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mirror of synced 2024-11-22 18:13:50 +00:00
x2cl/Source/X2CLMenuBar.pas
Mark van Renswoude a2b063801c Fixed: always convert images in design-time
Fixed: dynamically added images on a graphiclist with Convert=False would result in an incorrect count
Fixed: container item tracks container's FreeNotification
Fixed: checks for invalid pointers (solves some AV's)
2009-02-25 10:54:20 +00:00

3052 lines
82 KiB
ObjectPascal

{
:: X2CLMenuBar is a generic group/items menu. Through the various painters,
:: it can resemble styles such as the musikCube or BBox/Uname-IT menu bars.
::
:: Part of the X2Software Component Library
:: http://www.x2software.net/
::
:: Last changed: $Date$
:: Revision: $Rev$
:: Author: $Author$
}
unit X2CLMenuBar;
interface
uses
ActnList,
Classes,
Contnrs,
Controls,
Forms,
Graphics,
ImgList,
Messages,
SysUtils,
Types,
Windows;
type
EInvalidItem = class(Exception);
TX2MenuBarAnimationStyle = (asNone, asSlide, asDissolve, asFade,
asSlideFade, asCustom);
TX2MenuBarDirection = (mbdUp, mbdDown);
const
DefaultAnimationStyle = asSlide;
DefaultAnimationTime = 250;
type
// #ToDo1 (MvR) 1-4-2006: scroll wheel support
TX2CustomMenuBarAnimatorClass = class of TX2CustomMenuBarAnimator;
TX2CustomMenuBarAnimator = class;
TX2CustomMenuBarPainterClass = class of TX2CustomMenuBarPainter;
TX2CustomMenuBarPainter = class;
TX2CustomMenuBarItem = class;
TX2MenuBarItem = class;
TX2MenuBarGroup = class;
TX2CustomMenuBar = class;
IX2MenuBarDesigner = interface
['{F648CFD2-771D-4531-84D0-621FD7597E48}']
procedure ItemAdded(AItem: TX2CustomMenuBarItem);
procedure ItemModified(AItem: TX2CustomMenuBarItem);
procedure ItemDeleting(AItem: TX2CustomMenuBarItem);
end;
TX2MenuBarHitTest = record
HitTestCode: Integer;
Item: TX2CustomMenuBarItem;
end;
TX2MenuBarDrawState = (mdsHot, mdsSelected, mdsGroupHot, mdsGroupSelected);
TX2MenuBarDrawStates = set of TX2MenuBarDrawState;
TX2MenuBarSpacingElement = (seBeforeGroupHeader, seAfterGroupHeader,
seBeforeFirstItem, seAfterLastItem,
seBeforeItem, seAfterItem);
TX2ComponentNotificationEvent = procedure(Sender: TObject; AComponent: TComponent; Operation: TOperation) of object;
TX2MenuBarExpandingEvent = procedure(Sender: TObject; Group: TX2MenuBarGroup; var Allowed: Boolean) of object;
TX2MenuBarExpandedEvent = procedure(Sender: TObject; Group: TX2MenuBarGroup) of object;
TX2MenuBarSelectedChangingEvent = procedure(Sender: TObject; Item, NewItem: TX2CustomMenUBarItem; var Allowed: Boolean) of object;
TX2MenuBarSelectedChangedEvent = procedure(Sender: TObject; Item: TX2CustomMenUBarItem) of object;
TX2MenuBarGetAnimatorClassEvent = procedure(Sender: TObject; var AnimatorClass: TX2CustomMenuBarAnimatorClass) of object;
TX2MenuBarItemBoundsProc = procedure(Sender: TObject;
Item: TX2CustomMenuBarItem;
const MenuBounds: TRect;
const ItemBounds: TRect;
Data: Pointer;
var Abort: Boolean) of object;
TX2MenuBarIterateProc = procedure(Sender: TObject;
Item: TX2CustomMenuBarItem;
Data: Pointer;
var Abort: Boolean) of object;
TCollectionNotifyEvent = procedure(Sender: TObject; Item: TCollectionItem; Action: TCollectionNotification) of object;
TCollectionUpdateEvent = procedure(Sender: TObject; Item: TCollectionItem) of object;
IX2MenuBarPainterObserver = interface
['{22DE60C9-49A1-4E7D-B547-901BEDCC0FB7}']
procedure PainterUpdate(Sender: TX2CustomMenuBarPainter);
end;
{
:$ Abstract animation class
:: Descendants implement the animation-specific drawing code.
}
TX2CustomMenuBarAnimator = class(TObject)
private
FAnimationTime: Cardinal;
FExpanding: Boolean;
FStartTime: Cardinal;
FItemsBuffer: Graphics.TBitmap;
FTerminated: Boolean;
protected
function GetTimeElapsed(): Cardinal; virtual;
function GetHeight(): Integer; virtual;
procedure SetExpanding(const Value: Boolean); virtual;
procedure Terminate(); virtual;
property ItemsBuffer: Graphics.TBitmap read FItemsBuffer;
property TimeElapsed: Cardinal read GetTimeElapsed;
public
constructor Create(AItemsBuffer: Graphics.TBitmap); virtual;
destructor Destroy(); override;
procedure ResetStartTime();
procedure Update(); virtual;
procedure Draw(ACanvas: TCanvas; const ABounds: TRect); virtual; abstract;
property AnimationTime: Cardinal read FAnimationTime write FAnimationTime;
property Expanding: Boolean read FExpanding write SetExpanding;
property Height: Integer read GetHeight;
property StartTime: Cardinal read FStartTime write FStartTime;
property Terminated: Boolean read FTerminated;
end;
{
:$ Abstract painter class.
:: Descendants must implement the actual drawing code.
}
TX2CustomMenuBarPainter = class(TComponent)
private
FMenuBar: TX2CustomMenuBar;
FObservers: TInterfaceList;
function GetMenuBar(): TX2CustomMenuBar;
protected
procedure BeginPaint(const AMenuBar: TX2CustomMenuBar);
procedure EndPaint();
function ApplyMargins(const ABounds: TRect): TRect; virtual;
function GetSpacing(AElement: TX2MenuBarSpacingElement): Integer; virtual;
function GetGroupHeaderHeight(AGroup: TX2MenuBarGroup): Integer; virtual; abstract;
function GetGroupHeight(AGroup: TX2MenuBarGroup): Integer; virtual;
function GetItemHeight(AItem: TX2MenuBarItem): Integer; virtual; abstract;
procedure DrawBackground(ACanvas: TCanvas; const ABounds: TRect); virtual; abstract;
procedure DrawGroupHeader(ACanvas: TCanvas; AGroup: TX2MenuBarGroup; const ABounds: TRect; AState: TX2MenuBarDrawStates); virtual; abstract;
procedure DrawItem(ACanvas: TCanvas; AItem: TX2MenuBarItem; const ABounds: TRect; AState: TX2MenuBarDrawStates); virtual; abstract;
procedure FindHit(Sender: TObject; Item: TX2CustomMenuBarItem; const MenuBounds: TRect; const ItemBounds: TRect; Data: Pointer; var Abort: Boolean);
procedure NotifyObservers();
property MenuBar: TX2CustomMenuBar read GetMenuBar;
public
constructor Create(AOwner: TComponent); override;
destructor Destroy(); override;
function HitTest(const APoint: TPoint): TX2MenuBarHitTest; overload; virtual;
function HitTest(AX, AY: Integer): TX2MenuBarHitTest; overload;
procedure AttachObserver(AObserver: IX2MenuBarPainterObserver);
procedure DetachObserver(AObserver: IX2MenuBarPainterObserver);
end;
{
:$ Abstract action class.
:: Provides a base for menu bar actions which need to be performed
:: asynchronous and/or in sequence.
}
TX2CustomMenuBarAction = class(TObject)
private
FMenuBar: TX2CustomMenuBar;
FStarted: Boolean;
FTerminated: Boolean;
protected
function GetTerminated(): Boolean; virtual;
procedure Terminate(); virtual;
property MenuBar: TX2CustomMenuBar read FMenuBar;
public
constructor Create(AMenuBar: TX2CustomMenuBar);
function AllowUpdateScrollbar(): Boolean; virtual;
function AllowInteraction(): Boolean; virtual;
procedure Start(); virtual;
procedure Stop(); virtual;
procedure BeforePaint(); virtual;
procedure GetItemHeight(AItem: TX2CustomMenuBarItem; var AHeight: Integer; var AHandled: Boolean); virtual;
procedure DrawMenuItem(ACanvas: TCanvas; APainter: TX2CustomMenuBarPainter;
AItem: TX2CustomMenuBarItem; const AMenuBounds,
AItemBounds: TRect; AState: TX2MenuBarDrawStates;
var AHandled: Boolean); virtual;
procedure AfterPaint(); virtual;
property Started: Boolean read FStarted;
property Terminated: Boolean read GetTerminated;
end;
{
:$ Action link for menu items and groups.
}
TX2MenuBarActionLink = class(TActionLink)
private
FClient: TX2CustomMenuBarItem;
protected
procedure AssignClient(AClient: TObject); override;
function IsCaptionLinked(): Boolean; override;
function IsEnabledLinked(): Boolean; override;
function IsImageIndexLinked(): Boolean; override;
function IsVisibleLinked(): Boolean; override;
procedure SetCaption(const Value: string); override;
procedure SetEnabled(Value: Boolean); override;
procedure SetImageIndex(Value: Integer); override;
procedure SetVisible(Value: Boolean); override;
property Client: TX2CustomMenuBarItem read FClient;
end;
{
:$ Provides component notifications for collection items.
}
TX2ComponentNotification = class(TComponent)
private
FOnNotification: TX2ComponentNotificationEvent;
published
protected
procedure Notification(AComponent: TComponent; Operation: TOperation); override;
published
property OnNotification: TX2ComponentNotificationEvent read FOnNotification write FOnNotification;
end;
{
:$ Base class for menu items and groups.
}
TX2CustomMenuBarItem = class(TCollectionItem)
private
FAction: TBasicAction;
FActionLink: TX2MenuBarActionLink;
FCaption: String;
FData: TObject;
FEnabled: Boolean;
FImageIndex: TImageIndex;
FOwnsData: Boolean;
FTag: Integer;
FVisible: Boolean;
FNotification: TX2ComponentNotification;
private
procedure DoActionChange(Sender: TObject);
protected
procedure ActionChange(Sender: TObject; CheckDefaults: Boolean); virtual;
function IsCaptionStored(): Boolean; virtual;
function GetMenuBar(): TX2CustomMenuBar; virtual;
procedure SetAction(const Value: TBasicAction);
procedure SetCaption(const Value: String); virtual;
procedure SetData(const Value: TObject); virtual;
procedure SetEnabled(const Value: Boolean); virtual;
procedure SetImageIndex(const Value: TImageIndex); virtual;
procedure SetVisible(const Value: Boolean); virtual;
public
constructor Create(Collection: TCollection); override;
destructor Destroy(); override;
procedure Assign(Source: TPersistent); override;
property ActionLink: TX2MenuBarActionLink read FActionLink;
property Data: TObject read FData write SetData;
property OwnsData: Boolean read FOwnsData write FOwnsData;
property MenuBar: TX2CustomMenuBar read GetMenuBar;
published
property Action: TBasicAction read FAction write SetAction;
property Caption: String read FCaption write SetCaption stored IsCaptionStored;
property Enabled: Boolean read FEnabled write SetEnabled default True;
property ImageIndex: TImageIndex read FImageIndex write SetImageIndex default -1;
property Tag: Integer read FTag write FTag default 0;
property Visible: Boolean read FVisible write SetVisible default True;
end;
{
:$ Base class for menu collections.
}
TX2CustomMenuBarItems = class(TOwnedCollection)
private
FOnNotify: TCollectionNotifyEvent;
FOnUpdate: TCollectionUpdateEvent;
protected
procedure Notify(Item: TCollectionItem; Action: TCollectionNotification); override;
procedure Update(Item: TCollectionItem); override;
property OnNotify: TCollectionNotifyEvent read FOnNotify write FOnNotify;
property OnUpdate: TCollectionUpdateEvent read FOnUpdate write FOnUpdate;
end;
{
:$ Contains a single menu item.
}
TX2MenuBarItem = class(TX2CustomMenuBarItem)
private
function GetGroup(): TX2MenuBarGroup;
protected
function IsCaptionStored(): Boolean; override;
public
constructor Create(Collection: TCollection); override;
property Group: TX2MenuBarGroup read GetGroup;
end;
{
:$ Manages a collection of menu items.
}
TX2MenuBarItems = class(TX2CustomMenuBarItems)
private
function GetItem(Index: Integer): TX2MenuBarItem;
procedure SetItem(Index: Integer; const Value: TX2MenuBarItem);
public
constructor Create(AOwner: TPersistent);
function Add(const ACaption: TCaption = ''): TX2MenuBarItem;
property Items[Index: Integer]: TX2MenuBarItem read GetItem write SetItem; default;
end;
{
:$ Contains a single menu group.
}
TX2MenuBarGroup = class(TX2CustomMenuBarItem)
private
FExpanded: Boolean;
FItems: TX2MenuBarItems;
FSelectedItem: Integer;
function GetSelectedItem(): Integer;
procedure SetExpanded(const Value: Boolean);
procedure SetItems(const Value: TX2MenuBarItems);
protected
function IsCaptionStored(): Boolean; override;
procedure SetEnabled(const Value: Boolean); override;
procedure InternalSetExpanded(const Value: Boolean);
procedure ItemsNotify(Sender: TObject; Item: TCollectionItem; Action: TCollectionNotification);
procedure ItemsUpdate(Sender: TObject; Item: TCollectionItem);
property SelectedItem: Integer read GetSelectedItem write FSelectedItem;
public
constructor Create(Collection: TCollection); override;
destructor Destroy(); override;
procedure Assign(Source: TPersistent); override;
published
property Expanded: Boolean read FExpanded write SetExpanded;
property Items: TX2MenuBarItems read FItems write SetItems;
end;
{
:$ Manages a collection of menu groups.
}
TX2MenuBarGroups = class(TX2CustomMenuBarItems)
private
function GetItem(Index: Integer): TX2MenuBarGroup;
procedure SetItem(Index: Integer; const Value: TX2MenuBarGroup);
public
constructor Create(AOwner: TPersistent);
function Add(const ACaption: TCaption = ''): TX2MenuBarGroup;
property Items[Index: Integer]: TX2MenuBarGroup read GetItem write SetItem; default;
end;
{
:$ Implements the menu bar.
:: The menu bar is the visual container for the menu. It manages the groups
:: and items, and implements the switching between menu items. It does not
:: paint itself, instead it delegates this to it's linked Painter.
}
TX2CustomMenuBar = class(TCustomControl, IX2MenuBarPainterObserver)
private
FAllowCollapseAll: Boolean;
FAnimationStyle: TX2MenuBarAnimationStyle;
FAnimationTime: Cardinal;
FAutoCollapse: Boolean;
FAutoSelectItem: Boolean;
FBorderStyle: TBorderStyle;
FCursorGroup: TCursor;
FCursorItem: TCursor;
FHideScrollbar: Boolean;
FGroups: TX2MenuBarGroups;
FImages: TCustomImageList;
FImagesChangeLink: TChangeLink;
FOnCollapsed: TX2MenuBarExpandedEvent;
FOnCollapsing: TX2MenuBarExpandingEvent;
FOnExpanded: TX2MenuBarExpandedEvent;
FOnExpanding: TX2MenuBarExpandingEvent;
FOnGetAnimatorClass: TX2MenuBarGetAnimatorClassEvent;
FOnSelectedChanged: TX2MenuBarSelectedChangedEvent;
FOnSelectedChanging: TX2MenuBarSelectedChangingEvent;
FPainter: TX2CustomMenuBarPainter;
FScrollbar: Boolean;
FHotItem: TX2CustomMenuBarItem;
FSelectedItem: TX2CustomMenuBarItem;
FActionQueue: TObjectList;
FBuffer: Graphics.TBitmap;
FDesigner: IX2MenuBarDesigner;
FLastMousePos: TPoint;
FScrollOffset: Integer;
procedure SetAllowCollapseAll(const Value: Boolean);
procedure SetAutoCollapse(const Value: Boolean);
procedure SetAutoSelectItem(const Value: Boolean);
procedure SetBorderStyle(const Value: TBorderStyle);
procedure SetGroups(const Value: TX2MenuBarGroups);
procedure SetHideScrollbar(const Value: Boolean);
procedure SetImages(const Value: TCustomImageList);
procedure SetScrollbar(const Value: Boolean);
procedure SetSelectedItem(const Value: TX2CustomMenuBarItem);
protected
procedure CreateParams(var Params: TCreateParams); override;
procedure Loaded(); override;
procedure Notification(AComponent: TComponent; Operation: TOperation); override;
procedure PainterUpdate(Sender: TX2CustomMenuBarPainter);
procedure GroupsNotify(Sender: TObject; Item: TCollectionItem; Action: TCollectionNotification);
procedure GroupsUpdate(Sender: TObject; Item: TCollectionItem);
procedure UpdateScrollbar();
procedure ImagesChange(Sender: TObject);
procedure MouseDown(Button: TMouseButton; Shift: TShiftState; X, Y: Integer); override;
procedure MouseMove(Shift: TShiftState; X, Y: Integer); override;
procedure CMMouseLeave(var Msg: TMessage); message CM_MOUSELEAVE;
procedure WMVScroll(var Msg: TWMVScroll); message WM_VSCROLL;
// procedure WMMouseWheel(var Message: TWMMouseWheel); message WM_MOUSEWHEEL;
// procedure CMMouseWheel(var Message: TCMMouseWheel); message CM_MOUSEWHEEL;
procedure TestMousePos(); virtual;
function GetMenuHeight(): Integer; virtual;
property Designer: IX2MenuBarDesigner read FDesigner write FDesigner;
protected
procedure SetPainter(const Value: TX2CustomMenuBarPainter); virtual;
{ Painting }
procedure WMEraseBkgnd(var Msg: TWMEraseBkgnd); message WM_ERASEBKGND;
procedure Paint(); override;
function GetDrawState(AItem: TX2CustomMenuBarItem): TX2MenuBarDrawStates;
procedure DrawMenu(ACanvas: TCanvas); virtual;
procedure DrawMenuItem(Sender: TObject; Item: TX2CustomMenuBarItem; const MenuBounds, ItemBounds: TRect; Data: Pointer; var Abort: Boolean); virtual;
procedure DrawMenuItems(ACanvas: TCanvas; AGroup: TX2MenuBarGroup; const ABounds: TRect); virtual;
procedure DrawNoPainter(ACanvas: TCanvas; const ABounds: TRect); virtual;
function GetAnimatorClass(): TX2CustomMenuBarAnimatorClass; virtual;
function GetAnimateAction(AGroup: TX2MenuBarGroup; AExpanding: Boolean): TX2CustomMenuBarAction; virtual;
function IterateItemBounds(ACallback: TX2MenuBarItemBoundsProc; AData: Pointer = nil): TX2CustomMenuBarItem;
function AllowInteraction(): Boolean; virtual;
function ItemEnabled(AItem: TX2CustomMenuBarItem): Boolean; virtual;
function ItemVisible(AItem: TX2CustomMenuBarItem): Boolean; virtual;
{ Action queue }
function GetCurrentAction(): TX2CustomMenuBarAction;
procedure PushAction(AAction: TX2CustomMenuBarAction);
procedure PopCurrentAction();
property ActionQueue: TObjectList read FActionQueue;
property HotItem: TX2CustomMenuBarItem read FHotItem write FHotItem;
property AllowCollapseAll: Boolean read FAllowCollapseAll write SetAllowCollapseAll default True;
property AnimationStyle: TX2MenuBarAnimationStyle read FAnimationStyle write FAnimationStyle default DefaultAnimationStyle;
property AnimationTime: Cardinal read FAnimationTime write FAnimationTime default DefaultAnimationTime;
property AutoCollapse: Boolean read FAutoCollapse write SetAutoCollapse default False;
property AutoSelectItem: Boolean read FAutoSelectItem write SetAutoSelectItem default False;
property BorderStyle: TBorderStyle read FBorderStyle write SetBorderStyle default bsNone;
property CursorGroup: TCursor read FCursorGroup write FCursorGroup default crDefault;
property CursorItem: TCursor read FCursorItem write FCursorItem default crDefault;
property HideScrollbar: Boolean read FHideScrollbar write SetHideScrollbar default True;
property Scrollbar: Boolean read FScrollbar write SetScrollbar default True;
property OnCollapsed: TX2MenuBarExpandedEvent read FOnCollapsed write FOnCollapsed;
property OnCollapsing: TX2MenuBarExpandingEvent read FOnCollapsing write FOnCollapsing;
property OnExpanded: TX2MenuBarExpandedEvent read FOnExpanded write FOnExpanded;
property OnExpanding: TX2MenuBarExpandingEvent read FOnExpanding write FOnExpanding;
property OnGetAnimatorClass: TX2MenuBarGetAnimatorClassEvent read FOnGetAnimatorClass write FOnGetAnimatorClass;
property OnSelectedChanged: TX2MenuBarSelectedChangedEvent read FOnSelectedChanged write FOnSelectedChanged;
property OnSelectedChanging: TX2MenuBarSelectedChangingEvent read FOnSelectedChanging write FOnSelectedChanging;
protected
procedure InternalSetExpanded(AGroup: TX2MenuBarGroup; AExpanded: Boolean); virtual;
procedure InternalSetSelected(AItem: TX2CustomMenuBarItem); virtual;
function DoAutoCollapse(AGroup: TX2MenuBarGroup): Boolean; virtual;
function DoAutoSelectItem(AGroup: TX2MenuBarGroup): Boolean; virtual;
function DoExpand(AGroup: TX2MenuBarGroup; AExpanding: Boolean): Boolean; virtual;
function DoSelectItem(AItem: TX2CustomMenuBarItem): Boolean; virtual;
function PerformAutoCollapse(AGroup: TX2MenuBarGroup): Boolean; virtual;
function PerformAutoSelectItem(AGroup: TX2MenuBarGroup): Boolean; virtual;
function PerformExpand(AGroup: TX2MenuBarGroup; AExpanding: Boolean): Boolean; virtual;
function PerformSelectItem(AItem: TX2CustomMenuBarItem): Boolean; virtual;
procedure DoCollapsed(AGroup: TX2MenuBarGroup); virtual;
procedure DoCollapsing(AGroup: TX2MenuBarGroup; var AAllowed: Boolean); virtual;
procedure DoExpanded(AGroup: TX2MenuBarGroup); virtual;
procedure DoExpanding(AGroup: TX2MenuBarGroup; var AAllowed: Boolean); virtual;
procedure DoExpandedChanging(AGroup: TX2MenuBarGroup; AExpanding: Boolean); virtual;
procedure DoExpandedChanged(AGroup: TX2MenuBarGroup); virtual;
procedure DoSelectedChanging(ANewItem: TX2CustomMenuBarItem; var AAllowed: Boolean); virtual;
procedure DoSelectedChanged(); virtual;
procedure FindEnabledItem(Sender: TObject; Item: TX2CustomMenuBarItem; Data: Pointer; var Abort: Boolean);
public
constructor Create(AOwner: TComponent); override;
destructor Destroy(); override;
function HitTest(const APoint: TPoint): TX2MenuBarHitTest; overload;
function HitTest(AX, AY: Integer): TX2MenuBarHitTest; overload;
function Iterate(ACallback: TX2MenuBarIterateProc;
ADirection: TX2MenuBarDirection = mbdDown;
AData: Pointer = nil;
AStart: TX2CustomMenuBarItem = nil): TX2CustomMenuBarItem;
function SelectFirst(): TX2CustomMenuBarItem;
function SelectLast(): TX2CustomMenuBarItem;
function SelectNext(): TX2CustomMenuBarItem;
function SelectPrior(): TX2CustomMenuBarItem;
function SelectGroup(AIndex: Integer): TX2MenuBarGroup;
function SelectItem(AIndex: Integer; AGroup: TX2MenuBarGroup): TX2CustomMenuBarItem; overload;
function SelectItem(AIndex: Integer; AGroup: Integer): TX2CustomMenuBarItem; overload;
function SelectItem(AIndex: Integer): TX2CustomMenuBarItem; overload;
procedure ResetGroupsSelectedItem();
property Groups: TX2MenuBarGroups read FGroups write SetGroups;
property Images: TCustomImageList read FImages write SetImages;
property Painter: TX2CustomMenuBarPainter read FPainter write SetPainter;
property SelectedItem: TX2CustomMenuBarItem read FSelectedItem write SetSelectedItem;
end;
{
:$ Exposes the menu bar's published properties.
}
TX2MenuBar = class(TX2CustomMenuBar)
published
property Align;
property AllowCollapseAll;
property AnimationStyle;
property AnimationTime;
property AutoCollapse;
property AutoSelectItem;
property BevelEdges;
property BevelInner;
property BevelKind;
property BevelOuter;
property BorderStyle;
property BorderWidth;
property CursorGroup;
property CursorItem;
property Font;
property Groups;
property HideScrollbar;
property Images;
property ParentFont;
property TabOrder;
property TabStop default True;
property OnClick;
property OnCollapsed;
property OnCollapsing;
property OnDblClick;
property OnEnter;
property OnExit;
property OnExpanded;
property OnExpanding;
property OnSelectedChanged;
property OnSelectedChanging;
{$IFDEF VER180}
property OnMouseActivate;
property OnMouseEnter;
property OnMouseLeave;
{$ENDIF}
property OnMouseDown;
property OnMouseMove;
property OnMouseUp;
property OnResize;
property Painter;
property Scrollbar;
end;
const
{ HitTest Codes }
htUnknown = 0;
htBackground = 1;
htGroup = 2;
htItem = 3;
htScroller = 4;
implementation
uses
X2CLGraphics,
X2CLMenuBarActions,
X2CLMenuBarAnimators;
const
SDefaultItemCaption = 'Menu Item';
SDefaultGroupCaption = 'Group';
SNoPainter = 'Painter property not set';
SInvalidItem = 'Item does not belong to this MenuBar';
type
TProtectedCollection = class(TCollection);
{ TX2CustomMenuBarPainter }
constructor TX2CustomMenuBarPainter.Create(AOwner: TComponent);
begin
inherited;
if AOwner is TX2CustomMenuBar then
FMenuBar := TX2CustomMenuBar(AOwner);
end;
destructor TX2CustomMenuBarPainter.Destroy();
begin
FreeAndNil(FObservers);
inherited;
end;
procedure TX2CustomMenuBarPainter.AttachObserver(AObserver: IX2MenuBarPainterObserver);
begin
if not Assigned(FObservers) then
FObservers := TInterfaceList.Create();
if FObservers.IndexOf(AObserver) = -1 then
FObservers.Add(AObserver);
end;
procedure TX2CustomMenuBarPainter.DetachObserver(AObserver: IX2MenuBarPainterObserver);
begin
if Assigned(FObservers) then
FObservers.Remove(AObserver);
end;
procedure TX2CustomMenuBarPainter.BeginPaint(const AMenuBar: TX2CustomMenuBar);
begin
Assert(not Assigned(FMenuBar), 'BeginPaint already called');
FMenuBar := AMenuBar;
end;
procedure TX2CustomMenuBarPainter.EndPaint();
begin
Assert(Assigned(FMenuBar), 'EndPaint without BeginPaint');
FMenuBar := nil;
end;
procedure TX2CustomMenuBarPainter.NotifyObservers();
var
observerIndex: Integer;
begin
if Assigned(FObservers) then
for observerIndex := 0 to Pred(FObservers.Count) do
(FObservers[observerIndex] as IX2MenuBarPainterObserver).PainterUpdate(Self);
end;
function TX2CustomMenuBarPainter.ApplyMargins(const ABounds: TRect): TRect;
begin
Result := ABounds;
end;
function TX2CustomMenuBarPainter.GetGroupHeight(AGroup: TX2MenuBarGroup): Integer;
var
itemIndex: Integer;
begin
Result := GetSpacing(seBeforeFirstItem) +
GetSpacing(seAfterLastItem);
for itemIndex := 0 to Pred(AGroup.Items.Count) do
if MenuBar.ItemVisible(AGroup.Items[itemIndex]) then
Inc(Result, GetSpacing(seBeforeItem) +
GetItemHeight(AGroup.Items[itemIndex]) +
GetSpacing(seAfterItem));
end;
procedure TX2CustomMenuBarPainter.FindHit(Sender: TObject; Item: TX2CustomMenuBarItem; const MenuBounds, ItemBounds: TRect; Data: Pointer; var Abort: Boolean);
var
hitPoint: PPoint;
begin
hitPoint := Data;
Abort := PtInRect(ItemBounds, hitPoint^);
end;
function TX2CustomMenuBarPainter.HitTest(const APoint: TPoint): TX2MenuBarHitTest;
var
hitPoint: TPoint;
begin
hitPoint := APoint;
Result.HitTestCode := htUnknown;
Result.Item := MenuBar.IterateItemBounds(FindHit, @hitPoint);
if Assigned(Result.Item) then
if Result.Item is TX2MenuBarGroup then
Result.HitTestCode := htGroup
else if Result.Item is TX2MenuBarItem then
Result.HitTestCode := htItem;
end;
function TX2CustomMenuBarPainter.HitTest(AX, AY: Integer): TX2MenuBarHitTest;
begin
Result := HitTest(Point(AX, AY));
end;
function TX2CustomMenuBarPainter.GetMenuBar(): TX2CustomMenuBar;
begin
Assert(Assigned(FMenuBar), 'BeginPaint not called');
Result := FMenuBar;
end;
function TX2CustomMenuBarPainter.GetSpacing(AElement: TX2MenuBarSpacingElement): Integer;
begin
Result := 0;
end;
{ TX2CustomMenuBarAnimator }
constructor TX2CustomMenuBarAnimator.Create(AItemsBuffer: Graphics.TBitmap);
begin
inherited Create();
ResetStartTime();
FItemsBuffer := Graphics.TBitmap.Create();
FItemsBuffer.Assign(AItemsBuffer);
end;
destructor TX2CustomMenuBarAnimator.Destroy();
begin
FreeAndNil(FItemsBuffer);
inherited;
end;
procedure TX2CustomMenuBarAnimator.ResetStartTime();
begin
FStartTime := GetTickCount();
end;
function TX2CustomMenuBarAnimator.GetHeight(): Integer;
begin
Result := ItemsBuffer.Height;
end;
function TX2CustomMenuBarAnimator.GetTimeElapsed(): Cardinal;
var
currentTime: Cardinal;
begin
currentTime := GetTickCount();
Result := currentTime - FStartTime;
if currentTime < FStartTime then
Inc(Result, High(Cardinal));
end;
procedure TX2CustomMenuBarAnimator.SetExpanding(const Value: Boolean);
begin
FExpanding := Value;
end;
procedure TX2CustomMenuBarAnimator.Terminate();
begin
FTerminated := True;
end;
procedure TX2CustomMenuBarAnimator.Update();
begin
end;
{ TX2CustomMenuBarAction }
constructor TX2CustomMenuBarAction.Create(AMenuBar: TX2CustomMenuBar);
begin
inherited Create;
FMenuBar := AMenuBar;
end;
procedure TX2CustomMenuBarAction.Terminate();
begin
FTerminated := True;
end;
function TX2CustomMenuBarAction.AllowInteraction(): Boolean;
begin
Result := False;
end;
function TX2CustomMenuBarAction.AllowUpdateScrollbar(): Boolean;
begin
Result := False;
end;
procedure TX2CustomMenuBarAction.Start();
begin
FStarted := True;
end;
procedure TX2CustomMenuBarAction.Stop();
begin
FStarted := False;
end;
procedure TX2CustomMenuBarAction.BeforePaint();
begin
end;
procedure TX2CustomMenuBarAction.GetItemHeight(AItem: TX2CustomMenuBarItem; var AHeight: Integer; var AHandled: Boolean);
begin
end;
procedure TX2CustomMenuBarAction.DrawMenuItem(ACanvas: TCanvas; APainter: TX2CustomMenuBarPainter;
AItem: TX2CustomMenuBarItem; const AMenuBounds,
AItemBounds: TRect; AState: TX2MenuBarDrawStates;
var AHandled: Boolean);
begin
end;
procedure TX2CustomMenuBarAction.AfterPaint();
begin
end;
function TX2CustomMenuBarAction.GetTerminated(): Boolean;
begin
Result := FTerminated;
end;
{ TX2MenuBarActionLink }
procedure TX2MenuBarActionLink.AssignClient(AClient: TObject);
begin
FClient := (AClient as TX2CustomMenuBarItem);
end;
function TX2MenuBarActionLink.IsCaptionLinked(): Boolean;
begin
Result := inherited IsCaptionLinked() and
(Client.Caption = (Action as TCustomAction).Caption);
end;
function TX2MenuBarActionLink.IsEnabledLinked(): Boolean;
begin
Result := inherited IsCaptionLinked() and
(Client.Enabled = (Action as TCustomAction).Enabled);
end;
function TX2MenuBarActionLink.IsImageIndexLinked(): Boolean;
begin
Result := inherited IsCaptionLinked() and
(Client.ImageIndex = (Action as TCustomAction).ImageIndex);
end;
function TX2MenuBarActionLink.IsVisibleLinked(): Boolean;
begin
Result := inherited IsCaptionLinked() and
(Client.Visible = (Action as TCustomAction).Visible);
end;
procedure TX2MenuBarActionLink.SetCaption(const Value: string);
begin
if IsCaptionLinked() then
Client.Caption := Value;
end;
procedure TX2MenuBarActionLink.SetEnabled(Value: Boolean);
begin
if IsEnabledLinked() then
Client.Enabled := Value;
end;
procedure TX2MenuBarActionLink.SetImageIndex(Value: Integer);
begin
if IsImageIndexLinked() then
Client.ImageIndex := Value;
end;
procedure TX2MenuBarActionLink.SetVisible(Value: Boolean);
begin
if IsVisibleLinked() then
Client.Visible := Value;
end;
{ TX2ComponentNotification }
procedure TX2ComponentNotification.Notification(AComponent: TComponent;
Operation: TOperation);
begin
if Assigned(FOnNotification) then
FOnNotification(Self, AComponent, Operation);
inherited;
end;
{ TX2CustomMenuBarItem }
constructor TX2CustomMenuBarItem.Create(Collection: TCollection);
begin
FEnabled := True;
FImageIndex := -1;
FOwnsData := True;
FVisible := True;
inherited;
end;
destructor TX2CustomMenuBarItem.Destroy();
begin
Data := nil;
FreeAndNil(FActionLink);
FreeAndNil(FNotification);
inherited;
end;
procedure TX2CustomMenuBarItem.Assign(Source: TPersistent);
begin
if Source is TX2CustomMenuBarItem then
with TX2CustomMenuBarItem(Source) do
begin
Self.Caption := Caption;
Self.Data := Data;
Self.OwnsData := OwnsData;
end
else
inherited;
end;
procedure TX2CustomMenuBarItem.DoActionChange(Sender: TObject);
begin
if Sender = Action then
ActionChange(Sender, False);
end;
procedure TX2CustomMenuBarItem.ActionChange(Sender: TObject;
CheckDefaults: Boolean);
begin
if Sender is TCustomAction then
with TCustomAction(Sender) do
begin
if (not CheckDefaults) or (not Self.IsCaptionStored()) then
Self.Caption := Caption;
if (not CheckDefaults) or Self.Enabled then
Self.Enabled := Enabled;
if (not CheckDefaults) or (Self.ImageIndex = -1) then
Self.ImageIndex := ImageIndex;
if (not CheckDefaults) or Self.Visible then
Self.Visible := Visible;
end;
end;
function TX2CustomMenuBarItem.IsCaptionStored(): Boolean;
begin
Result := (Length(Caption) > 0);
end;
function TX2CustomMenuBarItem.GetMenuBar(): TX2CustomMenuBar;
var
parentCollection: TCollection;
parentOwner: TPersistent;
begin
Result := nil;
parentCollection := Collection;
{ Traverse up the tree of CollectionItems and OwnedCollections until
we find a MenuBar... or not. }
while Assigned(parentCollection) do
begin
parentOwner := parentCollection.Owner;
if Assigned(parentOwner) then
begin
if parentOwner is TX2CustomMenuBar then
begin
Result := TX2CustomMenuBar(parentCollection.Owner);
break;
end else if parentOwner is TCollectionItem then
parentCollection := TCollectionItem(parentOwner).Collection;
end else
break;
end;
end;
procedure TX2CustomMenuBarItem.SetAction(const Value: TBasicAction);
begin
if Value <> FAction then
begin
if Assigned(FAction) then
FAction.RemoveFreeNotification(FNotification);
FAction := Value;
if Assigned(FAction) then
begin
if not Assigned(FActionLink) then
begin
FActionLink := TX2MenuBarActionLink.Create(Self);
FActionLink.OnChange := DoActionChange;
end;
FActionLink.Action := Value;
if not Assigned(FNotification) then
FNotification := TX2ComponentNotification.Create(nil);
ActionChange(Value, csLoading in Value.ComponentState);
FAction.FreeNotification(FNotification);
end else
begin
FreeAndNil(FActionLink);
FreeAndNil(FNotification);
end;
end;
end;
procedure TX2CustomMenuBarItem.SetCaption(const Value: String);
begin
if Value <> FCaption then
begin
FCaption := Value;
Changed(False);
end;
end;
procedure TX2CustomMenuBarItem.SetData(const Value: TObject);
begin
if Value <> FData then
begin
if FOwnsData then
FreeAndNil(FData);
FData := Value;
end;
end;
procedure TX2CustomMenuBarItem.SetEnabled(const Value: Boolean);
begin
if Value <> FEnabled then
begin
FEnabled := Value;
Changed(False);
end;
end;
procedure TX2CustomMenuBarItem.SetImageIndex(const Value: TImageIndex);
begin
if Value <> FImageIndex then
begin
FImageIndex := Value;
Changed(False);
end;
end;
procedure TX2CustomMenuBarItem.SetVisible(const Value: Boolean);
begin
if Value <> FVisible then
begin
FVisible := Value;
Changed(False);
end;
end;
{ TX2CustomMenuBarItems }
procedure TX2CustomMenuBarItems.Notify(Item: TCollectionItem; Action: TCollectionNotification);
begin
if Assigned(FOnNotify) then
FOnNotify(Self, Item, Action);
inherited;
end;
procedure TX2CustomMenuBarItems.Update(Item: TCollectionItem);
begin
inherited;
if Assigned(FOnUpdate) then
FOnUpdate(Self, Item);
end;
{ TX2MenuBarItem }
constructor TX2MenuBarItem.Create(Collection: TCollection);
begin
Caption := SDefaultItemCaption;
inherited;
end;
function TX2MenuBarItem.IsCaptionStored(): Boolean;
begin
Result := (Caption <> SDefaultItemCaption);
end;
function TX2MenuBarItem.GetGroup(): TX2MenuBarGroup;
begin
Result := nil;
if Assigned(Collection) and (Collection.Owner <> nil) and
(Collection.Owner is TX2MenuBarGroup) then
Result := TX2MenuBarGroup(Collection.Owner);
end;
{ TX2MenuBarItems }
constructor TX2MenuBarItems.Create(AOwner: TPersistent);
begin
inherited Create(AOwner, TX2MenuBarItem);
end;
function TX2MenuBarItems.Add(const ACaption: TCaption): TX2MenuBarItem;
begin
Result := TX2MenuBarItem(inherited Add());
if Length(ACaption) > 0 then
Result.Caption := ACaption;
end;
function TX2MenuBarItems.GetItem(Index: Integer): TX2MenuBarItem;
begin
Result := TX2MenuBarItem(inherited GetItem(Index));
end;
procedure TX2MenuBarItems.SetItem(Index: Integer; const Value: TX2MenuBarItem);
begin
inherited SetItem(Index, Value);
end;
{ TX2MenuBarGroup }
constructor TX2MenuBarGroup.Create(Collection: TCollection);
begin
Caption := SDefaultGroupCaption;
FItems := TX2MenuBarItems.Create(Self);
FItems.OnNotify := ItemsNotify;
FItems.OnUpdate := ItemsUpdate;
{ This results in the Collection's Notification being called, which needs to
be after we create our Items property. }
inherited;
end;
destructor TX2MenuBarGroup.Destroy();
begin
FreeAndNil(FItems);
if OwnsData then
FreeAndNil(FData);
inherited;
end;
procedure TX2MenuBarGroup.Assign(Source: TPersistent);
begin
if Source is TX2MenuBarGroup then
with TX2MenuBarGroup(Source) do
Self.Items.Assign(Items);
inherited;
end;
function TX2MenuBarGroup.GetSelectedItem(): Integer;
begin
Result := -1;
if Items.Count > 0 then
begin
if (FSelectedItem >= 0) and (FSelectedItem < Items.Count) then
Result := FSelectedItem
else
Result := 0;
end;
end;
procedure TX2MenuBarGroup.InternalSetExpanded(const Value: Boolean);
begin
if Value <> FExpanded then
begin
FExpanded := Value;
Changed(False);
end;
end;
procedure TX2MenuBarGroup.ItemsNotify(Sender: TObject; Item: TCollectionItem; Action: TCollectionNotification);
begin
if Assigned(Self.Collection) then
TProtectedCollection(Self.Collection).Notify(Item, Action);
end;
procedure TX2MenuBarGroup.ItemsUpdate(Sender: TObject; Item: TCollectionItem);
var
groupCollection: TProtectedCollection;
begin
groupCollection := TProtectedCollection(Self.Collection);
if Assigned(groupCollection) and (groupCollection.UpdateCount = 0) then
groupCollection.Update(Item);
end;
function TX2MenuBarGroup.IsCaptionStored(): Boolean;
begin
Result := (Caption <> SDefaultGroupCaption);
end;
procedure TX2MenuBarGroup.SetEnabled(const Value: Boolean);
begin
inherited;
if not Value then
Expanded := False;
end;
procedure TX2MenuBarGroup.SetExpanded(const Value: Boolean);
var
menu: TX2CustomMenuBar;
begin
if (Value <> FExpanded) and
((not Value) or Enabled) then
begin
menu := MenuBar;
if Assigned(menu) then
menu.DoExpandedChanging(Self, Value)
else
InternalSetExpanded(Value);
end;
end;
procedure TX2MenuBarGroup.SetItems(const Value: TX2MenuBarItems);
begin
if Value <> FItems then
begin
FItems.Assign(Value);
Changed(False);
end;
end;
{ TX2MenuBarGroups }
constructor TX2MenuBarGroups.Create(AOwner: TPersistent);
begin
inherited Create(AOwner, TX2MenuBarGroup);
end;
function TX2MenuBarGroups.Add(const ACaption: TCaption): TX2MenuBarGroup;
begin
Result := TX2MenuBarGroup(inherited Add());
if Length(ACaption) > 0 then
Result.Caption := ACaption;
end;
function TX2MenuBarGroups.GetItem(Index: Integer): TX2MenuBarGroup;
begin
Result := TX2MenuBarGroup(inherited GetItem(Index));
end;
procedure TX2MenuBarGroups.SetItem(Index: Integer; const Value: TX2MenuBarGroup);
begin
inherited SetItem(Index, Value);
end;
{ TX2CustomMenuBar }
constructor TX2CustomMenuBar.Create(AOwner: TComponent);
begin
inherited;
FActionQueue := TObjectList.Create(True);
FAllowCollapseAll := True;
FAnimationStyle := DefaultAnimationStyle;
FAnimationTime := DefaultAnimationTime;
FBorderStyle := bsNone;
FCursorGroup := crDefault;
FCursorItem := crDefault;
FGroups := TX2MenuBarGroups.Create(Self);
FGroups.OnNotify := GroupsNotify;
FGroups.OnUpdate := GroupsUpdate;
FHideScrollbar := True;
FImagesChangeLink := TChangeLink.Create();
FScrollbar := True;
TabStop := True;
FImagesChangeLink.OnChange := ImagesChange;
end;
procedure TX2CustomMenuBar.CreateParams(var Params: TCreateParams);
const
BorderStyles: array[TBorderStyle] of DWORD = (0, WS_BORDER);
begin
inherited;
{ Source: TScrollBox.CreateParams
Applies the BorderStyle property. }
with Params do
begin
Style := Style or WS_VSCROLL or BorderStyles[FBorderStyle];
if NewStyleControls and Ctl3D and (FBorderStyle = bsSingle) then
begin
Style := Style and not WS_BORDER;
ExStyle := ExStyle or WS_EX_CLIENTEDGE;
end;
end;
end;
procedure TX2CustomMenuBar.Loaded();
begin
inherited;
UpdateScrollbar();
end;
destructor TX2CustomMenuBar.Destroy();
begin
Images := nil;
Painter := nil;
FreeAndNil(FGroups);
FreeAndNil(FBuffer);
FreeAndNil(FActionQueue);
FreeAndNil(FImagesChangeLink);
inherited;
end;
procedure TX2CustomMenuBar.WMEraseBkgnd(var Msg: TWMEraseBkgnd);
begin
Msg.Result := 0;
end;
procedure TX2CustomMenuBar.Paint();
var
bufferRect: TRect;
currentAction: TX2CustomMenuBarAction;
begin
if Assigned(Painter) then
begin
{ Prepare buffer }
if not Assigned(FBuffer) then
begin
FBuffer := Graphics.TBitmap.Create();
FBuffer.PixelFormat := pf32bit;
end;
if (FBuffer.Width <> Self.ClientWidth) or
(FBuffer.Height <> Self.ClientHeight) then
begin
FBuffer.Width := Self.ClientWidth;
FBuffer.Height := Self.ClientHeight;
end;
bufferRect := Rect(0, 0, FBuffer.Width, FBuffer.Height);
FBuffer.Canvas.Font.Assign(Self.Font);
{ Update action }
currentAction := GetCurrentAction();
if Assigned(currentAction) then
begin
if not currentAction.Started then
currentAction.Start();
currentAction.BeforePaint();
end;
UpdateScrollbar();
{ Draw menu }
Painter.BeginPaint(Self);
try
Painter.DrawBackground(FBuffer.Canvas, bufferRect);
DrawMenu(FBuffer.Canvas);
finally
Painter.EndPaint();
end;
Self.Canvas.Draw(0, 0, FBuffer);
{ Action queue }
if Assigned(currentAction) then
begin
{ Make sure Paint is called again while there's an action queue }
Invalidate();
currentAction.AfterPaint();
if currentAction.Terminated then
begin
currentAction.Stop();
PopCurrentAction();
{ Start the next action in the queue, continue until we find an
action which doesn't terminate immediately. See PushAction. }
currentAction := GetCurrentAction();
while Assigned(currentAction) do
begin
currentAction.Start();
if currentAction.Terminated then
begin
currentAction.Stop();
PopCurrentAction();
currentAction := GetCurrentAction();
end else
Break;
end;
end;
end;
end
else
DrawNoPainter(Self.Canvas, Self.ClientRect);
end;
function TX2CustomMenuBar.GetDrawState(AItem: TX2CustomMenuBarItem): TX2MenuBarDrawStates;
function ItemGroup(AGroupItem: TX2CustomMenuBarItem): TX2MenuBarGroup;
begin
Result := nil;
if AGroupItem is TX2MenuBarItem then
Result := TX2MenuBarItem(AGroupItem).Group;
end;
begin
Result := [];
if AItem = FHotItem then
Include(Result, mdsHot);
if AItem = SelectedItem then
Include(Result, mdsSelected);
if Assigned(FHotItem) and (AItem = ItemGroup(FHotItem)) then
Include(Result, mdsGroupHot);
if Assigned(SelectedItem) and (AItem = ItemGroup(SelectedItem)) then
Include(Result, mdsGroupSelected);
end;
procedure TX2CustomMenuBar.DrawMenuItem(Sender: TObject;
Item: TX2CustomMenuBarItem;
const MenuBounds, ItemBounds: TRect;
Data: Pointer; var Abort: Boolean);
var
canvas: TCanvas;
currentAction: TX2CustomMenuBarAction;
drawState: TX2MenuBarDrawStates;
handled: Boolean;
begin
if ItemBounds.Top > MenuBounds.Bottom then
begin
Abort := True;
exit;
end;
canvas := TCanvas(Data);
drawState := GetDrawState(Item);
currentAction := GetCurrentAction();
handled := False;
if Assigned(currentAction) then
currentAction.DrawMenuItem(canvas, Painter, Item, MenuBounds, ItemBounds,
drawState, handled);
if not handled then
begin
if Item is TX2MenuBarGroup then
Painter.DrawGroupHeader(canvas, TX2MenuBarGroup(Item), ItemBounds, drawState)
else if Item is TX2MenuBarItem then
Painter.DrawItem(canvas, TX2MenuBarItem(Item), ItemBounds, drawState);
end;
end;
procedure TX2CustomMenuBar.DrawMenuItems(ACanvas: TCanvas; AGroup: TX2MenuBarGroup; const ABounds: TRect);
var
itemBounds: TRect;
itemIndex: Integer;
item: TX2MenuBarItem;
drawState: TX2MenuBarDrawStates;
begin
Assert(Assigned(Painter), 'No Painter assigned');
itemBounds := ABounds;
Inc(itemBounds.Top, Painter.GetSpacing(seBeforeFirstItem));
for itemIndex := 0 to Pred(AGroup.Items.Count) do
begin
item := AGroup.Items[itemIndex];
if not ItemVisible(item) then
continue;
Inc(itemBounds.Top, Painter.GetSpacing(seBeforeItem));
itemBounds.Bottom := itemBounds.Top + Painter.GetItemHeight(item);
drawState := GetDrawState(item);
Painter.DrawItem(ACanvas, item, itemBounds, drawState);
itemBounds.Top := itemBounds.Bottom + Painter.GetSpacing(seAfterItem);
end;
end;
procedure TX2CustomMenuBar.DrawMenu(ACanvas: TCanvas);
begin
IterateItemBounds(DrawMenuItem, Pointer(ACanvas));
end;
procedure TX2CustomMenuBar.DrawNoPainter(ACanvas: TCanvas; const ABounds: TRect);
const
XorColor = $00FFD8CE; // RGB(206, 216, 255)
begin
with ACanvas do
begin
Brush.Color := clBtnFace;
FillRect(ABounds);
Pen.Style := psDot;
Pen.Mode := pmXor;
Pen.Color := XorColor;
Brush.Style := bsClear;
Rectangle(ABounds);
X2CLGraphics.DrawText(ACanvas, SNoPainter, ABounds, taCenter);
end;
end;
function TX2CustomMenuBar.GetAnimatorClass(): TX2CustomMenuBarAnimatorClass;
begin
Result := nil;
case AnimationStyle of
asSlide: Result := TX2MenuBarSlideAnimator;
asDissolve: Result := TX2MenuBarDissolveAnimator;
asFade: Result := TX2MenuBarFadeAnimator;
asSlideFade: Result := TX2MenuBarSlideFadeAnimator;
end;
end;
function TX2CustomMenuBar.GetAnimateAction(AGroup: TX2MenuBarGroup; AExpanding: Boolean): TX2CustomMenuBarAction;
var
animatorClass: TX2CustomMenuBarAnimatorClass;
animator: TX2CustomMenuBarAnimator;
itemsBuffer: Graphics.TBitmap;
itemsBounds: TRect;
begin
Result := nil;
if not Assigned(Painter) then
Exit;
animatorClass := GetAnimatorClass();
if Assigned(animatorClass) and not (csDesigning in ComponentState) then
begin
Painter.BeginPaint(Self);
try
itemsBuffer := Graphics.TBitmap.Create();
try
itemsBounds := Painter.ApplyMargins(Self.ClientRect);
itemsBuffer.PixelFormat := pf32bit;
itemsBuffer.Width := itemsBounds.Right - itemsBounds.Left;
itemsBuffer.Height := Painter.GetGroupHeight(AGroup);
itemsBounds := Rect(0, 0, itemsBuffer.Width, itemsBuffer.Height);
itemsBuffer.Canvas.Font.Assign(Self.Font);
// #ToDo3 (MvR) 23-3-2006: this will probably cause problems if we ever
// want a bitmapped/customdrawn background.
// Maybe we can trick around a bit with the
// canvas offset? think about it later.
Painter.DrawBackground(itemsBuffer.Canvas, itemsBounds);
DrawMenuItems(itemsBuffer.Canvas, AGroup, itemsBounds);
animator := animatorClass.Create(itemsBuffer);
animator.AnimationTime := AnimationTime;
animator.Expanding := AExpanding;
Result := TX2MenuBarAnimateAction.Create(Self, AGroup, animator);
finally
FreeAndNil(itemsBuffer);
end;
finally
Painter.EndPaint();
Invalidate();
end;
end;
end;
function TX2CustomMenuBar.IterateItemBounds(ACallback: TX2MenuBarItemBoundsProc;
AData: Pointer): TX2CustomMenuBarItem;
var
abort: Boolean;
currentAction: TX2CustomMenuBarAction;
group: TX2MenuBarGroup;
groupIndex: Integer;
handled: Boolean;
item: TX2MenuBarItem;
itemBounds: TRect;
itemHeight: Integer;
itemIndex: Integer;
menuBounds: TRect;
begin
Assert(Assigned(Painter), 'No Painter assigned');
Result := nil;
menuBounds := Painter.ApplyMargins(Self.ClientRect);
itemBounds := menuBounds;
OffsetRect(itemBounds, 0, -FScrollOffset);
abort := False;
for groupIndex := 0 to Pred(Groups.Count) do
begin
{ Group }
group := Groups[groupIndex];
if not ItemVisible(group) then
continue;
Inc(itemBounds.Top, Painter.GetSpacing(seBeforeGroupHeader));
itemBounds.Bottom := itemBounds.Top +
Painter.GetGroupHeaderHeight(group);
ACallback(Self, group, menuBounds, itemBounds, AData, abort);
if abort then
begin
Result := group;
break;
end;
itemBounds.Top := itemBounds.Bottom +
Painter.GetSpacing(seAfterGroupHeader);
currentAction := GetCurrentAction();
handled := False;
if Assigned(currentAction) then
begin
itemHeight := 0;
currentAction.GetItemHeight(group, itemHeight, handled);
if handled then
Inc(itemBounds.Top, itemHeight);
end;
if (not handled) and group.Expanded and (group.Items.Count > 0) then
begin
Inc(itemBounds.Top, Painter.GetSpacing(seBeforeFirstItem));
for itemIndex := 0 to Pred(group.Items.Count) do
begin
{ Item }
item := group.Items[itemIndex];
if not ItemVisible(item) then
continue;
Inc(itemBounds.Top, Painter.GetSpacing(seBeforeItem));
itemBounds.Bottom := itemBounds.Top + Painter.GetItemHeight(item);
ACallback(Self, item, menuBounds, itemBounds, AData, abort);
if abort then
begin
Result := item;
break;
end;
itemBounds.Top := itemBounds.Bottom +
Painter.GetSpacing(seAfterItem);
end;
Inc(itemBounds.Top, Painter.GetSpacing(seAfterLastItem));
end;
if abort then
break;
end;
end;
procedure TX2CustomMenuBar.DoExpandedChanging(AGroup: TX2MenuBarGroup;
AExpanding: Boolean);
function ExpandedGroupsCount(): Integer;
var
groupIndex: Integer;
begin
Result := 0;
for groupIndex := 0 to Pred(Groups.Count) do
if Groups[groupIndex].Expanded then
Inc(Result);
end;
var
allowed: Boolean;
begin
if csLoading in ComponentState then
begin
AGroup.InternalSetExpanded(AExpanding);
exit;
end;
if AGroup.Items.Count > 0 then
begin
allowed := True;
if AExpanding then
begin
if Assigned(FOnExpanding) then
FOnExpanding(Self, AGroup, allowed);
end else
if Assigned(FOnCollapsing) then
FOnCollapsing(Self, AGroup, allowed);
if not allowed then
exit;
{ Pretend to auto select item - required for proper functioning of
the OnSelectedChanging event }
// #ToDo1 (MvR) 20-4-2007: check OnSelectedChanging behaviour
// if AutoSelectItem then
// if not DoAutoSelectItem(AGroup, saBefore) then
// exit;
{ Allow collapse all }
if not (AExpanding or AllowCollapseAll) then
if ExpandedGroupsCount() = 1 then
begin
if AExpanding and (not Assigned(SelectedItem)) then
SelectedItem := AGroup;
exit;
end;
end;
if AGroup.Items.Count > 0 then
begin
{ Auto collapse first }
if AutoCollapse and AExpanding then
DoAutoCollapse(AGroup);
PerformExpand(AGroup, AExpanding);
end else
begin
AGroup.InternalSetExpanded(AExpanding);
SelectedItem := AGroup;
{ Auto collapse after - if selecting the group takes some time this ensures
that the animation starts afterwards. }
if AutoCollapse and AExpanding then
DoAutoCollapse(AGroup);
end;
end;
procedure TX2CustomMenuBar.DoExpandedChanged(AGroup: TX2MenuBarGroup);
begin
if AGroup.Expanded then
begin
if Assigned(FOnExpanded) then
FOnExpanded(Self, AGroup);
end else
if Assigned(FOnCollapsed) then
FOnCollapsed(Self, AGroup);
end;
procedure TX2CustomMenuBar.DoSelectedChanging(ANewItem: TX2CustomMenuBarItem;
var AAllowed: Boolean);
begin
if Assigned(FOnSelectedChanging) then
FOnSelectedChanging(Self, SelectedItem, ANewItem, AAllowed);
end;
procedure TX2CustomMenuBar.DoSelectedChanged();
begin
if Assigned(FOnSelectedChanged) then
FOnSelectedChanged(Self, SelectedItem);
end;
procedure TX2CustomMenuBar.DoCollapsed(AGroup: TX2MenuBarGroup);
begin
if Assigned(FOnCollapsed) then
FOnCollapsed(Self, AGroup);
end;
procedure TX2CustomMenuBar.DoCollapsing(AGroup: TX2MenuBarGroup; var AAllowed: Boolean);
begin
if Assigned(FOnCollapsing) then
FOnCollapsing(Self, AGroup, AAllowed);
end;
procedure TX2CustomMenuBar.DoExpanded(AGroup: TX2MenuBarGroup);
begin
if Assigned(FOnExpanded) then
FOnExpanded(Self, AGroup);
end;
procedure TX2CustomMenuBar.DoExpanding(AGroup: TX2MenuBarGroup; var AAllowed: Boolean);
begin
if Assigned(FOnExpanding) then
FOnExpanding(Self, AGroup, AAllowed);
end;
function TX2CustomMenuBar.AllowInteraction(): Boolean;
var
currentAction: TX2CustomMenuBarAction;
begin
Result := True;
currentAction := GetCurrentAction();
if Assigned(currentAction) then
Result := currentAction.AllowInteraction();
end;
function TX2CustomMenuBar.ItemEnabled(AItem: TX2CustomMenuBarItem): Boolean;
begin
Result := AItem.Enabled and AItem.Visible;
end;
function TX2CustomMenuBar.ItemVisible(AItem: TX2CustomMenuBarItem): Boolean;
begin
Result := AItem.Visible or (csDesigning in ComponentState);
end;
function TX2CustomMenuBar.GetCurrentAction(): TX2CustomMenuBarAction;
begin
Result := nil;
if ActionQueue.Count > 0 then
Result := TX2CustomMenuBarAction(ActionQueue[0]);
end;
procedure TX2CustomMenuBar.PushAction(AAction: TX2CustomMenuBarAction);
var
action: TX2CustomMenuBarAction;
begin
action := AAction;
if ActionQueue.Count = 0 then
begin
{ Start the action; if it's terminated immediately don't add it to the
queue. This enables actions like selecting an item without requiring
animation to fire straight away. }
action.Start();
if action.Terminated then
begin
action.Stop();
FreeAndNil(action);
end;
end;
if Assigned(action) then
ActionQueue.Add(action);
Invalidate();
end;
procedure TX2CustomMenuBar.PopCurrentAction();
begin
if ActionQueue.Count > 0 then
ActionQueue.Delete(0);
end;
procedure TX2CustomMenuBar.InternalSetExpanded(AGroup: TX2MenuBarGroup;
AExpanded: Boolean);
begin
AGroup.InternalSetExpanded(AExpanded);
DoExpandedChanged(AGroup);
Invalidate();
end;
procedure TX2CustomMenuBar.InternalSetSelected(AItem: TX2CustomMenuBarItem);
var
group: TX2MenuBarGroup;
begin
FSelectedItem := AItem;
DoSelectedChanged();
if Assigned(AItem) then
begin
if (AItem is TX2MenuBarItem) then
begin
group := TX2MenuBarItem(AItem).Group;
if Assigned(group) then
group.SelectedItem := AItem.Index;
end;
if Assigned(AItem) and Assigned(AItem.Action) then
AItem.ActionLink.Execute(Self);
end;
end;
function TX2CustomMenuBar.DoAutoCollapse(AGroup: TX2MenuBarGroup): Boolean;
var
possibleGroup: TX2MenuBarGroup;
expandedGroup: TX2MenuBarGroup;
groupIndex: Integer;
group: TX2MenuBarGroup;
collapseGroups: TList;
collapseActions: TX2MenuBarAnimateMultipleAction;
collapseAction: TX2MenuBarAnimateAction;
begin
Result := True;
expandedGroup := AGroup;
{ If no group is specified, use the first appropriate group }
if not Assigned(expandedGroup) then
begin
possibleGroup := nil;
for groupIndex := 0 to Pred(Groups.Count) do
begin
if ItemVisible(Groups[groupIndex]) then
begin
if Groups[groupIndex].Expanded then
begin
expandedGroup := Groups[groupIndex];
break;
end else
if not Assigned(possibleGroup) then
possibleGroup := nil;
end;
end;
if not Assigned(expandedGroup) then
begin
expandedGroup := possibleGroup;
if Assigned(expandedGroup) then
begin
{ Expand the first visible group. This will trigger DoAutoCollapse
again. }
Result := PerformExpand(expandedGroup, True);
Exit;
end;
end;
end;
collapseGroups := TList.Create();
try
{ Determine which groups to collapse }
for groupIndex := 0 to Pred(Groups.Count) do
begin
group := Groups[groupIndex];
if (group <> expandedGroup) and (group.Expanded) then
collapseGroups.Add(group);
end;
if collapseGroups.Count > 0 then
begin
{ If more than one, collapse simultaniously }
if collapseGroups.Count > 1 then
begin
{ Check if all the groups are allowed to collapse first }
for groupIndex := 0 to Pred(collapseGroups.Count) do
begin
group := TX2MenuBarGroup(collapseGroups[groupIndex]);
DoCollapsing(group, Result);
if not Result then
Break;
end;
if Result then
begin
{ Animate visible groups }
collapseActions := TX2MenuBarAnimateMultipleAction.Create(Self);
for groupIndex := 0 to Pred(collapseGroups.Count) do
begin
group := TX2MenuBarGroup(collapseGroups[groupIndex]);
if ItemVisible(group) then
begin
collapseAction := TX2MenuBarAnimateAction(GetAnimateAction(group, False));
if Assigned(collapseAction) then
collapseActions.Add(collapseAction);
end;
end;
if collapseActions.Count > 0 then
PushAction(collapseActions)
else
FreeAndNil(collapseActions);
{ Add the collapse actions after the animation so OnCollapsed events
raise afterwards. }
for groupIndex := 0 to Pred(collapseGroups.Count) do
PushAction(TX2MenuBarExpandAction.Create(Self, TX2MenuBarGroup(collapseGroups[groupIndex]),
False));
end;
end else
Result := PerformExpand(TX2MenuBarGroup(collapseGroups[0]), False);
end;
finally
FreeAndNil(collapseGroups);
end;
end;
function TX2CustomMenuBar.DoAutoSelectItem(AGroup: TX2MenuBarGroup): Boolean;
var
group: TX2MenuBarGroup;
groupIndex: Integer;
newItem: TX2CustomMenuBarItem;
itemIndex: Integer;
begin
Result := True;
group := AGroup;
if not Assigned(group) then
begin
for groupIndex := 0 to Pred(Groups.Count) do
if Groups[groupIndex].Expanded then
begin
group := Groups[groupIndex];
break;
end;
if (not Assigned(group)) and (Groups.Count > 0) then
begin
group := Groups[0];
group.Expanded := True;
end;
if not Assigned(group) then
exit;
end;
if group.Items.Count > 0 then
begin
newItem := group.Items[group.SelectedItem];
if not ItemEnabled(newItem) then
begin
newItem := nil;
for itemIndex := 0 to Pred(group.Items.Count) do
if ItemEnabled(group.Items[itemIndex]) then
begin
newItem := group.Items[itemIndex];
Break;
end;
end;
if Assigned(newItem) and (newItem <> SelectedItem) then
PerformSelectItem(newItem);
end;
end;
function TX2CustomMenuBar.DoExpand(AGroup: TX2MenuBarGroup; AExpanding: Boolean): Boolean;
var
allowed: Boolean;
expandAction: TX2MenuBarAnimateAction;
begin
Result := False;
allowed := True;
if AExpanding then
DoExpanding(AGroup, allowed)
else
DoCollapsing(AGroup, allowed);
if not allowed then
Exit;
if AExpanding then
if not PerformAutoCollapse(AGroup) then
Exit;
// if not AExpanding then
// begin
// // #ToDo1 (MvR) 22-3-2007: ? anything ?
// end else
// begin
// if not (PerformAutoCollapse(AGroup) and
// PerformAutoSelectItem(AGroup)) then
// Result := False;
// end;
Result := True;
expandAction := TX2MenuBarAnimateAction(GetAnimateAction(AGroup, AExpanding));
if Assigned(expandAction) then
PushAction(expandAction);
PushAction(TX2MenuBarExpandAction.Create(Self, AGroup, AExpanding));
end;
function TX2CustomMenuBar.DoSelectItem(AItem: TX2CustomMenuBarItem): Boolean;
begin
PushAction(TX2MenuBarSelectAction.Create(Self, AItem));
Result := True;
end;
function TX2CustomMenuBar.PerformAutoCollapse(AGroup: TX2MenuBarGroup): Boolean;
begin
Result := True;
if AutoCollapse then
Result := DoAutoCollapse(AGroup);
end;
function TX2CustomMenuBar.PerformAutoSelectItem(AGroup: TX2MenuBarGroup): Boolean;
begin
Result := True;
if AutoSelectItem then
Result := DoAutoSelectItem(AGroup);
end;
function TX2CustomMenuBar.PerformExpand(AGroup: TX2MenuBarGroup;
AExpanding: Boolean): Boolean;
begin
Result := True;
if AExpanding <> AGroup.Expanded then
Result := DoExpand(AGroup, AExpanding);
end;
function TX2CustomMenuBar.PerformSelectItem(AItem: TX2CustomMenuBarItem): Boolean;
begin
Result := DoSelectItem(AItem);
end;
procedure TX2CustomMenuBar.ResetGroupsSelectedItem;
var
groupIndex: Integer;
begin
for groupIndex := 0 to Pred(Groups.Count) do
Groups[groupIndex].SelectedItem := -1;
end;
function TX2CustomMenuBar.HitTest(const APoint: TPoint): TX2MenuBarHitTest;
var
hitPoint: TPoint;
begin
Result.HitTestCode := htUnknown;
Result.Item := nil;
hitPoint := APoint;
if PtInRect(Self.ClientRect, APoint) then
begin
Painter.BeginPaint(Self);
try
Result := Painter.HitTest(hitPoint);
finally
Painter.EndPaint();
end;
end;
end;
function TX2CustomMenuBar.HitTest(AX, AY: Integer): TX2MenuBarHitTest;
begin
Result := HitTest(Point(AX, AY));
end;
function TX2CustomMenuBar.Iterate(ACallback: TX2MenuBarIterateProc;
ADirection: TX2MenuBarDirection;
AData: Pointer;
AStart: TX2CustomMenuBarItem): TX2CustomMenuBarItem;
procedure MoveIndex(var AIndex: Integer);
begin
case ADirection of
mbdUp: Dec(AIndex);
mbdDown: Inc(AIndex);
end;
end;
var
abort: Boolean;
groupIndex: Integer;
group: TX2MenuBarGroup;
itemIndex: Integer;
item: TX2MenuBarItem;
begin
Result := nil;
groupIndex := 0;
itemIndex := -2;
abort := False;
if Assigned(AStart) then
begin
if AStart is TX2MenuBarItem then
begin
groupIndex := TX2MenuBarItem(AStart).Group.Index;
itemIndex := AStart.Index;
MoveIndex(itemIndex);
end else
groupIndex := AStart.Index;
end;
while (groupIndex >= 0) and (groupIndex < Groups.Count) do
begin
group := Groups[groupIndex];
if group.Items.Count = 0 then
begin
if group <> AStart then
begin
ACallback(Self, group, AData, abort);
if abort then
begin
Result := group;
Break;
end;
end;
end else
begin
if itemIndex = -2 then
case ADirection of
mbdUp: itemIndex := Pred(group.Items.Count);
mbdDown: itemIndex := 0;
end;
while (itemIndex >= 0) and (itemIndex < group.Items.Count) do
begin
item := group.Items[itemIndex];
ACallback(Self, item, AData, abort);
if abort then
begin
Result := item;
Break;
end;
MoveIndex(itemIndex);
end;
end;
if Assigned(Result) then
Break;
itemIndex := -2;
MoveIndex(groupIndex);
end;
end;
procedure TX2CustomMenuBar.FindEnabledItem(Sender: TObject;
Item: TX2CustomMenuBarItem;
Data: Pointer;
var Abort: Boolean);
begin
Abort := ItemEnabled(Item);
end;
function TX2CustomMenuBar.SelectFirst(): TX2CustomMenuBarItem;
begin
Result := nil;
if AllowInteraction then
begin
Result := Iterate(FindEnabledItem);
if Assigned(Result) then
SelectedItem := Result;
end;
end;
function TX2CustomMenuBar.SelectLast(): TX2CustomMenuBarItem;
begin
Result := nil;
if AllowInteraction then
begin
Result := Iterate(FindEnabledItem, mbdDown);
if Assigned(Result) then
SelectedItem := Result;
end;
end;
function TX2CustomMenuBar.SelectNext(): TX2CustomMenuBarItem;
begin
Result := nil;
if AllowInteraction then
begin
Result := Iterate(FindEnabledItem, mbdDown, nil, SelectedItem);
if Assigned(Result) then
SelectedItem := Result;
end;
end;
function TX2CustomMenuBar.SelectPrior(): TX2CustomMenuBarItem;
begin
Result := nil;
if AllowInteraction then
begin
Result := Iterate(FindEnabledItem, mbdUp, nil, SelectedItem);
if Assigned(Result) then
SelectedItem := Result;
end;
end;
function TX2CustomMenuBar.SelectGroup(AIndex: Integer): TX2MenuBarGroup;
begin
Result := nil;
if AllowInteraction then
begin
if (AIndex >= 0) and (AIndex < Groups.Count) then
begin
Result := Groups[AIndex];
SelectedItem := Result;
end;
end;
end;
function TX2CustomMenuBar.SelectItem(AIndex: Integer;
AGroup: TX2MenuBarGroup): TX2CustomMenuBarItem;
var
group: TX2MenuBarGroup;
groupIndex: Integer;
begin
Result := nil;
if AllowInteraction then
begin
group := AGroup;
if not Assigned(group) then
begin
if Assigned(SelectedItem) then
begin
if SelectedItem is TX2MenuBarItem then
group := TX2MenuBarItem(SelectedItem).Group
else
group := (SelectedItem as TX2MenuBarGroup);
end else
for groupIndex := 0 to Pred(Groups.Count) do
if Groups[groupIndex].Expanded then
begin
group := Groups[groupIndex];
break;
end;
end;
if Assigned(group) and (AIndex >= 0) and (AIndex < group.Items.Count) then
begin
Result := group.Items[AIndex];
SelectedItem := Result;
end;
end;
end;
function TX2CustomMenuBar.SelectItem(AIndex, AGroup: Integer): TX2CustomMenuBarItem;
var
group: TX2MenuBarGroup;
begin
group := nil;
if (AGroup > 0) and (AGroup < Groups.Count) then
group := Groups[AGroup];
Result := SelectItem(AIndex, group);
end;
function TX2CustomMenuBar.SelectItem(AIndex: Integer): TX2CustomMenuBarItem;
begin
Result := SelectItem(AIndex, nil);
end;
procedure TX2CustomMenuBar.Notification(AComponent: TComponent; Operation: TOperation);
begin
if Operation = opRemove then
if AComponent = FPainter then
begin
FPainter := nil;
Invalidate();
end else if AComponent = FImages then
begin
FImages := nil;
Invalidate();
end;
inherited;
end;
procedure TX2CustomMenuBar.PainterUpdate(Sender: TX2CustomMenuBarPainter);
begin
Invalidate();
end;
procedure TX2CustomMenuBar.GroupsNotify(Sender: TObject; Item: TCollectionItem; Action: TCollectionNotification);
begin
if Action = cnDeleting then
if Item = SelectedItem then
SelectedItem := nil
else if Item = FHotItem then
FHotItem := nil;
if Assigned(Designer) then
case Action of
cnAdded: Designer.ItemAdded(Item as TX2CustomMenuBarItem);
cnDeleting: Designer.ItemDeleting(Item as TX2CustomMenuBarItem);
end;
if TProtectedCollection(Item.Collection).UpdateCount = 0 then
Invalidate();
end;
procedure TX2CustomMenuBar.GroupsUpdate(Sender: TObject; Item: TCollectionItem);
begin
if Assigned(SelectedItem) and (not ItemEnabled(SelectedItem)) then
SelectedItem := nil;
if Assigned(Designer) then
Designer.ItemModified(Item as TX2CustomMenuBarItem);
Invalidate();
end;
procedure TX2CustomMenuBar.MouseDown(Button: TMouseButton; Shift: TShiftState;
X, Y: Integer);
var
hitTest: TX2MenuBarHitTest;
begin
if Button = mbLeft then
begin
if AllowInteraction then
begin
hitTest := Self.HitTest(X, Y);
if Assigned(hitTest.Item) then
SelectedItem := hitTest.Item;
end;
end;
inherited;
end;
procedure TX2CustomMenuBar.MouseMove(Shift: TShiftState; X, Y: Integer);
var
cursor: TCursor;
begin
FLastMousePos := Point(X, Y);
TestMousePos();
cursor := crDefault;
if Assigned(HotItem) then
begin
if HotItem is TX2MenuBarGroup then
cursor := CursorGroup
else if HotItem is TX2MenuBarItem then
cursor := CursorItem;
end;
if (cursor <> crDefault) and ItemEnabled(HotItem) then
begin
Windows.SetCursor(Screen.Cursors[cursor]);
exit;
end;
inherited;
end;
procedure TX2CustomMenuBar.CMMouseLeave(var Msg: TMessage);
begin
FLastMousePos := Point(-1, -1);
FHotItem := nil;
Invalidate();
end;
procedure TX2CustomMenuBar.WMVScroll(var Msg: TWMVScroll);
var
scrollInfo: TScrollInfo;
scrollPos: Integer;
begin
Msg.Result := 0;
if Msg.ScrollCode = SB_ENDSCROLL then
exit;
scrollPos := -1;
FillChar(scrollInfo, SizeOf(TScrollInfo), #0);
scrollInfo.cbSize := SizeOf(TScrollInfo);
if Msg.ScrollCode = SB_THUMBTRACK then
begin
scrollInfo.fMask := SIF_TRACKPOS;
if GetScrollInfo(Self.Handle, SB_VERT, scrollInfo) then
scrollPos := scrollInfo.nTrackPos;
end else
begin
scrollInfo.fMask := SIF_RANGE or SIF_POS or SIF_PAGE;
if GetScrollInfo(Self.Handle, SB_VERT, scrollInfo) then
case Msg.ScrollCode of
SB_BOTTOM:
scrollPos := scrollInfo.nMax;
// #ToDo2 (MvR) 2-4-2006: scroll to the next item
// (needs GetTopItem implementation)
SB_LINEDOWN:
begin
scrollPos := scrollInfo.nPos + 40;
if scrollPos > scrollInfo.nMax then
scrollPos := scrollInfo.nMax;
end;
SB_LINEUP:
begin
scrollPos := scrollInfo.nPos - 40;
if scrollPos < scrollInfo.nMin then
scrollPos := scrollInfo.nMin;
end;
SB_PAGEDOWN:
begin
scrollPos := scrollInfo.nPos + Integer(scrollInfo.nPage);
if scrollPos > scrollInfo.nMax then
scrollPos := scrollInfo.nMax;
end;
SB_PAGEUP:
begin
scrollPos := scrollInfo.nPos - Integer(scrollInfo.nPage);
if scrollPos < scrollInfo.nMin then
scrollPos := scrollInfo.nMin;
end;
SB_TOP:
scrollPos := 0;
end;
end;
if scrollPos <> -1 then
begin
FillChar(scrollInfo, SizeOf(TScrollInfo), #0);
scrollInfo.cbSize := SizeOf(TScrollInfo);
scrollInfo.fMask := SIF_POS;
scrollInfo.nPos := scrollPos;
SetScrollInfo(Self.Handle, SB_VERT, scrollInfo, False);
Invalidate();
end;
end;
procedure TX2CustomMenuBar.TestMousePos();
var
hitTest: TX2MenuBarHitTest;
begin
hitTest := Self.HitTest(FLastMousePos.X, FLastMousePos.Y);
if hitTest.Item <> FHotItem then
begin
HotItem := hitTest.Item;
Invalidate();
end;
end;
function TX2CustomMenuBar.GetMenuHeight(): Integer;
var
currentAction: TX2CustomMenuBarAction;
group: TX2MenuBarGroup;
groupIndex: Integer;
handled: Boolean;
item: TX2MenuBarItem;
itemHeight: Integer;
itemIndex: Integer;
menuBounds: TRect;
begin
if not Assigned(Painter) then
begin
Result := -1;
exit;
end;
menuBounds := Painter.ApplyMargins(Self.ClientRect);
Result := Self.ClientHeight - (menuBounds.Bottom - menuBounds.Top);
for groupIndex := 0 to Pred(Groups.Count) do
begin
{ Group }
group := Groups[groupIndex];
if not ItemVisible(group) then
continue;
Inc(Result, Painter.GetSpacing(seBeforeGroupHeader) +
Painter.GetGroupHeaderHeight(group) +
Painter.GetSpacing(seAfterGroupHeader));
handled := False;
currentAction := GetCurrentAction();
if Assigned(currentAction) then
begin
currentAction.GetItemHeight(group, itemHeight, handled);
if handled then
Inc(Result, itemHeight);
end;
if (not handled) and group.Expanded then
begin
Inc(Result, Painter.GetSpacing(seBeforeFirstItem));
for itemIndex := 0 to Pred(group.Items.Count) do
begin
{ Item }
item := group.Items[itemIndex];
if not ItemVisible(item) then
continue;
Inc(Result, Painter.GetSpacing(seBeforeItem) +
Painter.GetItemHeight(item) +
Painter.GetSpacing(seAfterItem));
end;
Inc(Result, Painter.GetSpacing(seAfterLastItem));
end;
end;
end;
procedure TX2CustomMenuBar.UpdateScrollbar();
var
currentAction: TX2CustomMenuBarAction;
scrollInfo: TScrollInfo;
begin
{ Don't update the scrollbar while animating, prevents issues with the
items buffer width if the scrollbar happens to show/hide during animation. }
currentAction := GetCurrentAction();
if Assigned(currentAction) and (not currentAction.AllowUpdateScrollbar()) then
exit;
FillChar(scrollInfo, SizeOf(TScrollInfo), #0);
scrollInfo.cbSize := SizeOf(TScrollInfo);
scrollInfo.fMask := SIF_PAGE or SIF_RANGE;
if Scrollbar then
begin
scrollInfo.nMin := 0;
scrollInfo.nMax := GetMenuHeight();
scrollInfo.nPage := Self.ClientHeight;
if not HideScrollbar then
scrollInfo.fMask := scrollInfo.fMask or SIF_DISABLENOSCROLL;
end else
begin
scrollInfo.nMin := 0;
scrollInfo.nMax := 0;
scrollInfo.nPage := 0;
end;
SetScrollInfo(Self.Handle, SB_VERT, scrollInfo, True);
FillChar(scrollInfo, SizeOf(TScrollInfo), #0);
scrollInfo.cbSize := SizeOf(TScrollInfo);
scrollInfo.fMask := SIF_POS;
FScrollOffset := 0;
if GetScrollInfo(Self.Handle, SB_VERT, scrollInfo) then
FScrollOffset := scrollInfo.nPos;
end;
procedure TX2CustomMenuBar.ImagesChange(Sender: TObject);
begin
Invalidate();
end;
procedure TX2CustomMenuBar.SetAllowCollapseAll(const Value: Boolean);
begin
if Value <> FAllowCollapseAll then
begin
FAllowCollapseAll := Value;
end;
end;
procedure TX2CustomMenuBar.SetAutoCollapse(const Value: Boolean);
begin
if Value <> FAutoCollapse then
begin
FAutoCollapse := Value;
if Value then
DoAutoCollapse(nil);
end;
end;
procedure TX2CustomMenuBar.SetAutoSelectItem(const Value: Boolean);
begin
if Value <> FAutoSelectItem then
begin
FAutoSelectItem := Value;
if Value and (not Assigned(SelectedItem)) then
DoAutoSelectItem(nil);
end;
end;
procedure TX2CustomMenuBar.SetBorderStyle(const Value: TBorderStyle);
begin
if Value <> FBorderStyle then
begin
FBorderStyle := Value;
RecreateWnd();
end;
end;
procedure TX2CustomMenuBar.SetGroups(const Value: TX2MenuBarGroups);
begin
if Value <> FGroups then
FGroups.Assign(Value);
end;
procedure TX2CustomMenuBar.SetHideScrollbar(const Value: Boolean);
begin
if Value <> FHideScrollbar then
begin
FHideScrollbar := Value;
RecreateWnd();
end;
end;
procedure TX2CustomMenuBar.SetImages(const Value: TCustomImageList);
begin
if Value <> FImages then
begin
if Assigned(FImages) then
begin
FImages.UnRegisterChanges(FImagesChangeLink);
FImages.RemoveFreeNotification(Self);
end;
FImages := Value;
if Assigned(FImages) then
begin
FImages.FreeNotification(Self);
FImages.RegisterChanges(FImagesChangeLink);
end;
Invalidate();
end;
end;
procedure TX2CustomMenuBar.SetPainter(const Value: TX2CustomMenuBarPainter);
begin
if FPainter <> Value then
begin
if Assigned(FPainter) then
begin
FPainter.DetachObserver(Self);
FPainter.RemoveFreeNotification(Self);
end;
// #ToDo1 (MvR) 13-3-2007: check queue ?
FPainter := Value;
if Assigned(FPainter) then
begin
FPainter.FreeNotification(Self);
FPainter.AttachObserver(Self);
end;
Invalidate();
end;
end;
procedure TX2CustomMenuBar.SetScrollbar(const Value: Boolean);
begin
if Value <> FScrollbar then
begin
FScrollbar := Value;
RecreateWnd();
end;
end;
procedure TX2CustomMenuBar.SetSelectedItem(const Value: TX2CustomMenuBarItem);
var
allowed: Boolean;
group: TX2MenuBarGroup;
selectItem: TX2CustomMenuBarItem;
begin
if Value <> FSelectedItem then
begin
if Assigned(Value) and (Value.MenuBar <> Self) then
raise EInvalidItem.Create(SInvalidItem);
allowed := (not Assigned(Value)) or ItemEnabled(Value);
if allowed then
DoSelectedChanging(Value, allowed);
if allowed then
begin
selectItem := Value;
if Assigned(selectItem) then
begin
if selectItem is TX2MenuBarGroup then
begin
group := TX2MenuBarGroup(selectItem);
{ Check if the group should be collapsed }
if group.Expanded and (not AutoCollapse) then
begin
PerformExpand(group, False);
end else
begin
if group.Items.Count > 0 then
begin
PerformExpand(group, True);
PerformAutoSelectItem(group);
end else
begin
if PerformAutoCollapse(group) then
PerformSelectItem(group);
end;
end;
end else
begin
if (selectItem is TX2MenuBarItem) then
begin
group := TX2MenuBarItem(selectItem).Group;
if Assigned(group) and (not group.Expanded) then
PerformExpand(group, True);
end;
PerformSelectItem(selectItem);
end;
end else
PerformSelectItem(selectItem);
end;
end;
end;
//procedure TX2CustomMenuBar.WMMouseWheel(var Message: TWMMouseWheel);
//begin
//// MessageBox(0, 'I gots a mousewheel', '', 0);
//end;
//
//procedure TX2CustomMenuBar.CMMouseWheel(var Message: TCMMouseWheel);
//begin
//// MessageBox(0, 'I gots a mousewheel', '', 0);
//end;
end.