevent 100% CPU usage }
Sleep(5);
TProtectedX2CustomMenuBar(MenuBar).TestMousePos;
MenuBar.Invalidate;
end;
end;
{ TX2MenuBarAnimateMultipleAction }
constructor TX2MenuBarAnimateMultipleAction.Create(AMenuBar: TX2CustomMenuBar);
begin
inherited;
FAnimateActions := TObjectList.Create(True);
end;
destructor TX2MenuBarAnimateMultipleAction.Destroy;
begin
FreeAndNil(FAnimateActions);
inherited;
end;
procedure TX2MenuBarAnimateMultipleAction.Add(AAction: TX2MenuBarAnimateAction);
begin
AnimateActions.Add(AAction);
end;
procedure TX2MenuBarAnimateMultipleAction.BeforePaint;
var
actionIndex: Integer;
begin
inherited;
for actionIndex := 0 to Pred(AnimateActions.Count) do
GetAnimateAction(actionIndex).BeforePaint;
end;
procedure TX2MenuBarAnimateMultipleAction.GetItemHeight(AItem: TX2CustomMenuBarItem;
var AHeight: Integer;
var AHandled: Boolean);
var
actionIndex: Integer;
begin
inherited;
for actionIndex := 0 to Pred(AnimateActions.Count) do
begin
GetAnimateAction(actionIndex).GetItemHeight(AItem, AHeight, AHandled);
if AHandled then
Break;
end;
end;
procedure TX2MenuBarAnimateMultipleAction.DrawMenuItem(ACanvas: TCanvas;
APainter: TX2CustomMenuBarPainter;
AItem: TX2CustomMenuBarItem;
const AMenuBounds, AItemBounds: TRect;
AState: TX2MenuBarDrawStates;
var AHandled: Boolean);
var
actionIndex: Integer;
begin
inherited;
for actionIndex := 0 to Pred(AnimateActions.Count) do
begin
GetAnimateAction(actionIndex).DrawMenuItem(ACanvas, APainter, AItem,
AMenuBounds, AItemBounds, AState,
AHandled);
if AHandled then
Break;
end;
end;
procedure TX2MenuBarAnimateMultipleAction.AfterPaint;
var
actionIndex: Integer;
begin
inherited;
for actionIndex := 0 to Pred(AnimateActions.Count) do
GetAnimateAction(actionIndex).AfterPaint;
end;
function TX2MenuBarAnimateMultipleAction.GetAnimateAction(AIndex: Integer): TX2MenuBarAnimateAction;
begin
Result := TX2MenuBarAnimateAction(AnimateActions[AIndex]);
end;
function TX2MenuBarAnimateMultipleAction.GetCount: Integer;
begin
Result := FAnimateActions.Count;
end;
function TX2MenuBarAnimateMultipleAction.GetTerminated: Boolean;
var
actionIndex: Integer;
begin
Result := inherited GetTerminated;
if not Result then
begin
for actionIndex := 0 to Pred(AnimateActions.Count) do
if GetAnimateAction(actionIndex).Terminated then
begin
Result := True;
Break;
end;
end;
end;
{ TX2MenuBarExpandAction }
constructor TX2MenuBarExpandAction.Create(AMenuBar: TX2CustomMenuBar;
AGroup: TX2MenuBarGroup;
AExpanding: Boolean);
begin
inherited Create(AMenuBar);
FExpanding := AExpanding;
FGroup := AGroup;
end;
procedure TX2MenuBarExpandAction.Start;
begin
inherited;
TProtectedX2CustomMenuBar(MenuBar).InternalSetExpanded(FGroup, FExpanding);
Terminate;
end;
{ TX2MenuBarSelectAction }
constructor TX2MenuBarSelectAction.Create(AMenuBar: TX2CustomMenuBar;
AItem: TX2CustomMenuBarItem);
begin
inherited Create(AMenuBar);
FItem := AItem;
end;
procedure TX2MenuBarSelectAction.Start;
begin
inherited;
TProtectedX2CustomMenuBar(MenuBar).InternalSetSelected(FItem);
Terminate;
end;
end.